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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - General Chat

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  #21  
Unread 26th November, 2007, 08:31 AM
Piglet Piglet is offline
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Just stick it in the appropriate directory for your server. If you're using the -nohomedir just put it in the \UTGame\Published\CookedPC\Script within the directory you're using.
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  #22  
Unread 26th November, 2007, 11:31 AM
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This is no longer a ServerActor??
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  #23  
Unread 26th November, 2007, 12:13 PM
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It cannot be done with a serveractor.

1. Server actors are sent to the client (bug?)
2. Server actors are not able to specify which things need to be preserved during seamless travel to the next level.

I can do you one which is a serveractor. It will get two sets of logs - one during game and one for chat during server travel...the big "however" is that there is no way to close the file. No trigger I can see to know to close the file (and flush the buffer?).

The result of this is that the logs are created but they remain locked until the server is restarted (or reset with "admin exit" console command).

There's also no way to put an "end of log" message (not that that should be a big deal)

I'd very happily code this up for you.



Ideally there should be a GetSeamlessTravelActorList function within Actor for serveractors that gives server actors the opportunity to do stuff around streaming to next level. There isn't though.

I wonder what the best way of reporting these problems is:
1. Serveractors get replicated to clients
2. No GetSeamlessTravelActorList function within actor to allow serveractors to determine what to persist into seamless travel state.
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  #24  
Unread 26th November, 2007, 12:30 PM
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Thanks for the explanation. No need to code anything special as I just wanted to make sure I didn't put that in when not needed. I most certainly would want the files closed and buffers flushed so nothing is lost.

Sorry I haven't any time to test this out yet. An "Army of One", as it were.
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  #25  
Unread 27th November, 2007, 02:03 AM
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Quote:
If you're using the -nohomedir just put it in the \UTGame\Published\CookedPC\Script within the directory you're using.
Just created the directory structure under \UTGame\ as required. Worked first time like a charm. I see all my follow up questions are your to do list. Thanks for your efforts on this guys.

Does this make a server "non-standard" like non white-listed mods did in ut2004 ? I still have no client side software, i'm operating blind in the browser functionality department.
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  #26  
Unread 27th November, 2007, 01:12 PM
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I suspect that it will. I really would like it a serveractor....

What are your follow up questions? I might start on the To-Do's soon and the earlier people ask the better....
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  #27  
Unread 27th November, 2007, 01:16 PM
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My server host hasn't gotten our server up yet, so I haven't been able to try it out yet
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  #28  
Unread 27th November, 2007, 02:26 PM
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Quote:
Originally Posted by Piglet View Post
What are your follow up questions? I might start on the To-Do's soon and the earlier people ask the better....
My questions were on your to do list.
1) nick filter
  • would be nice considering some of the nicks i've seen used in ut2004
  • BUT given Gamespy limits a user to unique names, you'd only ever see one or two of these. So maybe not a priority or worth the effort.
2) session ban availability would be nice.
  • a kick generally produces more immediate negative behavior on return
  • session they go away for a while and cool off or go elsewhere.

Captain_Tea - feel free to head over and curse to try it out. The server is up for testing in the DM section - (Co30):House of Crusty. Three strikes and your out, or depending on the word immediate removal. Patched client required to connect.

Last edited by b][rch.Co30 : 27th November, 2007 at 02:31 PM.
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  #29  
Unread 27th November, 2007, 02:33 PM
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Quote:
Originally Posted by b][rch.Co30 View Post
Captain_Tea - feel free to head over and curse to try it out. The server is up for testing in the DM section - (Co30):House of Crusty. Three strikes and your out, or depending on the word immediate removal. Patched client required to connect.
I tried connecting but I don't have the patch and i'm not sure where to get it.
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  #30  
Unread 27th November, 2007, 06:11 PM
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Nice guys,

iam trying to code a mut that gives oute the log to php with SQL.
Complete administration with an external tool based on c++
But it take a while --> Not time atm :/
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  #31  
Unread 27th November, 2007, 08:56 PM
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There is very little way to get anything out of UT3 yet - no tcp or udp classes. The only way I can see that you could get any information out is to write out a line using filewriter and then close the file. Have the external process scan the logs directory and read in all that named log file, process the content and then delete the log.

That's one-way communication though....

Session ban? Hmmm - yes. On the to-do list....
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  #32  
Unread 27th November, 2007, 09:26 PM
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well, ive seen that.
Then i have to wait :/
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  #33  
Unread 27th November, 2007, 11:05 PM
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Ha! Got session banning working, but on next map all the players but me joined as spectator and could kill anyone!

Hmmm- think I need to try again tomorrow.....
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  #34  
Unread 28th November, 2007, 03:56 AM
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Quote:
Originally Posted by b][rch.Co30 View Post
Captain_Tea - feel free to head over and curse to try it out. The server is up for testing in the DM section - (Co30):House of Crusty. Three strikes and your out, or depending on the word immediate removal. Patched client required to connect.
I hopped on and cursed 3 times and got booted . The server does not show up under pure servers anymore though. I got my server up today, but i haven't monkey'd around with the chat filter yet

Is the patch needed on the server to run the Chat filter? I was going to wait to patch my server till the official patch came out unless I ran into some problems. So far so good.
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Last edited by Captain_Tea : 28th November, 2007 at 03:58 AM.
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  #35  
Unread 28th November, 2007, 09:07 AM
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I don't think it'd need the patch.

I think the next version will keep the server "pure". Watch this space.

I'll see what I can do tonight (UK time). Tomorrow I'll be building a PC I can actually run UT3 at more than 10fps, so coding will not be an option.
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  #36  
Unread 28th November, 2007, 01:58 PM
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Quote:
Is the patch needed on the server to run the Chat filter?
Don't think so. I need the patch because the server is behind a NAT.
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  #37  
Unread 28th November, 2007, 10:54 PM
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Next version for you folks to try out:

http://ut2004.titaninternet.co.uk/pi...3-v0.9beta.zip

* Adds HA_SessionBan to session ban pottymouths
* Is not sent from the server to the client but does remove from the pure list still
* Adds admin session ban command adminkick session playernameornumber

Note that you need the command line parameter ?AccessControl=TitanAdminHaxUT3.TitanAccessControl in order to get session ban functionality.

As always, please let me know how you get on.
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  #38  
Unread 2nd December, 2007, 01:28 PM
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No problems so far Piglet. The server is far from busy currently, slow uptake in our group from UT2004. Many need hardware updates including me.

One other thing that severext provided in the past was the ability to do server messages - the RSS feed funtionality. Colour of the text message / timing / etc. Allowed admins to push messages automatically , rules , web page etc.

Since you're in a coding mode , thought i'd ask ;-) - appreciate your Titanadminhax work.
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  #39  
Unread 2nd December, 2007, 05:36 PM
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Quote:
Originally Posted by b][rch.Co30 View Post
No problems so far Piglet. The server is far from busy currently, slow uptake in our group from UT2004. Many need hardware updates including me.

One other thing that severext provided in the past was the ability to do server messages - the RSS feed funtionality. Colour of the text message / timing / etc. Allowed admins to push messages automatically , rules , web page etc.

Since you're in a coding mode , thought i'd ask ;-) - appreciate your Titanadminhax work.
I haven't installed it yet, mainly because our server has been getting pretty decent traffic and I don't want to take it off the pure list, for that reason. I also would like to see server messages as well, but I prefered the way UadminMod did them, where an rss feed wasn't necessary. You just put the messages in the .ini file.
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  #40  
Unread 2nd December, 2007, 09:48 PM
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We need a pure list. There isn't one atm.
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