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-   -   NC - Excess netspeed changes! (https://unrealadmin.org/forums/showthread.php?t=29390)

[ZSZ]Evil_Dragon 30th July, 2009 11:27 AM

NC - Excess netspeed changes!
 
I recently found the same player logged with (NC - Excess netspeed changes!).

But there never was a netspeed change in the log though. It always showed "Client netspeed 10000".

Instead one time I found: "ScriptLog: Something destroyed a LadderInventory!"

Could someone explain to me please what that means?

And also what is the problem with changing netspeed during a game? I thought it would only effect the client, now I saw there's even an AntiNetspeedHack.

Here is the log:
UTPure: 2009-06-21 17:34.50 UTPureCheat: ......... (.........) had an impurity (NC - Excess netspeed changes!)
ScriptLog: [ChatLog][2009-06-21 17:34][Msg Spec]: .............Pure: NC - Excess netspeed changes!
NetComeGo: Close TcpipConnection418 Sun Jun 21 17:34:50 2009
ScriptLog: Something destroyed a LadderInventory!
.

Wormbo 30th July, 2009 11:51 AM

Using extremely low netspeed makes you hard to hit, though everything is laggy for you, too. Low netspeed could be abused for flag runs.

medor 30th July, 2009 07:16 PM

you can Set a
MinClientRate=7000
in [UTPureRC7G.UTPure]

~V~ 31st July, 2009 01:08 AM

Quote:

Originally Posted by [ZSZ]Evil_Dragon (Post 150093)
And also what is the problem with changing netspeed during a game? I thought it would only effect the client, now I saw there's even an AntiNetspeedHack.

As wormbo points out. If you grab flag then change netspeed to something really low it makes you lag and harder to hit.

That's why I made the antinethack, to stop people changing it during a game. There is no reason to change netspeed during a game at all - once you have a good netspeed you can usually leave it alone.

SC]-[LO]\[G_{HoF} 31st July, 2009 02:12 AM

Quote:

Originally Posted by ~V~ (Post 150098)
As wormbo points out. If you grab flag then change netspeed to something really low it makes you lag and harder to hit.

That's why I made the antinethack, to stop people changing it during a game. There is no reason to change netspeed during a game at all - once you have a good netspeed you can usually leave it alone.

Unfortunately we established that your antinethack has flaws with how the weapons looked ingame as you are carring them. Did you ever fix that ~V~?


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