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Originally Posted by back4more
also I love the Attention to details you have put into these weapons , is a Shame that UT is not like Redfaction 2 / RedFaction 3 where you can actually Destroy buildings with Weapons... :\
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That doesn't realy aply to the weapons themselves, more to the mapper. I could easyli create a few maps to launch with the release that have buildings(and other stuff) that could blow up when hit by a "high power projectile/hurt radius) ... basicly it's just adding a mover triggered by an actor sensitive to damage.