Hi, does this work with mapvotela13, cause i got a new server to test this and only thing i hve on it is the newgenv105 and mapvotela13 and the server keeps crashing after about 60 sec. when you enter the server.
|
some probs
hi
this nexgen sure runs smooth and i like alot of the features and we had tested this out with 8 members night before but we had some issues last night and i am wondering what could be wrong we had 24 players playing in 4 player format and there was some strange things happening, like everyone having a flag on there back, server crashing about every 2-3 minutes on average, plus players looking like they were fading, some peoples guns were missing we were running regular tdm with no anticheat running except utpure because this was a clan member tourney. we were running CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",N ewPrefix="TDM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,AK Av6L.AKAv6L,BunnyFooFooV5s.BunnyFooFoo,DMPLus.DMPl us,EnhancedFeedback.EnhancedFeedbackMutator,HideNP eek.HideNPeek,JAGItem_Remover.JAGItem_Remover,ESG_ No16bits.ESG_No16bits,KickIdlersV2b.KickIdlers,Lon gShotv2b.longShot,Pheonix.PheonixMut,NoTelefrag.No Telefrag,TechsNoDodge.NoDodge,UTCompass.UTCompassM ut,WhoPushedMe.WhoPushedMe,WOLFXII_MUTATORS.Custom Arena ServerActors=IpDrv.UdpBeacon ServerActors=SecureValidate.SVUdpServerQuery ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900 ServerActors=UWeb.WebServer ServerActors=AKAv20kLog_X103.ServerActor //ServerActors=AnthCheckerS_v138.ACActor //ServerActors=AntiFA46_Server.AFASA //ServerActors=AntiTW.Anti //ServerActors=AntiNetHack.AntiNetHackActor ServerActors=ClickBoard2.ClickBoardSA //ServerActors=GNAT.GNATStopper ServerActors=IpToCountry.LinkActor //ServerActors=iMMC.MMCsa //ServerActors=HostnameBan.HostnameBan ServerActors=LogoSplashV3.SplashLogoSA ServerActors=OPBan.OPBan ServerActors=ServerAdds.ServerAdds ServerActors=SuperWebAdmin.SWAServer ServerActors=TechsNoDodge.NoDodgeRI ServerActors=TF.TickFix //ServerActors=UTDCv20c.SMain //ServerActors=UTDCAMv11.SMain ServerActors=UTPureRC7G.UTPureSA ServerActors=UTStatsBeta4_2_Rev100.UTStatsSA ServerActors=UTSTATS_Trigger_4x.UTSTATS_Trigger ServerActors=WebChatLog.WebChatLog ServerActors=Nexgen105.NexgenActor ServerActors=NexgenX105.NexgenX ServerPackages=SoldierSkins ServerPackages=CommandoSkins ServerPackages=FCommandoSkins ServerPackages=SGirlSkins ServerPackages=BossSkins ServerPackages=Botpack ServerPackages=MultiMesh ServerPackages=Relics ServerPackages=EpicCustomModels ServerPackages=TCowMeshSkins ServerPackages=TNaliMeshSkins ServerPackages=TSkMSkins ServerPackages=SkeletalChars //serverpackages=AntiTweakV42 //ServerPackages=AntiFA46_C //ServerPackages=AnthCheckerC_v138 ServerPackages=AMLP_HaSm_v1 ServerPackages=BFFSound ServerPackages=ClickBoard2 ServerPackages=DMPLus ServerPackages=EnhancedFeedback ServerPackages=EnhancedItems ServerPackages=ESG_No16bits //ServerPackages=GNAT ServerPackages=IpToCountry_AOL ServerPackages=JAGItem_Remover ServerPackages=KickIdlersV2b ServerPackages=LogoSplashV3 ServerPackages=longshotv2b ServerPackages=MapVoteLA13 ServerPackages=NexgenCC ServerPackages=Nexgen105 ServerPackages=NexgenX105 ServerPackages=NoTelefrag ServerPackages=SpectatorPlusV2 ServerPackages=TDMEndGameFix ServerPackages=TechsNoDodge ServerPackages=UTCompass //ServerPackages=IUTDCv11 //ServerPackages=UTDCv20c //ServerPackages=UTDCv20cdll ServerPackages=UTPureRC7G ServerPackages=UTSAccuBeta4_2 ServerPackages=WhoPushedMe ServerPackages=wolflogo11 ServerPackages=WOLFXII_MUTATORS ServerPackages=VAHandler7G now this worked no problem with 8 players but once we had over 20 there were issues |
Quote:
It works fine with mapvoteLA13. you can see for your self here BUNNYTRACK & CTF FUNHOUSE also Post your logs |
Quote:
|
Hi i like this mod but i have a few questions.
I run a Bunnytrack server and i had it on my server but had to stop it till i know how to fix things. 1: When map starts pings of all players go skyhigh like 1k ping. Is this because i have like 800 maps on the server and he needs to load it or is it something else? 2:Map only starts when you hit fire. Is there a option to stop that so map just starts after 5 sec countdown or? Thx Face. |
Also found out its only when people join.
As soon as i joun we all get pings up to like 500 to 1000. Or when map changes it takes about 20 sec then its all good again. But on a populated server like mine they come and go all the time.So we have Many times high pings. |
as i use server doc to start my server, i lose the logs once it reboots
if anyone has ideas on loggging the crashes using serverdoc would be much appreciated as i have tried to use all readme's and posts, i could never get it to log properly i have used a batch file but then i don't have any way for my other clan mates to stop and start the server as they do updates for many of our mods or cheat protects, so its good for when i am around but when i out of town its hit and miss with my clan mates. since i replaced the nexgen with asc760, i don't have any logs was hoping someone might have an idea as to what i could have done wrong in setup enableUplink=False playerSlots=24 vipSlots=0 adminSlots=2 spectatorSlots=2 MOTDLine[0]=CHECK OUR GLORY WEEK IN FORUM MOTDLine[1]=CAMP! NO RUNNING! MOTDLine[2]=www.wolfsniperclan.com MOTDLine[3]= autoUpdateBans=True removeExpiredBans=True waitTime=10 StartTime=5 autoReconnectTime=10 maxIdleTime=300 maxIdleTimeCP=120 spawnProtectionTime=10 teamKillDamageProtectionTime=3 teamKillPushProtectionTime=8 broadcastTeamKillAttempts=False logEvents=True logSystemMessages=True logChatMessages=False logPrivateMessages=True allowTeamSwitch=True allowTeamBalance=True allowNameChange=True autoDisableMatchTime=5 spawnProtectExcludeWeapons[0]= spawnProtectExcludeWeapons[1]= spawnProtectExcludeWeapons[2]= spawnProtectExcludeWeapons[3]= spawnProtectExcludeWeapons[4]= spawnProtectExcludeWeapons[5]= spawnProtectExcludeWeapons[6]= spawnProtectExcludeWeapons[7]= spawnProtectExcludeWeapons[8]= spawnProtectExcludeWeapons[9]= spawnProtectExcludeWeapons[10]= spawnProtectExcludeWeapons[11]= spawnProtectExcludeWeapons[12]= spawnProtectExcludeWeapons[13]= spawnProtectExcludeWeapons[14]= spawnProtectExcludeWeapons[15]= enableBootControl=False restartOnLastGame=True bootGameType= bootMapPrefix= bootMutators= bootOptions= bootCommands= lastServerURL=DM-[WOLF]-SUPPER-CLUB-[RM]b?Name=Player?Class=Botpack.TMale2?team=3?skin=Sol dierSkins.blkt?Face=SoldierSkins.Othello?Mutator=M apVoteLA13.BDBMapVote matchModeActivated=False matchesToPlay=5 currentMatch=1 serverPassword= spectatorsNeedPassword=True muteSpectatorsDuringMatch=True enableMatchBootControl=True matchAutoLockTeams=True matchAutoPause=False matchAutoSeparate=False tagsToSeparate[0]= tagsToSeparate[1]= tagsToSeparate[2]= tagsToSeparate[3]= useNexgenMessageHUD=True replacementClass[0]=BotPack.ChallengeHUD=Nexgen105.NexgenHUDxDM replacementClass[1]=BotPack.ChallengeTeamHUD=Nexgen105.NexgenHUDxTDM replacementClass[2]=BotPack.ChallengeCTFHUD=Nexgen105.NexgenHUDxCTF replacementClass[3]=BotPack.AssaultHUD=Nexgen105.NexgenHUDxAS replacementClass[4]=BotPack.ChallengeDominationHUD=Nexgen105.NexgenHU DxDOM replacementClass[5]= replacementClass[6]= replacementClass[7]= replacementClass[8]= replacementClass[9]= replacementClass[10]= replacementClass[11]= replacementClass[12]= replacementClass[13]= replacementClass[14]= replacementClass[15]= atTypeName[0]=<Default> atTypeName[1]=VIP atTypeName[2]=Level 3 Admin atTypeName[3]=Level 4 Admin atTypeName[4]=Level 5 Admin atTypeName[5]=Level 6 Admin atTypeName[6]=Level 7 Admin atTypeName[7]= atTypeName[8]= atTypeName[9]= atRights[0]=A atRights[1]=A,B atRights[2]=A,B,C,D,F atRights[3]=A,B,C,D,F,G atRights[4]=A,B,C,D,E,F,G,H,K atRights[5]=A,B,C,D,E,F,G,H,I,K atRights[6]=A,B,C,D,E,F,G,H,I,J,K atRights[7]= atRights[8]= atRights[9]= atTitle[0]=Player atTitle[1]= atTitle[2]=L3 Admin atTitle[3]=L4 Admin atTitle[4]=L5 Admin atTitle[5]=L6 Admin atTitle[6]=L7 Admin atTitle[7]= atTitle[8]= atTitle[9]= |
Nexgen & AKA
Folks,
in ASC i've noticed that there was such a kind of integration with AKA. In Nexgen, there isn't any... should i use some other AKA i've used Nexgen 1.06 with the Actor AKAv6kLog_X103.u and i noticed that there werent no new player ID since installation of Nexgen.. anybody a solution, now i've ASC back on the servers because of this "prob" but i liked Nexgen more to use... better feeling about it.. anybody? :confused: thnx! KB |
yeah i agree with ^^
|
Quote:
Why you want i Player ID in nexgen? AKA logs it all. Face |
Hi Face,
Wel, whe have some players on our servers that got an dynamic IP so, if i ban then due the normal webadmin they only have to reboot and got theirselfs a "new" IP string... when u join with ASC (and that mutated AKA) you'll get yourself an Player ID, this ID is unique... so with that code u can really BAN the player (just in case it's needed!!) Since i've changed from ASC tot Nexgen i'd noticed that AKA was particulair logging the player... there were in this case no ID's generated. so i was wondering "how" Nexgen keeps the bad guys out when i say OUT! if it's not working with an player ID in corporation with AKA how will it then ben done... thnx for ure time KB |
Quote:
I think same happens to that player too. But maybe defrost can help us out. ps Defrost the pings went up when a admin enters the game not a player!!!!!!!! this last for like 20 to 30 sec. |
Hi Face & others!
Well, maybe and idd Defrost can help us out... it would be also nice to have a complete readme of the program.. later on KB |
Hi again,
I know you all do the best you can in the time you got. But reaction here could be speeded up just a little. Thx you |
Ill just post again.
Defrost? I found out on my second server with only like 50 maps that there is no lag at all when playing or joining. So my conclusion is that if i use it on my server with 800 maps then your controller can not handle it. Since it loads the maps, when map is changed it needs some time. With ASC the maps only load after you hit the update doing that with ASC i get the same as with your mod.The server crashes or HIGH pings. Is it possible for you to not load them by default, but to do it like in ASC after a click on a update maplist button or something. We would not use it then and then it would run fine!!! Oh yeah except for the map to start we need to fire for starting the map or is there a option to put it on/off? Thx sofar. |
Since Defrost hasn't been back in a while I'll add 2 cents...
I don't have much knowledge into Nexgen, but I do believe that the entire map list is loaded at each game's onset. 800 maps is quite the extreme, and maybe you should consider going down a few notches? To killerbee: ASC comes with AKAv6kLog_X103, a special build of AKA that myself and Mayhem created. It does not interface with Nexgen. At this time I don't believe any version of AKA does. To all: Defrost is a very busy guy, give him a break. |
hi Matthew,
thnx for giving the "2 cents" ;) I'm running now again ASC (7.60) on five of mine ut99 "goodies" because of the intergration with AKA (the player ID's are great) till the time Nexgen had no "match" with AKA im staying on ASC. Defrost... free us... hahaha Great weekend :thumbup: KB |
Hi, I posted earlier about my server crashin with the Nexgen 1.05 and its a new server but now I realized whenever i do a taunt i get the 'Connection Lost' message and then the server goes....is this me or has this happened to anyone else?....oh yea, btw i do run custom sniper and RX on the server could that be the problem?
|
Defrost,
Sent you an email on a few more issues and concerns.. Hope ya get it.. Keep up the great work on Nexgen and really looking forward to the New Release of Nexgen106.. Super day to ya.. |
ASC ID's aren't that good... I'll be the first to tell you that the cheaters have no problems getting past it, so don't use ASC for the banning system, heh. However HostnameBan works well for this...
|
All times are GMT +1. The time now is 05:36 AM. |