[Release] Demo Manager v3.2
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** ORIGINAL POST UPDATED
Well, since I haven't made a release thread for this yet, here it is: Quote:
v3.2 with smartctf 4d fix: http://utgl.unrealadmin.org/udemo/ud...rtCTF4Dfix.rar |
I posted this on polish ut forums and it seems that one person has screwed up his UT because of this, lol. and one guy says that the anticheat is kicking him because of this ... let's wait for some more reports. :D
/ just being curious, and I know that unreal linux compiling sux, and I also know that it's possible now, would it be possible to make a udemo.so ? If so, and if you have time and energy to compile it, I could find time to test it out. / Cheers. |
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Yeah portability is a nice idea until it comes to system specific libraries :p . Anyway, nice to see you polished this release off. N1 ;) .
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I think I've found something that could be tweaked in the next update (maybe I could do it ?). The pulse gun is shifted downwards whenever it's firing primary. I'll have a look at the standard classes to see how this works.
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hey installed demo manager and everything worked fine for awile. i noticed after a bit that on one servers the demos would sorta skip. it would jump from second to second while it played. it would start out fine then when the map started it would start skipping. then today it started doing it for another server. this is makin me angry, i dont think its demo manager but maybe im not disabling the right cheat protection while playing demos??? maybe someone could list everything that i could put in the demo.ini to make this stop happening???
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fixed the "skipping"-problem. Original post updated
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Any reason why it changes my name to player1 and also changes my skin to a default?
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Is this systematic or not ? That sometimes happens with the original demo manager. I think you get this when you view a demo and then go online.
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It is now working. I did not do anything to fix it.... weird.
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I need some help. Everytime I try to play a demo from a specific player and a serverside one from our server, the demo just freezes if played in first person.
It just shows the first frame, then after one second shows another frame and freezes again. And so on. Any thoughts? :s Maybe some incompatible files, GOTY/non-GOTY or so. |
Can you check the cpu usage ? Also, is there anything odd in the log ?
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I'll post anything with "Warning" in the UnrealTournament.log:
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1' ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1 Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4' ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4 (...) Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1' ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1 Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4' ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4 ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02B3) Accessed None ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02BB) Attempt to assigned variable through None (...) ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None (...) Log: Undeleted ACReplicationInfo CTF-SprintaCB3.ACReplicationInfo0 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck0 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck1 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck2 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck3 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck4 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck5 Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck6 (...) ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD2 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None (...) Warning: Can't find file 'UTDCv18.dc' for import (...) ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon.:0017) Accessed None ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon.:001F) Accessed None ScriptLog: [UTDC Error] No Console Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck7 Log: Undeleted UTDCNCheck CTF-SprintaCB3.UTDCNCheck0 ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle1 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick' ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle4 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick' (...) Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1' ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1 Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4' ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4 |
Thanks. There's not much I can tell straight away except I get some similar accessed nones and missing weapons/meshes sometimes.
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Btw, I'm currently experiencing freezes online while autorecording. This will cause my character to get stuck, whether it's on the ground or in the middle of a jump/fall. Other players will see this as sliding probably.
I don't know if this is related to this version of demo manager and will test previous versions to see if there's a difference. Edit: Seems my system has become slightly unstable with overclocking. It's downclocked a bit now and should work. |
Is there a way to pause/rewind or maybe go to a certain time while replaying a dem?
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Yes. Some of this was already possible in demo manager 3.0 beta :
- To pause, simply enter pause in the console (or hit pause if it has the original bind). - To go to a certain curtime, the command seekto can be used. You can obtain the curtime by entering "curtime" in the console. Seekto can be buggy though and sometimes stalls UT. There is more reliable alternative command in movie demo manager. I think it uses game time though so its less precise. - I'm not sure but I think it's impossible to rewind demos due to the way UT handles game sessions. These and other commands should be detailed in the readme. |
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