Translocator + mapvote trouble
Hi!
Im having trouble with the mapvote and translocator on the mapvote i puted: GameConfig=(GameClass="XGame.xBombingRun",Prefix=" BR",Acronym="BR",GameName="iBR 3v3",Mutators="utcompv17a.MutUTComp,XGame.MutNoAdr enaline,XGame.MutInstaGib",Options="Translocator=T rue?maxplayers=6") and under [XGame.xBombingRun] is bAllowTrans=True but the trouble is that the translocator is not true when i vote for it. In the webadmin under rules i see 2 allow translocator stuff, and only one of them is on after a vote, is it possible to fix it so both will be on? |
have you a zp ?
can you past your complet [Engine.GameEngine] ? |
Is what you posted a copy and paste because if so this typo might have a little something to do with it:
="Translocator=T rue? |
[Engine.GameEngine]
CacheSizeMegs=32 UseSound=True VoIPAllowVAD=False UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=GUI2K4.UT2K4MainMenu ConnectingMenuClass=GUI2K4.UT2K4ServerLoading DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPa ge LoadingClass=GUI2K4.UT2K4SP_LadderLoading SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main ServerReadsStdin=False bSlowRefChecking=False DetectedVideoMemory=0 C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) ServerActors=IpDrv.MasterServerUplink ServerActors=UWeb.WebServer ServerActors=AntiTCC2009r6.MutAntiTCCFinal ServerActors=ServerLogo4.ServerLogo ServerActors=UnPause.UnPause ServerActors=MonsterAnnouncer.MA_ServerActor ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=UnrealGame ServerPackages=XEffects ServerPackages=XPickups ServerPackages=XGame ServerPackages=XWeapons ServerPackages=XInterface ServerPackages=Vehicles ServerPackages=TeamSymbols_UT2003 ServerPackages=TeamSymbols_UT2004 ServerPackages=BonusPack ServerPackages=SkaarjPack_rc ServerPackages=SkaarjPack ServerPackages=UTClassic ServerPackages=UT2k4Assault ServerPackages=Onslaught ServerPackages=GUI2K4 ServerPackages=UT2k4AssaultFull ServerPackages=OnslaughtFull ServerPackages=OnslaughtBP ServerPackages=xVoting ServerPackages=impsymb ServerPackages=utcompv17a ServerPackages=parduc ServerPackages=ServerLogo4 ServerPackages=ilogo ServerPackages=3SPNv3141 Hermskii, the Translocator=True is as it should be :) as i said it is changing the trans, but not both of them |
2 diff Insta mutators based on the original one as a solution:
http://www.multiupload.com/QHTXT5F7H8 |
I understand that but did you see there is a space in the word true? You show it here as T rue and UT won't know what to do with that. It has to be set to True. I'm talking about the GameConfig= section that you first posted at the very top of all of this.
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I think vbulletin's text sanitizer adds the space when you submit the post.
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You as a human can't look too closely like this. What you see is frankly wrong unless the server itself is rendering the picture. Everything you are seeing in your demo concerning the shot, the scorch decal, the smoke is all rendered by your computer as a "best guess" when sent the information from the server. The player's lag and packet loss as well as your own will contribute to the errors and each layer away you are from the true data the worse the error margin will be.
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3 yrs old necropost... why?
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