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  #15  
Unread 16th October, 2007, 10:25 AM
g!zZMo g!zZMo is offline
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Join Date: Oct 2007
Posts: 1
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same here:
(independent of gametype and player count!)

2 players, DM - crashed/collapsed after 5-10 mins
Quote:
Log: ########### Finished loading level: 12.566004 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: GAME PATH IS UTDeathmatch
NetComeGo: Open TheWorld 79.210.164.192:63602
Log: Client netspeed is 10000
Log: UTPlayerController_0 got player TcpipConnection_0
NetComeGo: Open TheWorld 84.57.154.90:1759
Log: Client netspeed is 10000
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
Log: UTPlayerController_1 got player TcpipConnection_1
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_2 85.216.87.186:1081
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Open TheWorld 85.216.87.186:1082
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_0 79.210.164.192:63602
NetComeGo: Close TcpipConnection_1 84.57.154.90:1759
ScriptLog: LiftCenter_2 drifted!!!
NetComeGo: Close TcpipConnection_3 85.216.87.186:1081
NetComeGo: Close TcpipConnection_4 85.216.87.186:1082
and another one:

8-10 players, vCTF - crashed/collapsed after 5-10 mins
Quote:
NetComeGo: Close TcpipConnection_6 87.181.59.135:2885
NetComeGo: Open TheWorld 87.181.59.135:2885
Log: UTPlayerController_7 got player TcpipConnection_7
NetComeGo: Open TheWorld 80.202.16.119:30409
Log: Client netspeed is 10000
Log: UTPlayerController_8 got player TcpipConnection_9
NetComeGo: Open TheWorld 91.65.227.68:62368
Log: Client netspeed is 10000
Log: UTPlayerController_9 got player TcpipConnection_10
NetComeGo: Open TheWorld 91.65.247.33:1854
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: Client netspeed is 10000
Log: UTPlayerController_10 got player TcpipConnection_12
NetComeGo: Close TcpipConnection_10 91.65.227.68:62368
Log: UTPlayerController_11 got player TcpipConnection_11
NetComeGo: Close TcpipConnection_12 88.73.190.79:2244
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Close TcpipConnection_11 91.65.247.33:1854
ScriptLog: # - Attempting to sync up the weapon
NetComeGo: Open TheWorld 89.245.120.18:63091
ScriptLog: HIT Terrain_1
NetComeGo: Close TcpipConnection_8 87.181.59.135:2885
NetComeGo: Close TcpipConnection_4 85.23.24.247:4959
NetComeGo: Close TcpipConnection_0 86.68.70.194:49299
NetComeGo: Close TcpipConnection_7 195.146.111.93:49255
NetComeGo: Close TcpipConnection_2 84.57.154.90:1668
NetComeGo: Close TcpipConnection_3 85.216.87.186:1050
NetComeGo: Close TcpipConnection_9 80.202.16.119:30409
NetComeGo: Close TcpipConnection_1 79.210.164.192:62983
NetComeGo: Close TcpipConnection_5 84.171.227.49:49709
NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
server doesn't seem to crash, because it's still running in the console/screen and can be stopped via "ctrl + c" - but the users can't (re)connect any more.

Quote:
[...]

NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
Log: CTRL-C has been pressed.

Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: closesocket error (29)
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed,
haven't heard of any windowze-server with the same problem, so it seems to be linux-specific.

any ideas so far?
g!z.
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