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-   -   Linux Server Crashed after 5 Minutes to Play (https://unrealadmin.org/forums/showthread.php?t=25980)

SoKo 14th October, 2007 12:20 PM

Linux Server Crashed after 5 Minutes to Play
 
Error in Logfile:
Quote:

DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!

|BEWARE|Spaz 14th October, 2007 02:44 PM

with all gamemodes?

LODEEP 14th October, 2007 02:50 PM

My server is disconnect al users after 5 min. And you can't reconect anymore.
Server is still in server browser.

Quote:

Log: UTPlayerController_26 got player TcpipConnection_31
Log: UTPlayerController_27 got player TcpipConnection_33
NetComeGo: Close TcpipConnection_11 83.9.88.64:1435
Log: UTPlayerController_28 got player TcpipConnection_32
NetComeGo: Open TheWorld 83.189.214.20:4812
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 81.225.86.71:33094
Log: Client netspeed is 10000
ScriptLog: UTDroppedPickup_115 destroyed in UTKillZVolume_1while being spawned!
NetComeGo: Close TcpipConnection_33 59.5.43.52:1170
NetComeGo: Close TcpipConnection_8 79.65.74.167:4092
NetComeGo: Close TcpipConnection_2 77.224.216.150:49337
NetComeGo: Close TcpipConnection_26 83.199.220.223:49283
NetComeGo: Close TcpipConnection_12 85.147.33.104:65259
NetComeGo: Close TcpipConnection_3 83.34.130.20:2465
NetComeGo: Close TcpipConnection_27 87.163.83.65:2182
NetComeGo: Close TcpipConnection_29 123.215.97.136:1706
NetComeGo: Close TcpipConnection_19 84.12.21.161:1266
NetComeGo: Close TcpipConnection_21 217.94.231.120:1149
NetComeGo: Close TcpipConnection_28 89.49.1.1:61310
NetComeGo: Close TcpipConnection_0 85.144.150.5:49277
NetComeGo: Close TcpipConnection_18 82.234.21.127:2157
NetComeGo: Close TcpipConnection_22 80.132.104.41:4529
NetComeGo: Close TcpipConnection_25 81.25.16.77:2824
NetComeGo: Close TcpipConnection_5 91.14.47.141:49446
NetComeGo: Close TcpipConnection_15 83.20.192.151:2036
NetComeGo: Close TcpipConnection_31 213.41.185.178:2862
NetComeGo: Close TcpipConnection_32 91.64.198.194:46833
NetComeGo: Close TcpipConnection_24 124.170.242.77:1645
NetComeGo: Close TcpipConnection_7 137.195.250.2:37800
NetComeGo: Close TcpipConnection_17 213.114.72.180:1474
NetComeGo: Close TcpipConnection_14 91.122.110.114:4472
NetComeGo: Close TcpipConnection_30 78.48.160.56:63218
NetComeGo: Close TcpipConnection_34 83.189.214.20:4812
NetComeGo: Close TcpipConnection_35 81.225.86.71:33094
ScriptLog: LiftCenter_1 drifted!!!
I'm running
debian

Sabrina 14th October, 2007 03:03 PM

i got the same problem
we play and the server crash randomly all player are kicked out
server stay in webBrowser but we can't connect

all time this appears i got this

Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0

|BEWARE|Spaz 14th October, 2007 03:22 PM

my linux server has the problem that nobody is connecting :S

OsAKenny 14th October, 2007 05:31 PM

Quote:

Originally Posted by Sabrina (Post 132627)
i got the same problem
we play and the server crash randomly all player are kicked out
server stay in webBrowser but we can't connect

all time this appears i got this

Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0

We have the same problem and also the UDP recfrom error
System is Ubuntu 6.06 LTS

Socke 14th October, 2007 05:57 PM

Same problem on debian here

Art_illery 15th October, 2007 09:25 AM

Same here on Gentoo Linux 2007.0 64 Bit OS.

I already sent logs of the Process to EPIC staff yesterday. This is pretty annoying. The Process itself runs on neatly, and when you send the Process a SIGTERM, it shuts down itself properly. But every client gets booted.

Here are my logs from the last Hang-up.

NetComeGo: Open TheWorld 82.93.192.253:49361
Log: Client netspeed is 10000
Log: UTPlayerController_32 got player TcpipConnection_22
Warning: Login failed: Server is already at capacity.
NetComeGo: Open TheWorld 82.93.192.253:49361
NetComeGo: Close TcpipConnection_19 69.112.94.120:49688
NetComeGo: Open TheWorld 81.15.33.174:20946
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 81.15.33.174:20946
NetComeGo: Close TcpipConnection_21 217.87.99.109:4292
NetComeGo: Close TcpipConnection_16 84.153.42.234:3117
NetComeGo: Close TcpipConnection_20 89.80.28.9:2270
NetComeGo: Close TcpipConnection_2 217.237.107.224:4363
NetComeGo: Close TcpipConnection_6 87.175.198.74:33253
NetComeGo: Close TcpipConnection_3 89.244.240.193:49276
NetComeGo: Close TcpipConnection_13 91.64.108.231:33000
NetComeGo: Close TcpipConnection_22 86.216.25.140:1083
NetComeGo: Close TcpipConnection_1 84.57.41.61:3484
NetComeGo: Close TcpipConnection_12 91.64.108.190:49350
NetComeGo: Close TcpipConnection_15 87.171.128.211:62977
NetComeGo: Close TcpipConnection_0 80.130.46.151:28862
NetComeGo: Close TcpipConnection_4 82.93.238.161:58112
ScriptLog: LiftCenter_2 drifted!!!
NetComeGo: Close TcpipConnection_24 82.93.192.253:49361
NetComeGo: Close TcpipConnection_26 81.15.33.174:20946
Log: appRequestExit(0)

Success - 0 error(s), 0 warning(s)

Execution of commandlet took: 2450.80 seconds
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: closesocket error (11)
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down

---------------------------------------------------------------------------------------------------------------------------------
The only odd thing i can see, is the error message,when the Serverprocess shuts down "Exit: closesocket error (11)".

Ingame on the CLient side the hang-up would announce itself by some serious lags (teleporting-style) for 2-3 Seconds in which everybody lags around alot, but still able to fire or move, then suddenly, firing your weapons won´t be shown, and that´s it then.
Only way to remedy is to kill the Process and restart the Server.

On my System, we always play one map, which runs fine, then after a mapswitch 2-5 minutes into the next map, KAzoom --> Hang-up.

apophis.ch 15th October, 2007 10:01 AM

And one more
 
Have the same problem (debian again)

I tried to get a bit more information...

As already said when it happens, you get lag, then cant shoot and finally got disconnected.

For me it looks like it only happens if the Server is full. Its difficult to see how many people are exactly on the server (you can only see 20 ingame and the server browser is slow) any other way how to see how many people are on it? beside the message "Server is at capacity" ? (Never had a empty hanging server)

The physics error in (NpActor.cpp) happens also the same time, but I think thats not the source of the Problem, or at least not only, because I get this error also without the hang-up and it doesnt seem to have a problem.

It also looks like the CPU goes to 99.9% when this hang-up happens.

I tried to limit the Public connections (22 of 24) but then the server didn't start at all, maybe wrong Command Line Parameter. However I copy pasted them.

Seems to be a very common problem can't be hard to reproduce, so I hope for a fast fix on it.

LODEEP 15th October, 2007 01:57 PM

Quote:

It also looks like the CPU goes to 99.9% when this hang-up happens.
Yup cpu is going skyhigh when the "crash" happens

Suxxess 15th October, 2007 02:42 PM

The same here
Debian etch 4.0 , 32 bit
E6600 , 4 GB Ram

The server was nearly full 22 / 24 , then the server feel laggy and the ping increased. One Core of the dual core were at 99,9% and then the same happend, alle players lose their connections and the server were unreachable. (vCTF game)

In the game before with me + 3 bots in TDM, no problems.

*Edit*
I run several servers and the server went down after ~10 minutes. It's regardless if the map restartet or the server is full / low, after the time the server geht high cpu usage, lag and player disconnects. :(

amish 16th October, 2007 03:29 AM

im gettting somewhat the same errors - debian


Log: UTPlayerController_7 got player TcpipConnection_7
NetComeGo: Close TcpipConnection_4 72.64.104.110:63010
NetComeGo: Open TheWorld 72.64.104.110:63010
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Open TheWorld 75.88.47.203:2122
Log: Client netspeed is 10000
ScriptLog: # - Attempting to sync up the weapon
NetComeGo: Open TheWorld 216.246.224.31:1196
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_6 70.212.125.182:1716
NetComeGo: Close TcpipConnection_0 65.190.253.182:62444
NetComeGo: Close TcpipConnection_7 128.226.231.139:4037
NetComeGo: Close TcpipConnection_3 75.180.34.213:56722
NetComeGo: Close TcpipConnection_2 198.82.113.179:50159
NetComeGo: Close TcpipConnection_5 71.67.137.159:11490
NetComeGo: Close TcpipConnection_8 72.64.104.110:63010
NetComeGo: Close TcpipConnection_9 75.88.47.203:2122
NetComeGo: Close TcpipConnection_10 216.246.224.31:1196

KRIS_PL 16th October, 2007 07:09 AM

Exactly the same error on FedoraCore 4, Celeron 1.7, 1 GB DDR - but server isn't over performance, rest procesess runing without problems.

isomniac 16th October, 2007 07:37 AM

Havent had this problem (yet) but only a buddy and i have been playing w/ bots.....
running centos 5 emt64;3gb;40hdd
as css server is running the background....dm-shangrila/insosUTbeta......

g!zZMo 16th October, 2007 10:25 AM

same here:
(independent of gametype and player count!)

2 players, DM - crashed/collapsed after 5-10 mins
Quote:

Log: ########### Finished loading level: 12.566004 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: GAME PATH IS UTDeathmatch
NetComeGo: Open TheWorld 79.210.164.192:63602
Log: Client netspeed is 10000
Log: UTPlayerController_0 got player TcpipConnection_0
NetComeGo: Open TheWorld 84.57.154.90:1759
Log: Client netspeed is 10000
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
Log: UTPlayerController_1 got player TcpipConnection_1
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_2 85.216.87.186:1081
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Open TheWorld 85.216.87.186:1082
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_0 79.210.164.192:63602
NetComeGo: Close TcpipConnection_1 84.57.154.90:1759
ScriptLog: LiftCenter_2 drifted!!!
NetComeGo: Close TcpipConnection_3 85.216.87.186:1081
NetComeGo: Close TcpipConnection_4 85.216.87.186:1082
and another one:

8-10 players, vCTF - crashed/collapsed after 5-10 mins
Quote:

NetComeGo: Close TcpipConnection_6 87.181.59.135:2885
NetComeGo: Open TheWorld 87.181.59.135:2885
Log: UTPlayerController_7 got player TcpipConnection_7
NetComeGo: Open TheWorld 80.202.16.119:30409
Log: Client netspeed is 10000
Log: UTPlayerController_8 got player TcpipConnection_9
NetComeGo: Open TheWorld 91.65.227.68:62368
Log: Client netspeed is 10000
Log: UTPlayerController_9 got player TcpipConnection_10
NetComeGo: Open TheWorld 91.65.247.33:1854
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: Client netspeed is 10000
Log: UTPlayerController_10 got player TcpipConnection_12
NetComeGo: Close TcpipConnection_10 91.65.227.68:62368
Log: UTPlayerController_11 got player TcpipConnection_11
NetComeGo: Close TcpipConnection_12 88.73.190.79:2244
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Close TcpipConnection_11 91.65.247.33:1854
ScriptLog: # - Attempting to sync up the weapon
NetComeGo: Open TheWorld 89.245.120.18:63091
ScriptLog: HIT Terrain_1
NetComeGo: Close TcpipConnection_8 87.181.59.135:2885
NetComeGo: Close TcpipConnection_4 85.23.24.247:4959
NetComeGo: Close TcpipConnection_0 86.68.70.194:49299
NetComeGo: Close TcpipConnection_7 195.146.111.93:49255
NetComeGo: Close TcpipConnection_2 84.57.154.90:1668
NetComeGo: Close TcpipConnection_3 85.216.87.186:1050
NetComeGo: Close TcpipConnection_9 80.202.16.119:30409
NetComeGo: Close TcpipConnection_1 79.210.164.192:62983
NetComeGo: Close TcpipConnection_5 84.171.227.49:49709
NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
server doesn't seem to crash, because it's still running in the console/screen and can be stopped via "ctrl + c" - but the users can't (re)connect any more.

Quote:

[...]

NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
Log: CTRL-C has been pressed.

Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: closesocket error (29)
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed,
haven't heard of any windowze-server with the same problem, so it seems to be linux-specific.

any ideas so far?
g!z.

jeppo 16th October, 2007 10:45 AM

i set ?bShouldAdvertise=False and it looks it works.

ps: sry for my bad english

Suxxess 16th October, 2007 10:56 AM

Quote:

Originally Posted by jeppo (Post 132790)
i set ?bShouldAdvertise=False and it looks it works.

ps: sry for my bad english

With other players or alone with bots?
Because with that setting your server isn't shown in the serverbrowser, or?

Perhaps the server only crash if you have two or more real players.

KRIS_PL 16th October, 2007 11:02 AM

Quote:

Originally Posted by Suxxess (Post 132791)
With other players or alone with bots?
Because with that setting your server isn't shown in the serverbrowser, or?

Perhaps the server only crash if you have two or more real players.

My always down when there were more than 4 net players, also as somebody wrote above, server still runing but no one can connect after crusch, i have to kill process and start again, one more thing: server don't starts with first run start string, said sth stupid errors, after three four times, starts normally - madness

jeppo 16th October, 2007 03:15 PM

tested with 8 human players over three maps
and yes with this setting the server isn't shown in the serverbrowser

Suxxess 17th October, 2007 12:21 PM

I will try it too . If I get enough Players from my clan at the same time:)

But if that true, Epic should work on a better solution as gamespy.


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