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-   -   Translocator + mapvote trouble (https://unrealadmin.org/forums/showthread.php?t=30777)

monkeybutt 1st December, 2011 08:59 PM

Translocator + mapvote trouble
 
Hi!
Im having trouble with the mapvote and translocator
on the mapvote i puted:

GameConfig=(GameClass="XGame.xBombingRun",Prefix=" BR",Acronym="BR",GameName="iBR 3v3",Mutators="utcompv17a.MutUTComp,XGame.MutNoAdr enaline,XGame.MutInstaGib",Options="Translocator=T rue?maxplayers=6")

and under [XGame.xBombingRun] is
bAllowTrans=True

but the trouble is that the translocator is not true when i vote for it.
In the webadmin under rules i see 2 allow translocator stuff, and only one of them is on after a vote, is it possible to fix it so both will be on?

medor 2nd December, 2011 12:34 AM

have you a zp ?

can you past your complet [Engine.GameEngine] ?

Hermskii 2nd December, 2011 12:36 AM

Is what you posted a copy and paste because if so this typo might have a little something to do with it:

="Translocator=T rue?

monkeybutt 2nd December, 2011 11:45 AM

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
VoIPAllowVAD=False
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=GUI2K4.UT2K4MainMenu
ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPa ge
LoadingClass=GUI2K4.UT2K4SP_LadderLoading
SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main
ServerReadsStdin=False
bSlowRefChecking=False
DetectedVideoMemory=0
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerActors=AntiTCC2009r6.MutAntiTCCFinal
ServerActors=ServerLogo4.ServerLogo
ServerActors=UnPause.UnPause
ServerActors=MonsterAnnouncer.MA_ServerActor
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
ServerPackages=TeamSymbols_UT2004
ServerPackages=BonusPack
ServerPackages=SkaarjPack_rc
ServerPackages=SkaarjPack
ServerPackages=UTClassic
ServerPackages=UT2k4Assault
ServerPackages=Onslaught
ServerPackages=GUI2K4
ServerPackages=UT2k4AssaultFull
ServerPackages=OnslaughtFull
ServerPackages=OnslaughtBP
ServerPackages=xVoting
ServerPackages=impsymb
ServerPackages=utcompv17a
ServerPackages=parduc
ServerPackages=ServerLogo4
ServerPackages=ilogo
ServerPackages=3SPNv3141

Hermskii, the Translocator=True is as it should be :)

as i said it is changing the trans, but not both of them

Dragonheart 13th December, 2011 02:50 AM

2 diff Insta mutators based on the original one as a solution:
http://www.multiupload.com/QHTXT5F7H8

Hermskii 13th December, 2011 03:24 AM

I understand that but did you see there is a space in the word true? You show it here as T rue and UT won't know what to do with that. It has to be set to True. I'm talking about the GameConfig= section that you first posted at the very top of all of this.

{SoP}axewound 13th December, 2011 12:49 PM

I think vbulletin's text sanitizer adds the space when you submit the post.

riham 4th December, 2014 11:28 AM

You as a human can't look too closely like this. What you see is frankly wrong unless the server itself is rendering the picture. Everything you are seeing in your demo concerning the shot, the scorch decal, the smoke is all rendered by your computer as a "best guess" when sent the information from the server. The player's lag and packet loss as well as your own will contribute to the errors and each layer away you are from the true data the worse the error margin will be.

Chamberly 7th December, 2014 05:28 AM

3 yrs old necropost... why?


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