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Unread 4th May, 2017, 07:36 AM
ShaiHulud ShaiHulud is offline
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Join Date: Mar 2012
Posts: 164
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BunnyTrack server, Linux host, version 451.

Packages as you described, with the exceptions of:
- CustomCrossHairScale (haven't used this)
- UniversalUnreal (not installed)
- ServerScroll (not installed)
- BTAntiCheat (not installed)
- LinuxCharsetFix (not installed)
- AntiShockHo (not installed)

We're running the stock versions of BTPlusPlus0094 and Nexgen112 (with NexgenClientsideExtensions112b, NexgenPlus100, NexgenPlayerLookup202, NexgenABM102). Plus:

- A minor variation of MapVoteCE104
- i4Games_InstaGib_200810 (because there's some issue with the standard BT++ shock rifle and boosting, which I've never had the motivation to investigate. This shock rifle does not have the same problem)
- ACE8h

Other settings.

NetServerMaxTickRate=40
We've played around with this, mainly to try to overcome that horror-of-horrors, the dodgeblock, but upping the tickrate seems to have relatively little effect

MaxClientRate=20000
We've never modified this from the default

We've also experimented with XC_Engine, which works well. Though I think any BT admin would want to set:

bCollisionHashHook=false

...because XC_Engine's brush handling seems to work more correctly than the standard engine, in that some brush-exploitable maps (e.g., the slide-out ramp at the end of BT-Rapture) can no longer be taken advantage of in the same way.
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