Linux Server Crashed after 5 Minutes to Play
Error in Logfile:
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with all gamemodes?
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My server is disconnect al users after 5 min. And you can't reconect anymore.
Server is still in server browser. Quote:
debian |
i got the same problem
we play and the server crash randomly all player are kicked out server stay in webBrowser but we can't connect all time this appears i got this Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0 |
my linux server has the problem that nobody is connecting :S
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System is Ubuntu 6.06 LTS |
Same problem on debian here
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Same here on Gentoo Linux 2007.0 64 Bit OS.
I already sent logs of the Process to EPIC staff yesterday. This is pretty annoying. The Process itself runs on neatly, and when you send the Process a SIGTERM, it shuts down itself properly. But every client gets booted. Here are my logs from the last Hang-up. NetComeGo: Open TheWorld 82.93.192.253:49361 Log: Client netspeed is 10000 Log: UTPlayerController_32 got player TcpipConnection_22 Warning: Login failed: Server is already at capacity. NetComeGo: Open TheWorld 82.93.192.253:49361 NetComeGo: Close TcpipConnection_19 69.112.94.120:49688 NetComeGo: Open TheWorld 81.15.33.174:20946 Log: Client netspeed is 10000 NetComeGo: Open TheWorld 81.15.33.174:20946 NetComeGo: Close TcpipConnection_21 217.87.99.109:4292 NetComeGo: Close TcpipConnection_16 84.153.42.234:3117 NetComeGo: Close TcpipConnection_20 89.80.28.9:2270 NetComeGo: Close TcpipConnection_2 217.237.107.224:4363 NetComeGo: Close TcpipConnection_6 87.175.198.74:33253 NetComeGo: Close TcpipConnection_3 89.244.240.193:49276 NetComeGo: Close TcpipConnection_13 91.64.108.231:33000 NetComeGo: Close TcpipConnection_22 86.216.25.140:1083 NetComeGo: Close TcpipConnection_1 84.57.41.61:3484 NetComeGo: Close TcpipConnection_12 91.64.108.190:49350 NetComeGo: Close TcpipConnection_15 87.171.128.211:62977 NetComeGo: Close TcpipConnection_0 80.130.46.151:28862 NetComeGo: Close TcpipConnection_4 82.93.238.161:58112 ScriptLog: LiftCenter_2 drifted!!! NetComeGo: Close TcpipConnection_24 82.93.192.253:49361 NetComeGo: Close TcpipConnection_26 81.15.33.174:20946 Log: appRequestExit(0) Success - 0 error(s), 0 warning(s) Execution of commandlet took: 2450.80 seconds Exit: Preparing to exit. Exit: Game engine shut down Exit: closesocket error (11) Exit: UTcpNetDriver shut down Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down --------------------------------------------------------------------------------------------------------------------------------- The only odd thing i can see, is the error message,when the Serverprocess shuts down "Exit: closesocket error (11)". Ingame on the CLient side the hang-up would announce itself by some serious lags (teleporting-style) for 2-3 Seconds in which everybody lags around alot, but still able to fire or move, then suddenly, firing your weapons won´t be shown, and that´s it then. Only way to remedy is to kill the Process and restart the Server. On my System, we always play one map, which runs fine, then after a mapswitch 2-5 minutes into the next map, KAzoom --> Hang-up. |
And one more
Have the same problem (debian again)
I tried to get a bit more information... As already said when it happens, you get lag, then cant shoot and finally got disconnected. For me it looks like it only happens if the Server is full. Its difficult to see how many people are exactly on the server (you can only see 20 ingame and the server browser is slow) any other way how to see how many people are on it? beside the message "Server is at capacity" ? (Never had a empty hanging server) The physics error in (NpActor.cpp) happens also the same time, but I think thats not the source of the Problem, or at least not only, because I get this error also without the hang-up and it doesnt seem to have a problem. It also looks like the CPU goes to 99.9% when this hang-up happens. I tried to limit the Public connections (22 of 24) but then the server didn't start at all, maybe wrong Command Line Parameter. However I copy pasted them. Seems to be a very common problem can't be hard to reproduce, so I hope for a fast fix on it. |
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The same here
Debian etch 4.0 , 32 bit E6600 , 4 GB Ram The server was nearly full 22 / 24 , then the server feel laggy and the ping increased. One Core of the dual core were at 99,9% and then the same happend, alle players lose their connections and the server were unreachable. (vCTF game) In the game before with me + 3 bots in TDM, no problems. *Edit* I run several servers and the server went down after ~10 minutes. It's regardless if the map restartet or the server is full / low, after the time the server geht high cpu usage, lag and player disconnects. :( |
im gettting somewhat the same errors - debian
Log: UTPlayerController_7 got player TcpipConnection_7 NetComeGo: Close TcpipConnection_4 72.64.104.110:63010 NetComeGo: Open TheWorld 72.64.104.110:63010 Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0 NetComeGo: Open TheWorld 75.88.47.203:2122 Log: Client netspeed is 10000 ScriptLog: # - Attempting to sync up the weapon NetComeGo: Open TheWorld 216.246.224.31:1196 Log: Client netspeed is 10000 NetComeGo: Close TcpipConnection_6 70.212.125.182:1716 NetComeGo: Close TcpipConnection_0 65.190.253.182:62444 NetComeGo: Close TcpipConnection_7 128.226.231.139:4037 NetComeGo: Close TcpipConnection_3 75.180.34.213:56722 NetComeGo: Close TcpipConnection_2 198.82.113.179:50159 NetComeGo: Close TcpipConnection_5 71.67.137.159:11490 NetComeGo: Close TcpipConnection_8 72.64.104.110:63010 NetComeGo: Close TcpipConnection_9 75.88.47.203:2122 NetComeGo: Close TcpipConnection_10 216.246.224.31:1196 |
Exactly the same error on FedoraCore 4, Celeron 1.7, 1 GB DDR - but server isn't over performance, rest procesess runing without problems.
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Havent had this problem (yet) but only a buddy and i have been playing w/ bots.....
running centos 5 emt64;3gb;40hdd as css server is running the background....dm-shangrila/insosUTbeta...... |
same here:
(independent of gametype and player count!) 2 players, DM - crashed/collapsed after 5-10 mins Quote:
8-10 players, vCTF - crashed/collapsed after 5-10 mins Quote:
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any ideas so far? g!z. |
i set ?bShouldAdvertise=False and it looks it works.
ps: sry for my bad english |
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Because with that setting your server isn't shown in the serverbrowser, or? Perhaps the server only crash if you have two or more real players. |
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tested with 8 human players over three maps
and yes with this setting the server isn't shown in the serverbrowser |
I will try it too . If I get enough Players from my clan at the same time:)
But if that true, Epic should work on a better solution as gamespy. |
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