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Unread 26th February, 2007, 03:19 PM
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Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
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I'm not sure what is going on but the in-game clock usually desynchronizes when you speed up the demo. For example, you could get a count-down even though the end of match is still moments away. What you could try is speeding up the demo and then bringing it back to normal speed for a while.

As for curtime, think of it as the relative time within the demo (it's a demo manager specific command). It has the advantage of remaining precise whatever you do which makes it suitable for movie-making purposes. It's what I'm using for my movie.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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