View Single Post
  #16  
Unread 19th August, 2007, 04:07 PM
nogginBasher nogginBasher is offline
Dominating
 
Join Date: Jun 2005
Location: Bristol UK
Posts: 125
Default

Scarface, I see your server has 4 modes in MapVoteLA, some with translocator, some without. I may be able to address your problem, by optionally building a different database for each mode. I could take a signature of the gametype and the mutators, and add that to the player's name in the one big DB. This way, each player would have a different entry for each mode.

However, if you don't have different mutators in your different game-modes, (e.g. you just change one of the variables in UnrealTournament.ini), it will be harder to detect which mode we are running.

In that case, you could change the *order* of any mutators you do have, to change the signature I plan to generate. Otherwise, I might need to add some config parameter CheckTheseVariablesWhenBuildingSignature in which you could specify bUseTranslocator and any other variables you change. What do you think?
__________________
nogginBasher's UT mods I telefragged STRYCH9 once
Reply With Quote