UTPG email
I have emailed with utpg and i asked them what the status of the utpg patch is.
I also got a reply back. So i thought lets share it with the rest of the ut freaks. :D Quote:
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I have emailed with utpg and i asked them what the status of the utpg patch is.
I also got a reply back. So i thought lets share it with the rest of the ut freaks. :D |
Forget that Linux patch, Mac users need the most help here. I really hopy Ryan Gordon pulls through with a nice Mac OS X patch. This beta stuff is getting annoying fast.
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Icculus
Actually, isn't Ryan doing work on both linux and mac versions? I know he's responsible for the UT2k4 commercial linux version as well as the mac one anyway.
If you go to icculus.org, he updates his finger file a couple times a month usually. Apparently he's having fun trying to deal with UT's rather ancient engine this week. This is from this Tues 18th, no less: Quote:
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afaik the old Mac port of UT was lost, so Ryan had to fork the linux code to MacOSX (since it's also a Posix system it's not that much extra work) and that any mac gamer still uses MacOS 9;)
Apperently there where quite some bugs in the client side for the linux\macosx that where not so critical for linux, but where critical for macosx. anyway, to my knowledge the linux\macosx client+server is holding back the new UTPG patch. And they need those ports (or at least the linux port) because the new server isn't network compatible with old clients (because of the MD5 checks ofcourse). |
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I don't really understand why they just keep working on that mac patch. The amount of UT players with a mac is minimal + I think they all have decent pc's too. Besides, a mac isn't made for gaming. A linux patch is required but a mac patch is not imo. Anyway, I hope they keep working on it cause there's quite some stuff to fix
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I just hope that they're working in reducing Linux version's CPU usage ....
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Also, a PC wasn't made for gaming either. And there are not a lot of linux gamers. That doesn't mean you should port your game. That way we'll never get support for additional platforms. (and get back some freedom) |
oh, last I heard was that they were building a new mac client from scratch :/
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Plus, if companies continue making games for Windows, you'll be stuck with DirectX. Just imagine what will become of all the games you have if M$ decides to break downwards compatibility or switches to a new standard. I prefer open standards because they mean a game (or any other software for that matter) will last much longer :) .
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Mean like what they did a couple of weeks ago?
DirectX is already dead, no new DirectX. |
Are you nuts?
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How is that not built for games? |
There are two ways to make your platform good for gaming. Either you make sure that there is an enormous amount of users or you make it open source. MacOS doesn't fit any of those requirements.
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Its not that its not built for games... its not built for THIS game... when they ported the game to macs.... they didn't do a very good job... otherwise games that are ported correctly for macs work great...
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Anyway, saying that Macintoshes aren't gaming machines is slight ignorance. These machines were graphical from day 1 and the only reason that gaming hasn't taken off in a big way is because dad and mom want to buy a PC because they have some at work and their neighbours also have one. Macs also introduced the precursor of DirectX. You'll find some interesting articles about something called game sprockets on the net. Sure, Macs aren't open source (some of the source has been released in fact) but I'm certain that someone at Apple would be more than happy to help out developping or porting a game. The only reason companies don't do that is because they generate enough profit from the PC platform and can't justify porting code when the returns are smaller. |
what they need to do is make an unmoddable version of ut. they could take the mods/mutators most commonly used (oh, Zark comes to mind), and write them and release them, also. I mean really, skins and voice packs are silly. Weapon mods are different. Call it Unreal Tournament Tournament version, I guess. If you want a mod/mute, submit it.
They also need to realize that it's not just a game, it's THE game they are dilly dallying with, and either quit "other projecting" around, or let someone who has time work on it. |
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LOL sorry, that just popped in meh head. shoot it down all you want, I deserve it. |
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