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Unread 3rd July, 2009, 01:52 PM
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Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,029
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Thanks for your efforts.

Since you're reading this topic but might not have time to deal with private messages, what do you think of the possibility of adding something to demo manager that interpolates player and projectile locations at low slomo speeds ?

It's for movies so it's not important. Would that be possible ? I mean, it would depend on how regularly ticks update things. Maybe it's nonsense but I was thinking of something along the lines of saving positions at slomo 1 and calculating/correcting locations at lower slomo values.

Reply by PM with your thoughts on this if you can.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 3rd July, 2009 at 01:56 PM.
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