Quote:
Originally Posted by nogginBasher
One other issue I am thinking about, is players who change IP frequently. I did not realise until I started testing the mod, how many ISPs change the last two digits of their users' IPs. Possibly the only thing I can do here, is increase the "MaxHoursWhenCopyingOldRecord" for players who's last 2 IP digits have changed, and delete their old record to clear space in the database.
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I am not good with replication but have you try to make a special identifier for player when he first enter a server? Perhaps use servertime and other information to make a hash and save this in client? Is this possible?