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UniversalUnreal110-Build5 / with Operation Na Pali & U4E issue
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4th December, 2009, 12:50 AM
Matthew
Holy Shit!!
Join Date: Dec 2004
Posts: 2,382
It's almost certainly an issue with my code itself, not your server config. It appears Universal Unreal's client HUD doesn't get along very well with ONP's HUD. I'm not sure what it will take to fix the issue to get it working with ONP though.
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