[UT2004/maybe also UT2003] Something against "Rend Collision"
1 Attachment(s)
Fake "radar echos" for UT2004
Copyright (c) 2006 by Wormbo Comments in Wormbo's Area, please These shouldn't hurt framerate much, unless the player has Rend Collision enabled, which would cause a lot of collision cylinders to be drawn, which in turn kills the framerate and obstructs the view. Usage: Add this class to the ServerActors list in the [Engine.GameEngine] section of the server's INI file, e.g.: ServerActors=RendCollision_is_useless_you_have_bee n_warned.FakeRadarEchos The class will automatically add itself to the ServerPackages list if the engine version is greater than 3200. Earlier versions also require a ServerPackages entry like so: ServerPackages=RendCollision_is_useless_you_have_b een_warned The precompiled version of this class might even work on UT2003, but you will have to comment out "AddToPackageMap();" in order to compile it on UT2003 or other UnrealEngine games. Feel free to use this code for whatever you want and however you want. Feel free to rename, copy, delete or yell at this package, but don't claim anyone else than me created it. I'm not responsible for any physical, mental or other damage caused by this code or anything derived from or otherwise associated with it. |
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