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-   -   I ceate dedicaded server, but i cant see it from others computers in server list (https://unrealadmin.org/forums/showthread.php?t=30855)

12sunflowers 29th February, 2012 01:22 PM

I ceate dedicaded server, but i cant see it from others computers in server list
 
I cReate dedicaded server, but i cant see it from others computers in master server list from server browser?

ps adsl,real ip,open ports (7777,8777,9777,27900 tpc/udp),win7x64
pps i create server from ut game "dedicaded server" and stand alone ut server ~90mb
ppps srry CREATE in thread name)

back4more 29th February, 2012 07:28 PM

check/add to .ini;

Quote:

[IpServer.UdpServerQuery]
GameName=ut
MinNetVer=0
OldQueryPortNumber=0
bRestartServerOnPortSwap=False
bTeamInfo=False

[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=
MasterServerPort=27900
Region=0

[IpDrv.HTTPDownload]
RedirectToURL=http://uz.ut-files.com/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

beatzz 2nd January, 2019 06:06 AM

I'm having same issue
 
I am having this same issue, anyone have a solution? I modified my UnrealTournament.ini's [IpDrv.HTTPDownload],
[IpServer.UdpServerQuery], and [IpServer.UdpServerUplink] to match back4more's recommendation and the server is still no being listed under either the LAN tab (while connected to LAN) or the Deathmatch tab when connecting remotely.

medor 2nd January, 2019 07:29 AM

This is for the players!

Open your games configuration file, usually gamename.ini (unrealtournament.ini), find the sections below and edit them as described:

Code:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories=False

This is also very important to make sure that the updateserver does not mix up your settings.

Code:

[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True

Save your config and browse through the game as fast as light can't get [:D]


This is for servers!

Stop your server and open the server's configuration file, usually gamename.ini (unrealtournament.ini)

Go to

[Engine.GameEngine]

and delete these lines:

Code:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900

replace them with

Code:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900

Now your server is ready for 333networks. It will uplink to epicgames, 333networks and noccer.de

LINUX users please note: The maximum numbers for uplinks is actually 3 (in some cases it is 4). Do NOT exceed the limit or your server will immediately crash.

beatzz 2nd January, 2019 08:08 AM

Server is still not showing up under either LAN Servers or any other tab in the Unreal Tournament Server Browser. With the exception of the Favorites tab, where I manually added New Favorite and it displays there.

ufw firewall rules on server (192.168.11.2)
Code:

Status: active

To                        Action      From
--                        ------      ----
80/tcp                    ALLOW      Anywhere
443                        ALLOW      Anywhere                   
ssh                      ALLOW      Anywhere                             
5080/tcp                  ALLOW      Anywhere 
7777:7779/udp              ALLOW      Anywhere                 
7777/tcp                  ALLOW      Anywhere                 
8777/tcp                  ALLOW      Anywhere                 
9777/tcp                  ALLOW      Anywhere               
27500/udp                  ALLOW      Anywhere                 
27900/udp                  ALLOW      Anywhere

Port Mapping on Router


UnrealTournament.ini located on client (192.168.11.21)

ut99server.ini located on server (192.168.11.2)

Here is a snapshot of the LAN Servers tab in the Unreal Tournament Server Browser



and under the Deathmatch tab, with a server name of [PURE] beatzz.co - MLUT DeathMatch it should land where I marked the red line.



PS: I'm also noticing that when I run my UT client, this block of code keeps getting erased from UnrealTournament.ini
Code:

[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True


Cairo 17th February, 2019 04:43 PM

Hello All - I have the same issue where my server isn't showing up in the Master Server List. The unrealtournament.ini file has been updated per the above instructions on both the server and on a client.
Do we also have to register our server with 333networks and/or noccer.de?

One other question - The server that I'm running is a rented server, so I don't have the games GUI where one can easily check the "Advertise Server" box. If you're managing a server remotely and have access to the unrealtournament.ini file, which field do we update for the "Advertise Server" setting?

Thanks!

CPanoplyd 8th March, 2019 01:35 AM

I had to allow UCC.exe inbound and outbound on my machine running my servers to get it to show up.


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