The Unreal Admins Page - Forums

The Unreal Admins Page - Forums (https://unrealadmin.org/forums/index.php)
-   Suggestions & Comments (https://unrealadmin.org/forums/forumdisplay.php?f=100)
-   -   Check Point for Xlocers (https://unrealadmin.org/forums/showthread.php?t=31026)

Chamberly 7th August, 2012 12:07 PM

Check Point for Xlocers
 
Hey I wanted someone who can help set up something for me.

In this case, it is called CheckPoint.

CheckPoint are mostly known in Bunny Track games. Being able to select a spot as a respawn point after dying. This is pretty useful to have practice. In my situation, it won't be used for Bunny Track. I'll explain my idea.

Beginner idea:
This will be mostly used for Translocating maps (Xloc maps). This will not have any CTF.

Objectives:
+Check points will be shortened to !cp (in other hand, mutate !cp) to check point.
+To remove cp, must have !nocp to remove the cp.
+Must be able to cp on solid surface. No moving object, water, lava, slime or air.
+No timer needed.
+Antiboost. No boosting.
+A little HUD to show CP is turned on, if !nocp = HUD disappear.

Conclusion:
This should be able to be easy to those trying to learn to xloc and get better at it. Myself, I find it is a useful tool.

Easily, if it give any additional help, you can get a few code from already written CP for BT.

Where this will be used?
I'll be making a Xloc server with many maps. Cp would be nice to be made as a mutator (I believe). :)

Future request:
I will be adding Flags to the map to desired location. This would be similar to Bunny Track. This is for practicing fast xlocers to enjoy for fun sport. But this will be a bit different mutator than this CP for xloc only.

Thanks for reading! I really hope to hear some reply. Maybe Sp0ngeb0b could to this?

Sp0ngeb0b 7th August, 2012 03:02 PM

You can use most parts of my BTCheckpoints mutator as a base. In fact, I believe you only need very small additions to achieve what you want :)

Since my mutator is open source, you are welcome to do with it whatever you want! Although, if you have some questions or need some help, dont wait to ask me, I'll do my best to support you in your project if you wish :) Do you have any experience in UnrealScript btw?

Get the mutator and the source from here

I would recommend using a seperate mutator for the AntiBoost objective, btw.

Chamberly 7th August, 2012 11:50 PM

Yeah I was wondering if you could help set it up? I don't have much of experience in UnrealScript even tho I got WOTgrealExplorer and I do look at them but 90% of times I don't know the primary basic coding.

Nice link... making me think that it would work on xloc lol.

Hmm any way that I can set up client side and test it that way to see if it work?

Sp0ngeb0b 8th August, 2012 01:52 PM

Check your Inbox ;)

If anyone else is interested in a non BT version of BTCheckpoints, don't wait to contact me.


All times are GMT +1. The time now is 11:30 AM.

 


All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.