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-   -   Nexgen Server Controller (https://unrealadmin.org/forums/showthread.php?t=26835)

TSQ 4th May, 2008 04:56 PM

Hi, does this work with mapvotela13, cause i got a new server to test this and only thing i hve on it is the newgenv105 and mapvotela13 and the server keeps crashing after about 60 sec. when you enter the server.

werewolf 4th May, 2008 11:44 PM

some probs
 
hi

this nexgen sure runs smooth and i like alot of the features and we had tested this out with 8 members night before

but we had some issues last night and i am wondering what could be wrong

we had 24 players playing in 4 player format and there was some strange things happening, like everyone having a flag on there back, server crashing about every 2-3 minutes on average, plus players looking like they were fading, some peoples guns were missing

we were running regular tdm with no anticheat running except utpure because this was a clan member tourney.

we were running
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",N ewPrefix="TDM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,AK Av6L.AKAv6L,BunnyFooFooV5s.BunnyFooFoo,DMPLus.DMPl us,EnhancedFeedback.EnhancedFeedbackMutator,HideNP eek.HideNPeek,JAGItem_Remover.JAGItem_Remover,ESG_ No16bits.ESG_No16bits,KickIdlersV2b.KickIdlers,Lon gShotv2b.longShot,Pheonix.PheonixMut,NoTelefrag.No Telefrag,TechsNoDodge.NoDodge,UTCompass.UTCompassM ut,WhoPushedMe.WhoPushedMe,WOLFXII_MUTATORS.Custom Arena


ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=AKAv20kLog_X103.ServerActor
//ServerActors=AnthCheckerS_v138.ACActor
//ServerActors=AntiFA46_Server.AFASA
//ServerActors=AntiTW.Anti
//ServerActors=AntiNetHack.AntiNetHackActor
ServerActors=ClickBoard2.ClickBoardSA
//ServerActors=GNAT.GNATStopper
ServerActors=IpToCountry.LinkActor
//ServerActors=iMMC.MMCsa
//ServerActors=HostnameBan.HostnameBan
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=OPBan.OPBan
ServerActors=ServerAdds.ServerAdds
ServerActors=SuperWebAdmin.SWAServer
ServerActors=TechsNoDodge.NoDodgeRI
ServerActors=TF.TickFix
//ServerActors=UTDCv20c.SMain
//ServerActors=UTDCAMv11.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=UTStatsBeta4_2_Rev100.UTStatsSA
ServerActors=UTSTATS_Trigger_4x.UTSTATS_Trigger
ServerActors=WebChatLog.WebChatLog
ServerActors=Nexgen105.NexgenActor
ServerActors=NexgenX105.NexgenX
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
//serverpackages=AntiTweakV42
//ServerPackages=AntiFA46_C
//ServerPackages=AnthCheckerC_v138
ServerPackages=AMLP_HaSm_v1
ServerPackages=BFFSound
ServerPackages=ClickBoard2
ServerPackages=DMPLus
ServerPackages=EnhancedFeedback
ServerPackages=EnhancedItems
ServerPackages=ESG_No16bits
//ServerPackages=GNAT
ServerPackages=IpToCountry_AOL
ServerPackages=JAGItem_Remover
ServerPackages=KickIdlersV2b
ServerPackages=LogoSplashV3
ServerPackages=longshotv2b
ServerPackages=MapVoteLA13
ServerPackages=NexgenCC
ServerPackages=Nexgen105
ServerPackages=NexgenX105
ServerPackages=NoTelefrag
ServerPackages=SpectatorPlusV2
ServerPackages=TDMEndGameFix
ServerPackages=TechsNoDodge
ServerPackages=UTCompass
//ServerPackages=IUTDCv11
//ServerPackages=UTDCv20c
//ServerPackages=UTDCv20cdll
ServerPackages=UTPureRC7G
ServerPackages=UTSAccuBeta4_2
ServerPackages=WhoPushedMe
ServerPackages=wolflogo11
ServerPackages=WOLFXII_MUTATORS
ServerPackages=VAHandler7G

now this worked no problem with 8 players but once we had over 20 there were issues

qwerty 6th May, 2008 05:35 AM

Quote:

Originally Posted by TSQ (Post 139678)
Hi, does this work with mapvotela13, cause i got a new server to test this and only thing i hve on it is the newgenv105 and mapvotela13 and the server keeps crashing after about 60 sec. when you enter the server.


It works fine with mapvoteLA13. you can see for your self here BUNNYTRACK & CTF FUNHOUSE

also Post your logs

qwerty 6th May, 2008 05:42 AM

Quote:

Originally Posted by werewolf (Post 139682)
hi

this nexgen sure runs smooth and i like alot of the features and we had tested this out with 8 members night before

but we had some issues last night and i am wondering what could be wrong

we had 24 players playing in 4 player format and there was some strange things happening, like everyone having a flag on there back, server crashing about every 2-3 minutes on average, plus players looking like they were fading, some peoples guns were missing

we were running regular tdm with no anticheat running except utpure because this was a clan member tourney.

we were running
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",N ewPrefix="TDM",Mutators="AMLP_HaSm_v1.AMLP_HaSm,AK Av6L.AKAv6L,BunnyFooFooV5s.BunnyFooFoo,DMPLus.DMPl us,EnhancedFeedback.EnhancedFeedbackMutator,HideNP eek.HideNPeek,JAGItem_Remover.JAGItem_Remover,ESG_ No16bits.ESG_No16bits,KickIdlersV2b.KickIdlers,Lon gShotv2b.longShot,Pheonix.PheonixMut,NoTelefrag.No Telefrag,TechsNoDodge.NoDodge,UTCompass.UTCompassM ut,WhoPushedMe.WhoPushedMe,WOLFXII_MUTATORS.Custom Arena


ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=AKAv20kLog_X103.ServerActor
//ServerActors=AnthCheckerS_v138.ACActor
//ServerActors=AntiFA46_Server.AFASA
//ServerActors=AntiTW.Anti
//ServerActors=AntiNetHack.AntiNetHackActor
ServerActors=ClickBoard2.ClickBoardSA
//ServerActors=GNAT.GNATStopper
ServerActors=IpToCountry.LinkActor
//ServerActors=iMMC.MMCsa
//ServerActors=HostnameBan.HostnameBan
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=OPBan.OPBan
ServerActors=ServerAdds.ServerAdds
ServerActors=SuperWebAdmin.SWAServer
ServerActors=TechsNoDodge.NoDodgeRI
ServerActors=TF.TickFix
//ServerActors=UTDCv20c.SMain
//ServerActors=UTDCAMv11.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=UTStatsBeta4_2_Rev100.UTStatsSA
ServerActors=UTSTATS_Trigger_4x.UTSTATS_Trigger
ServerActors=WebChatLog.WebChatLog
ServerActors=Nexgen105.NexgenActor
ServerActors=NexgenX105.NexgenX
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
//serverpackages=AntiTweakV42
//ServerPackages=AntiFA46_C
//ServerPackages=AnthCheckerC_v138
ServerPackages=AMLP_HaSm_v1
ServerPackages=BFFSound
ServerPackages=ClickBoard2
ServerPackages=DMPLus
ServerPackages=EnhancedFeedback
ServerPackages=EnhancedItems
ServerPackages=ESG_No16bits
//ServerPackages=GNAT
ServerPackages=IpToCountry_AOL
ServerPackages=JAGItem_Remover
ServerPackages=KickIdlersV2b
ServerPackages=LogoSplashV3
ServerPackages=longshotv2b
ServerPackages=MapVoteLA13
ServerPackages=NexgenCC
ServerPackages=Nexgen105
ServerPackages=NexgenX105
ServerPackages=NoTelefrag
ServerPackages=SpectatorPlusV2
ServerPackages=TDMEndGameFix
ServerPackages=TechsNoDodge
ServerPackages=UTCompass
//ServerPackages=IUTDCv11
//ServerPackages=UTDCv20c
//ServerPackages=UTDCv20cdll
ServerPackages=UTPureRC7G
ServerPackages=UTSAccuBeta4_2
ServerPackages=WhoPushedMe
ServerPackages=wolflogo11
ServerPackages=WOLFXII_MUTATORS
ServerPackages=VAHandler7G

now this worked no problem with 8 players but once we had over 20 there were issues

cool can you post some logs

face 6th May, 2008 07:20 AM

Hi i like this mod but i have a few questions.

I run a Bunnytrack server and i had it on my server but had to stop it till i know how to fix things.

1: When map starts pings of all players go skyhigh like 1k ping.

Is this because i have like 800 maps on the server and he needs to load it or is it something else?

2:Map only starts when you hit fire.

Is there a option to stop that so map just starts after 5 sec countdown or?


Thx Face.

face 7th May, 2008 11:35 AM

Also found out its only when people join.
As soon as i joun we all get pings up to like 500 to 1000.

Or when map changes it takes about 20 sec then its all good again.

But on a populated server like mine they come and go all the time.So we have Many times high pings.

werewolf 7th May, 2008 08:33 PM

as i use server doc to start my server, i lose the logs once it reboots

if anyone has ideas on loggging the crashes using serverdoc would be much appreciated as i have tried to use all readme's and posts, i could never get it to log properly

i have used a batch file but then i don't have any way for my other clan mates to stop and start the server as they do updates for many of our mods or cheat protects, so its good for when i am around but when i out of town its hit and miss with my clan mates.

since i replaced the nexgen with asc760, i don't have any logs

was hoping someone might have an idea as to what i could have done wrong in setup

enableUplink=False
playerSlots=24
vipSlots=0
adminSlots=2
spectatorSlots=2
MOTDLine[0]=CHECK OUR GLORY WEEK IN FORUM
MOTDLine[1]=CAMP! NO RUNNING!
MOTDLine[2]=www.wolfsniperclan.com
MOTDLine[3]=
autoUpdateBans=True
removeExpiredBans=True
waitTime=10
StartTime=5
autoReconnectTime=10
maxIdleTime=300
maxIdleTimeCP=120
spawnProtectionTime=10
teamKillDamageProtectionTime=3
teamKillPushProtectionTime=8
broadcastTeamKillAttempts=False
logEvents=True
logSystemMessages=True
logChatMessages=False
logPrivateMessages=True
allowTeamSwitch=True
allowTeamBalance=True
allowNameChange=True
autoDisableMatchTime=5
spawnProtectExcludeWeapons[0]=
spawnProtectExcludeWeapons[1]=
spawnProtectExcludeWeapons[2]=
spawnProtectExcludeWeapons[3]=
spawnProtectExcludeWeapons[4]=
spawnProtectExcludeWeapons[5]=
spawnProtectExcludeWeapons[6]=
spawnProtectExcludeWeapons[7]=
spawnProtectExcludeWeapons[8]=
spawnProtectExcludeWeapons[9]=
spawnProtectExcludeWeapons[10]=
spawnProtectExcludeWeapons[11]=
spawnProtectExcludeWeapons[12]=
spawnProtectExcludeWeapons[13]=
spawnProtectExcludeWeapons[14]=
spawnProtectExcludeWeapons[15]=
enableBootControl=False
restartOnLastGame=True
bootGameType=
bootMapPrefix=
bootMutators=
bootOptions=
bootCommands=
lastServerURL=DM-[WOLF]-SUPPER-CLUB-[RM]b?Name=Player?Class=Botpack.TMale2?team=3?skin=Sol dierSkins.blkt?Face=SoldierSkins.Othello?Mutator=M apVoteLA13.BDBMapVote
matchModeActivated=False
matchesToPlay=5
currentMatch=1
serverPassword=
spectatorsNeedPassword=True
muteSpectatorsDuringMatch=True
enableMatchBootControl=True
matchAutoLockTeams=True
matchAutoPause=False
matchAutoSeparate=False
tagsToSeparate[0]=
tagsToSeparate[1]=
tagsToSeparate[2]=
tagsToSeparate[3]=
useNexgenMessageHUD=True
replacementClass[0]=BotPack.ChallengeHUD=Nexgen105.NexgenHUDxDM
replacementClass[1]=BotPack.ChallengeTeamHUD=Nexgen105.NexgenHUDxTDM
replacementClass[2]=BotPack.ChallengeCTFHUD=Nexgen105.NexgenHUDxCTF
replacementClass[3]=BotPack.AssaultHUD=Nexgen105.NexgenHUDxAS
replacementClass[4]=BotPack.ChallengeDominationHUD=Nexgen105.NexgenHU DxDOM
replacementClass[5]=
replacementClass[6]=
replacementClass[7]=
replacementClass[8]=
replacementClass[9]=
replacementClass[10]=
replacementClass[11]=
replacementClass[12]=
replacementClass[13]=
replacementClass[14]=
replacementClass[15]=
atTypeName[0]=<Default>
atTypeName[1]=VIP
atTypeName[2]=Level 3 Admin
atTypeName[3]=Level 4 Admin
atTypeName[4]=Level 5 Admin
atTypeName[5]=Level 6 Admin
atTypeName[6]=Level 7 Admin
atTypeName[7]=
atTypeName[8]=
atTypeName[9]=
atRights[0]=A
atRights[1]=A,B
atRights[2]=A,B,C,D,F
atRights[3]=A,B,C,D,F,G
atRights[4]=A,B,C,D,E,F,G,H,K
atRights[5]=A,B,C,D,E,F,G,H,I,K
atRights[6]=A,B,C,D,E,F,G,H,I,J,K
atRights[7]=
atRights[8]=
atRights[9]=
atTitle[0]=Player
atTitle[1]=
atTitle[2]=L3 Admin
atTitle[3]=L4 Admin
atTitle[4]=L5 Admin
atTitle[5]=L6 Admin
atTitle[6]=L7 Admin
atTitle[7]=
atTitle[8]=
atTitle[9]=

Killerbee 7th May, 2008 11:51 PM

Nexgen & AKA
 
Folks,

in ASC i've noticed that there was such a kind of integration with AKA.

In Nexgen, there isn't any... should i use some other AKA i've used
Nexgen 1.06 with the Actor AKAv6kLog_X103.u and i noticed that
there werent no new player ID since installation of Nexgen..

anybody a solution, now i've ASC back on the servers because of this
"prob" but i liked Nexgen more to use... better feeling about it..

anybody? :confused:

thnx!

KB

qwerty 8th May, 2008 06:28 AM

yeah i agree with ^^

face 8th May, 2008 12:00 PM

Quote:

Originally Posted by Killerbee (Post 139755)
Folks,

in ASC i've noticed that there was such a kind of integration with AKA.

In Nexgen, there isn't any... should i use some other AKA i've used
Nexgen 1.06 with the Actor AKAv6kLog_X103.u and i noticed that
there werent no new player ID since installation of Nexgen..

anybody a solution, now i've ASC back on the servers because of this
"prob" but i liked Nexgen more to use... better feeling about it..

anybody? :confused:

thnx!

KB

Just use a separate aka logger.

Why you want i Player ID in nexgen?

AKA logs it all.

Face

Killerbee 8th May, 2008 12:55 PM

Hi Face,

Wel, whe have some players on our servers that got an dynamic IP so, if i ban then due the normal webadmin they only have to reboot and got theirselfs a "new" IP string... when u join with ASC (and that mutated AKA)
you'll get yourself an Player ID, this ID is unique... so with that code u can
really BAN the player (just in case it's needed!!)
Since i've changed from ASC tot Nexgen i'd noticed that AKA was particulair logging the player... there were in this case no ID's generated.
so i was wondering "how" Nexgen keeps the bad guys out when i say OUT!
if it's not working with an player ID in corporation with AKA how will it then
ben done...

thnx for ure time

KB

face 8th May, 2008 02:18 PM

Quote:

Originally Posted by Killerbee (Post 139765)
Hi Face,

Wel, whe have some players on our servers that got an dynamic IP so, if i ban then due the normal webadmin they only have to reboot and got theirselfs a "new" IP string... when u join with ASC (and that mutated AKA)
you'll get yourself an Player ID, this ID is unique... so with that code u can
really BAN the player (just in case it's needed!!)
Since i've changed from ASC tot Nexgen i'd noticed that AKA was particulair logging the player... there were in this case no ID's generated.
so i was wondering "how" Nexgen keeps the bad guys out when i say OUT!
if it's not working with an player ID in corporation with AKA how will it then
ben done...

thnx for ure time

KB

Well in nexgen all admins unique id is saved in the ini of nexgen.
I think same happens to that player too.

But maybe defrost can help us out.

ps Defrost the pings went up when a admin enters the game not a player!!!!!!!!

this last for like 20 to 30 sec.

Killerbee 8th May, 2008 03:01 PM

Hi Face & others!

Well, maybe and idd Defrost can help us out... it would be also
nice to have a complete readme of the program..

later on

KB

face 9th May, 2008 11:35 AM

Hi again,

I know you all do the best you can in the time you got.

But reaction here could be speeded up just a little.

Thx you

face 10th May, 2008 11:24 PM

Ill just post again.

Defrost?

I found out on my second server with only like 50 maps that there is no lag at all when playing or joining.

So my conclusion is that if i use it on my server with 800 maps then your controller can not handle it.

Since it loads the maps, when map is changed it needs some time.

With ASC the maps only load after you hit the update doing that with ASC i get the same as with your mod.The server crashes or HIGH pings.

Is it possible for you to not load them by default, but to do it like in ASC after a click on a update maplist button or something.

We would not use it then and then it would run fine!!!

Oh yeah except for the map to start we need to fire for starting the map or is there a option to put it on/off?

Thx sofar.

Matthew 11th May, 2008 10:00 PM

Since Defrost hasn't been back in a while I'll add 2 cents...

I don't have much knowledge into Nexgen, but I do believe that the entire map list is loaded at each game's onset. 800 maps is quite the extreme, and maybe you should consider going down a few notches?

To killerbee: ASC comes with AKAv6kLog_X103, a special build of AKA that myself and Mayhem created. It does not interface with Nexgen. At this time I don't believe any version of AKA does.

To all: Defrost is a very busy guy, give him a break.

Killerbee 11th May, 2008 10:49 PM

hi Matthew,

thnx for giving the "2 cents" ;)

I'm running now again ASC (7.60) on five of mine ut99 "goodies"
because of the intergration with AKA (the player ID's are great)

till the time Nexgen had no "match" with AKA im staying on ASC.

Defrost... free us... hahaha

Great weekend :thumbup:

KB

TSQ 12th May, 2008 02:12 AM

Hi, I posted earlier about my server crashin with the Nexgen 1.05 and its a new server but now I realized whenever i do a taunt i get the 'Connection Lost' message and then the server goes....is this me or has this happened to anyone else?....oh yea, btw i do run custom sniper and RX on the server could that be the problem?

[BOSS]Snipes' 12th May, 2008 02:43 AM

Defrost,
Sent you an email on a few more issues and concerns.. Hope ya get it.. Keep up the great work on Nexgen and really looking forward to the New Release of Nexgen106.. Super day to ya..

Matthew 12th May, 2008 06:48 AM

ASC ID's aren't that good... I'll be the first to tell you that the cheaters have no problems getting past it, so don't use ASC for the banning system, heh. However HostnameBan works well for this...


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