Quote:
Originally Posted by [ZSZ]Evil_Dragon
Two questions came up while reading:
1. Will I still even need AnthChecker when ACE is running?
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No, AnthChecker isn't nescessary unless you have a certain need to run it.(GUID generation for example ) There's nohing wrong in keeping it either tho.
Quote:
Originally Posted by [ZSZ]Evil_Dragon
2. I used to have UTDC verify certain custom files to prevent them from being hacked. There were in Actionman.ini's package list.
Now since the ACE-documentation says:
•If your server runs any custom mods that you wish to protect against bytehacks or in-memory modification then you should add the names of those mods to the UPackages list.
I assume these now also go into the UPackage list - just like the ones that perform any rendering or weapon/input related actions because otherwise people would get kicked for them?
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You are correct in that assumption. Files placed under the UPackages list gets MD5 hashed and placed on the whitelist during each map. There is no need for manual adding in any .ini .
Most standard ones are checked by default, so no need to add:
Default UPackages
•Core.u
•Engine.u
•UMenu.u
•UTMenu.u
•UWindow.u
•BotPack.u
•UWeb.u
•The ACE client file (eg: ACEv06q_C.u)
Default NativePackages
•Core.dll
•Engine.dll
•Window.dll
•WinDrv.dll
•Render.dll
•UWeb.dll
•The ACE client dll (eg: ACEv06q_C.dll)
•The RenderDevice dll (eg: OpenGLDrv.dll)
•The SoundDevice dll (eg: Galaxy.dll)