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-   General Anti-Cheat Discussion (https://unrealadmin.org/forums/forumdisplay.php?f=64)
-   -   UTPure Console Commands! (https://unrealadmin.org/forums/showthread.php?t=728)

TNSe 4th April, 2002 04:09 AM

Pure console commands: (only available as PLAYER)

MutateTalk (same as Mutate <string> )
AdminTalk (same as Admin <string> )

CheatInfo (same as Mutate CheatInfo)

FixTeams (same as Mutate FixTeams)
NextTeam (same as Mutate NextTeam)
ChangeTeam <x> (same as Mutate ChangeTeam <x>)

ShowNetspeeds (same as Mutate PureShowNetspeeds)
ShowIPs (same as Mutate PureShowIPs)
ShowTickrate (same as Mutate PureShowTickrate)

SetMaxClientError <x> Sets how much difference the server allows in Server/Client position before an forced update is sent to client. Default value is 3. Max value is Decided by server, usually 100. Setting this to a value higher than 3, will possibly worsen your aim, but for a person on a Modem, it might help cutting down on traffic.

Mutate Commands: (Mutate <Command> ) (Mutate commands also work when you are a spectator)

CheatInfo - Shows Pure Info

FixTeams - Evens teams (if enabled)
NextTeam - Moves you to next team (if enabled)
ChangeTeam <x> - Moves you to team <x> (if enabled)

PureShowIPs - Shows IP of players (if you are admin)
PureShowTickrate - Shows the configured Tickrate of the server
PureShowNetspeeds - Shows the Netspeed of the players on the server

ShowIDs - Shows ID of the players on the server (if you are admin)
KickID <x> - Kicks player with ID of <x> from server (if admin)
BanID <x> - Bans player with ID of <x> from server (if admin)

EnableHitSounds - Turns Hit Sounds on (if admin) (RC53+)
DisableHitSounds - Turns Hit Sounds off (if admin) (RC53+)

EnablePure - Enables Pure (if admin)
DisablePure - Disables Pure (if admin)
EnablePure/DisablePure requires a map restart to take effect.
Disabling Pure can be used to allow mods like Rocket Arena and Excessive, while still keeping the utils UTPure provides. (TeamStuff, ClickBoard, PureShow stuff and so on)
When UTPure is Disabled, the majority of the commands will still work. The server will just not be protected anymore.

pizzaboy79 27th November, 2002 03:14 AM

the changeteam command never worked for me. is it an int command so changeteam 1 goes to blue, and changeteam 0 goes to red?

DirtyStitch1 9th December, 2002 09:22 PM

how workspure?

|ZM|FORMAT_C: 18th March, 2003 11:14 PM

the fixteams command works only if your are a member of the larger team,would it not be possible to make this command even the teams by randomly moving a player?

day_walker 21st March, 2003 11:54 PM

hey when you enable hit sounds does the server have to be restarted to hear em ?? i enable it but dont hear any hit sounds.

GoSTe 8th May, 2003 10:42 AM

We are running a server using the latest UTpure RC6B (or C) I don't actually own it but my clan runs it. The problem is when we type "mutate disablepure" in console after logging in as admin, it says that pure will be disabled on map restart. We restart the map but Rocket Arena still doesnt work.

We found out its definately a problem with pure, by taking pure out of the .ini manually, and then rocket arena works.

We're #fitz on irc.quakenet.org Any help on this matter would be great. The owner of the server is [Fitz]Chum and [Fitz]Tuten

Thank you! :)

GoSTe

Flak 12th June, 2003 09:32 PM

Our admin is unavailable, and he forgot to turn on the hitsounds when he installed the latest pure. I can enable the hitounds for a game but they dont stay after the map change. Will it work if I restart the map? I hate to do it if It's not going to work, our server is always full with 24 players.

Flak 13th June, 2003 06:01 PM

Ok, tried it, it doesnt work, guess we'll have to wait for our beloved hit sounds until he comes back.

Robus 8th October, 2003 12:37 PM

i'm wondering what bfastteams variable do??
btw. how to use that change team?? (it is not working :<)
also next team :(

i'm asking coz many players have big problems with team change at my server and i do not know why :( (i was trying with and without team balance)

maybe someone have any idea?

Fearless 15th March, 2004 04:42 PM

Hmmm, the hitsounds feature is nice but it looks like it needs a server restart in order to work. I'd prefer using an additionnal mutator that does this which can loaded and unloaded.

Greeton 20th May, 2004 11:54 PM

which are the commands for putting the server without the "fastweaponswich"?

TNSe 21st May, 2004 01:01 PM

Quote:

Originally posted by Greeton
which are the commands for putting the server without the "fastweaponswich"?
To do that you should disable PureStats. Will fix this in next pure so "fastweaponswitch" is not enabled by default.

Greeton 21st May, 2004 01:57 PM

utpure7 not includes this command? but other problem, the Nolock down is true, but the same there is not ago too badly something to decrease the damage?

miRRoRmoveR 2nd August, 2004 04:59 PM

new ut pure
 
i wana knwo when the knew ut pure is coming out :x, combined with the noose anti-helios hook should be a great combination to stop hax0rs and cheat0rz lol


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