Quote:
Originally Posted by Troublesome
looks like it goes wrong in swa when it trigger on the broadcast message
|
Yes, when it finds "is not being checked because of uncompatible OS" in a broadact message it takes a player name from the beginning of this message and sets the player's uncompatible OS status in a playerinfo struct array, the index is being found thanks to that player name string ... but I have not any idea why it wouldn't find a player in that struct, he is initialized immediately after a join. Anyway, it shouldn't crash if I make sure that the array is ALWAYS properly accessed. Sorry for the inconvenience ...
edit: try this ->
http://lux.one.pl/~rush/ut/SWA097c-test2.zip