Anti TCC already has a feature to add invisible fake players, but the feature existed for so long, it no longer fools current cheats. If real and fake enemie can be distinguished by the player, they will necessarily also be distinguishable to cheats.
I guess checking for pointless clicks could filter out a cheat or two, but triggerbots probably don't belong in this category. They fire when they expect a shot to hit and they can include the "cool-down time" in their considerations. Also, a player's aim will usually not pass over enemies that often to be safely distinguished from a player that really just clicks often.
In fact, an old mouse button can "chatter" (the contact bounces, appearing as if the button was pressed, released, pressed again, possibly several times until the button stays in pressed state), which might be seen exactly like that in the game.
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