Quote:
*mutate utdc shot
-This will send a screenshot from all players to the UT server or Screenshot server.
*mutate utdc shot <playerid>
-This will send a screenshot from the player with the given playerid to the UT server or Screenshot server.
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You can't really bind the second so use the first.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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