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  #41  
Unread 13th January, 2010, 09:37 AM
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hey guys, great work on the 4E version. working nicely on our server, but i noticed that SOMETIMES the teamsay is YELLOW... (only sometimes) but most of the time it is just staying GREEN for all teamsay/say.

i dont mind putting a mutator that will change the teamsay colors though, does anybody know of one?
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  #42  
Unread 27th July, 2010, 05:06 AM
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Hello does anyone know why flags are not showing when picked up?... all I can see is a blue/red glow around the flag bearer...

Cheers.

have searched but , can;t find post where i seen this prob in here.
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  #43  
Unread 27th July, 2010, 05:35 AM
2399Skillz 2399Skillz is offline
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That usually happens when a package is missing from the ServerPackages= lines.
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  #44  
Unread 27th July, 2010, 05:55 AM
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weird flags not showing even when smartctf dissabled

could it be a Texture corruption or some like that. what .utx / botpack are the flags in ?

have seen this problem in here somewhere before was again something simple.. thanks for your help Skillz.

flags show before grab , then vanish as soon as picked up by bots/players... and when dropped u can't them either...
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  #45  
Unread 27th July, 2010, 07:50 AM
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not only bot ?

u have sexy sound and it's bug with bots;when they dead with the flag they don't drop it but reaspond with it.
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  #46  
Unread 27th July, 2010, 12:24 PM
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Quote:
Originally Posted by The_Cowboy View Post

This follow sound don't work with the Frt version (Frensh)of unrealtournament but work with int version (English)

bPlayCaptureSound=True
bPlayAssistSound=True
bPlaySavedSound=True
bPlayLeadSound=True
bPlay30SecSound=True


I have no idea how to solve this problem( I know only English version of ut)


asked Matthew if he ever frt patch that I had spent to fix a bug in universal unreal.
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Last edited by Letylove49 : 27th July, 2010 at 12:33 PM.
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  #47  
Unread 27th July, 2010, 12:57 PM
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Quote:
Originally Posted by admin View Post
not only bot ?

u have sexy sound and it's bug with bots;when they dead with the flag they don't drop it but reaspond with it.
hmm no , when I get flag it does not show either...

even when smartctf disabled no flags show when picked up

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  #48  
Unread 27th July, 2010, 01:32 PM
SoNY_scarface SoNY_scarface is offline
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I remember having this issue...I can't remember whether I made a flag fix or not for my server but off the top of my mind, try bFixFlagbug=True in SmartCTF
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  #49  
Unread 29th July, 2010, 10:51 PM
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Quote:
Originally Posted by SoNY_scarface View Post
I remember having this issue...I can't remember whether I made a flag fix or not for my server but off the top of my mind, try bFixFlagbug=True in SmartCTF
Hey dude , Found the Problem.

Posted fix here was totally unrelated to SmartCTF but rather it involved FASTCAP mutator being loaded without ServerPackage in .INI.

thanks for Help!.

Appreciated
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  #50  
Unread 29th July, 2010, 10:54 PM
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Yes, that is the reason why I was not using FastCap. It also bugged the ScoreBoard making it multiply grabs for some reason
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  #51  
Unread 1st October, 2011, 09:10 AM
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Is there way to position the scoreboard lower?
The endgame text: "Blue wins the match" appears behind the nexgen chatlog.

see: http://www.unrealadmin.org/forums/at...4&d=1317112971
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  #52  
Unread 7th April, 2013, 02:58 AM
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damn only realised this version was available like few days ago when server hopping.

Q. does this restore all stats for the round or just player score?
like if players time-out for some reason are there stats for the round .. gone forever?

also.. would there maybe be in the pipeline .. some merger or ATB AutoTeamBalance/Stats into SmrtCTF/DM5?

thinking .. why not combine all 3 together.. also making compatible with NexGen.
Noggy has released the code afaik and under the WTFgpl licence.. meaning I guess go hard and implement the Kitchen Sink.

also.. the scoreboard/s I like your version best so far except a couple of changes perhaps.. like allowing upto 24 players to be visible instead of 10.. like yours except 2 columns like smart ctf.. and 8 rows deep?

also ability to .. change the opacity of the bg.. as some people like transparent to watch scores and players in spec modes?

as well as a few fixes to ATM and its display output perhaps (more like Nexgen stats called in from utstats.. only not reliant on utstats)

offtopic time: have you managed to complete the nexgen fix for that exploit yet bro?..

getting all paranoid once more about visiting misc servers and exposing details..
thanks.

b4m.

ps: Lets all work together and bring UT99 back for another round.. aye?
Good Work and Welldone..
also thanks for helping to keep the game alive.
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  #53  
Unread 8th April, 2013, 08:30 PM
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Quote:
Originally Posted by -={SDA}=-Beast View Post
hey guys, great work on the 4E version. working nicely on our server, but i noticed that SOMETIMES the teamsay is YELLOW... (only sometimes) but most of the time it is just staying GREEN for all teamsay/say.

i dont mind putting a mutator that will change the teamsay colors though, does anybody know of one?
I Cant get spec chat to change colors no matter what I make it :/
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  #54  
Unread 9th April, 2013, 10:39 AM
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Actually, that spec-color config entry just modifies the color of the spec line on the scoreboard. Don't ask me why, this was one of my first projects and I admit i mostly added useless stuff.

Changing the say colors can be done clientside via XConsole I believe (?)
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  #55  
Unread 18th April, 2013, 06:18 PM
|CFH|MoRiDiN |CFH|MoRiDiN is offline
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hey what do you think my issue could be... spongebob...


SmartCTF4E crashing my server...
http://www.unrealadmin.org/forums/sh...625#post167625
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  #56  
Unread 30th August, 2013, 06:08 PM
Psycho_Noy Psycho_Noy is offline
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I just have a question about this mod. How do I make it show the name of the player holding the flag? Is this something that comes with SmartCTF or it's a different mod? I have everything running great on my server but I would like to have that also added to my server as well. Thanks for any feedback.
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  #57  
Unread 30th August, 2013, 09:53 PM
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Quote:
Originally Posted by Psycho_Noy View Post
I just have a question about this mod. How do I make it show the name of the player holding the flag? Is this something that comes with SmartCTF or it's a different mod? I have everything running great on my server but I would like to have that also added to my server as well. Thanks for any feedback.

http://unrealtournament.99.free.fr/u...edUTv2-5-2.zip
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  #58  
Unread 30th August, 2013, 10:15 PM
Psycho_Noy Psycho_Noy is offline
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Thanks Admin, you guys are awesome!
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  #59  
Unread 17th March, 2017, 08:55 PM
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Default wierd points

hi folks
hope someone still here for help
i have a TDM server where i installed also CTF maps
all is good ,running nice but when starting CTF map with SMART CTF 4E version i have wierd points,as far as i saw if i suicide i get like a flag cap so if i suicide 5 times i have 5 caps
does anyone know from where that comes from?

btw is there any SMART CTF debug mode to see why it let the suicide as a cap?
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  #60  
Unread 18th March, 2017, 03:55 AM
ShaiHulud ShaiHulud is offline
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That's pretty odd. As far as I can see, the only time SmartCTF ever updates the 'Captures' field for any player is when the SmartCTF class receives a MutatorBroadcastLocalizedMessage, where the third parameter (Message) is of type 'CTFMessage'.

And only the CTFGame class appears to send messages of this variety (EDIT: when a capture occurs, I should say)

Are you running any other mods that might interact with SmartCTF?

Last edited by ShaiHulud : 18th March, 2017 at 05:10 AM.
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