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Unread 6th February, 2011, 01:43 AM
iloveut99 iloveut99 is offline
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Join Date: Oct 2010
Posts: 207
Default LastManStanding++

Quote:
LastManStanding++ v0.5

LastManStanding++ is an improved version of the LastManStanding gametype.
It will not affect the original lms gameplay in any way.

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What does it improve over the normal lms?
================================================== =====

-Dynamic Bots
The original lms gametype have a big problem relating bots, if there is no human player left the bots will
probably camp forever, don't letting another human players enter in the server. This is the reason why lms
servers normally don't support bots.

Dynamic Bots comes to solve this problem, bots will only play in the server when there's only one player.
This allow this player play a bit with the bots before another humans join the match.
When another human joins the match (there will be 2), the bots automatically leave the server and the first
human have his stats restored (lives, kills, health, inventory).

With this mode active bots will never block the humans join the game again.

-MidGame Join
Another annoying characteristic of the original lms gametype is that players can only join at the very
beginning of the matches. LMS++ was based in Extended LMS by adminthis and allow midgame join until there is
at least some player with more than 1 live.

The new player will join with the same lives of the worst player of the current game, so if the worst have
2 lives the new player will join with 2 lives too. If the worst player have less than 2 lives, the new player
will have to wait until the match ends like in the original lms.

There's one exception that is when the best player and the worst have the same lives, in this case the new
player will join will one live less to increase the fairness of the game.
Example: (p1 lives=2; p2 lives=2; new player lives=1)

-> This also fixes the lame players that rejoin to get 10 lives again at the beggining of the match

-Fully support for NewNet and ZeroPing
The original LMS gametype doesn't fully support NewNet or ZeroPing. There's some bug that prevents the normal
weapons to be assigned to players. LastManStanding++ also does fix this issue providing support for this
weapons. See bellow how to configure normal weapons NewNet and Zero Ping LMS++.


-Improved ScoreBoard
It includes by default, a better scoreboard, with more statistics like efficiency, kills, time played.

================================================== =====
FAQ (Frequently Asked Questions):
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-Does this new gametype is displayed in normal LMS server browser?

Yes players will see your server like a normal LMS server in the ut server browser.

-Is this gametype compatible with the other scoreboards did for original lms?

Yes.

LMS++ Written by iloveut99

Change log:

--------------------------
17-05-2014 v0.5
-Added support for NewNet normal weapons
--------------------------

Credits:
ut99.org - for the support;
WhatAShocker - for his popular KillCountLMS mod which I have based in;
[rev]rato.skt - for testing and suggestions;
Feralidragon - which provided me help to finish the zp integration, thanks mate!
The_Cowboy - which helped me to get both lms++ and his SmartDM fully compatible.
Download:
http://www.mirrorcreator.com/files/1...us05.zip_links (mod)
http://www.mirrorcreator.com/files/1...urce.zip_links (source code for programmers)

Enjoy.
Attached Files
File Type: zip lmsplusplus05.zip (14.2 KB, 459 views)
File Type: zip lmsplusplus05source.zip (11.9 KB, 506 views)

Last edited by 2399Skillz : 11th June, 2017 at 01:58 AM.
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