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Unread 20th December, 2004, 12:13 PM
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frogger frogger is offline
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Join Date: Jul 2004
Posts: 117
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this still applies..changes were made in previous patches to adjust the values below to try to cut down on false positives.....it can still be disabled using this..

Quote:
Originally posted by Frogger
add and edit these lines to your liking to reduce/eliminate false detection..

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
MeshLODDetailLevel=MDL_High
bLowSoundDetail=False
DecalStayScale=2.000000
bNeverPrecache=false
bShouldPreload=True
bDesireSkinPreload=True
bKickLiveIdlers=False
MaxTimeMargin=1.000000
TimeMarginSlack=1.150000
MinTimeMargin=-1.000000


from Steve Polge:

"If you are seeing false positives, you can try adjusting the TimeMarginSlack parameter (in [Engine.LevelInfo], defaults to 1.35 - higher values should reduce false positives (but may also hurt speed hack detection).

To turn off speed hack detection entirely, set MaxTimeMargin to 0 (also in [Engine.LevelInfo])."
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