You could always try to adapt this idea and similar ones:
http://www.unrealadmin.org/forums/sh...ad.php?t=29004
The trouble is, this sort of approach is very likely to produce false positives and is more processing intensive.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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