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  #1  
Unread 27th April, 2009, 07:15 AM
Matthew Matthew is offline
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Join Date: Dec 2004
Posts: 2,382
Default [Release] Universal Unreal v1.10 Build 3


Demo Installation:
http://www.ut-slv.com/universalunreal/

Screen Shots & Features:
http://www.ut-slv.com/universalunreal/index.php?p=help

A few new options in this version, see change log for details.

Code:
================================================================================
  UPGRADING FROM A PREVIOUS VERSION
================================================================================
 1. Rename all instances of UniversalUnreal1xx-Buildx to
    UniversalUnreal110-Build3 in your server's configuration file.

 2. See the UT SERVER INSTALLATION GUIDE section of the readme.txt file
    to check for any new settings you wish to use.

 3. The UT server component and the web component both transfer version
    numbers in communications to avoid issues with compatibility. Don't be
    concerned if Universal Unreal isn't working if you haven't updated both
    the UT server component and the web component yet. DO NOT
    RE-IMPORT THE UniversalUnreal.sql FILE, IT IS FOR NEW
    INSTALLATIONS ONLY!

 4. If upgrading from a previous version, individually transfer settings from
    the previous constants.php file to the new version. DO NOT SIMPLY
    COPY / PASTE THE ENTIRE CONTENTS OF THE OLD FILE INTO
    THE NEW ONE!
Code:
================================================================================
  CHANGE LOG
================================================================================
 - [Added] Better keybind support
 - [Added] !bind command to override existing F7 keybinds with HUD show/hide bind
 - [Added] More online Say command documentation
 - [Added] Nexgen private message logging
 - [Added] Player information system logs Nexgen mute, rename, kick, ban actions
 - [Added] Commands !go and !info to complement !gothere and !moreinfo
 - [Added] PHP cURL library support
 - [Added] bNeverPurgeAddress option for servers with DNS resolution problems
 - [Added] ServerListYOffset option for moving y-axis location of HUD server list
 - [Added] bHideHUDForGuests option to disable auto HUD display for non-members
 - [Added] Some SAY commands now private
 - [Changed] Moved client options into "Client" -> "Settings" panel
 - [Fixed] Accessed None errors
 - [Fixed] Some data transfer methods in the HTTP client
 - [Fixed] Universe members not getting logged into the universe server in-game
Code:
What is Universal Unreal?

Universal Unreal is a system by which players can better connect
with each other for enhanced gameplay. Universal Unreal is a group,
or 'Universe' of servers with a common player base. For example,
UT Strangelove players and servers could make up a 'Universe'.
Players can create an account on your installation's website
to take full advantage of all the features of Universal Unreal,
both in-game and online.  It's a bit like Xbox Live, but free
and open source.

For admins, Universal Unreal acts as a massive player information
system.  All player joins, ASC/Nexgen IDs, IP addresses, hostnames,
player nicks, server access history, and administrative
actions (kick, ban, mute, etc) are logged to the universe server
and recorded for three months.  All of this data can be accessed
from in-game and on the website as well, meaning that you can make
decisions from inside of a match, instead of having to close UT, fish
through logs, and find the information you need before performing a
ban or other action.

Universal allows players to interact with each other (and even
chat) with each other between connected servers or a
web-based installation in real-time.  This mod, however, is
much more than simply a UT chat server. This mod also allows
players to maintain a 'buddy' list and receive instant alerts when
a buddy joins a participating server, which is great for unplanned
matches with friends.  Additionally, users can enable a HUD overlay
which displays the top 8 most active servers in the universe,
including player counts and the map that is being played, with all
data in nearly real-time.

Universal Unreal is powered by a PHP and MySQL website backend
which is accessed frequently by participating servers. There is not
one central installation. Think of Universal Unreal like UTStats;
each community of servers needs only one installation.  For
example, the UT StrangeLove community will run just one
universe server, which will cater to about 12 servers and a
couple thousand players.

For each community / grouping of servers, there only needs to
be one universe web server installation, and then each UT server
is configured to connect to it.
Universal Unreal requires Nexgen 1.10 to be installed:
http://www.unrealadmin.org/forums/sh...ad.php?t=26835

Universal Unreal is completely free and open to everyone. However, I'm a full-time university student as well, so with that in mind I ask that if you enjoy Universal Unreal and want to send a donation, information can be found on this page:
http://www.ut-slv.com/universalunrea....php?p=credits
Attached Files
File Type: zip UniversalUnreal110-Build3.zip (2.84 MB, 113 views)

Last edited by Matthew : 27th April, 2009 at 07:21 AM.
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  #2  
Unread 27th April, 2009, 01:32 PM
Letylove49's Avatar
Letylove49 Letylove49 is offline
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Default

that don't work

ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] www.shado49.jexiste.fr/universalunreal/ timed out after 20 seconds
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] Server received HTTP error with code 400 from www.shado49.jexiste.fr/universalunreal/

and a 2nd test
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:53] Server received HTTP error with code 400 from http://www.shado49.jexiste.fr/univer...tinterface.php


what the matter ? i don't understant what is the problème...

define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****");
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "****");
define("UNIVERSE_PASS", "****");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");



UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
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Last edited by Letylove49 : 27th April, 2009 at 01:57 PM.
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  #3  
Unread 27th April, 2009, 02:02 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
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Location: Germany
Posts: 488
Default

Your universe is located here!!
http://www.shado49.jexiste.fr/universalunreal/html/
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  #4  
Unread 27th April, 2009, 02:13 PM
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Letylove49 Letylove49 is offline
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ok
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://www.shado49.jexiste.fr/universalunreal/html/");


but on the ut.ini i do put the same url ?

UniverseHost=www.shado49.jexiste.fr/universalunreal/html/
UniverseFilePath=/universalunreal/html/utinterface.php
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
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Last edited by Letylove49 : 27th April, 2009 at 02:15 PM.
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  #5  
Unread 27th April, 2009, 02:18 PM
Thing Thing is offline
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Quote:
Originally Posted by Letylove49 View Post
that don't work

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");



UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
you have a wrong path:http://shado49.jexiste.fr/universalunreal

right is: http://shado49.jexiste.fr/universalunreal/html/
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  #6  
Unread 27th April, 2009, 03:27 PM
Matthew Matthew is offline
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Default

And like I said in the last thread:

[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr <-- very important to only have this in here
UniverseFilePath=/universalunreal/html/utinterface.php <-- and this in here

Last edited by Matthew : 27th April, 2009 at 03:49 PM.
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  #7  
Unread 27th April, 2009, 04:54 PM
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Letylove49 Letylove49 is offline
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that don't work

ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 15:48] Server received HTTP error with code 400 from www.shado49.jexiste.fr
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  #8  
Unread 27th April, 2009, 05:00 PM
Matthew Matthew is offline
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Post your constants.php and UT server config under
[UniversalUnreal110-Build3.UniversalUnreal] again please, thanks.
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  #9  
Unread 27th April, 2009, 08:06 PM
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Letylove49 Letylove49 is offline
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ok i post my setting

Quote:
efine("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "***");
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "***");
define("UNIVERSE_PASS", "****");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");

define("QUERY_METHOD",1);
Quote:
UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=****
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
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  #10  
Unread 27th April, 2009, 08:39 PM
Matthew Matthew is offline
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shado49.jexiste.fr resolves to 87.98.193.132 on my computer; yet you have the resolvedAddress assigned to 87.98.193.146 with bNeverPurgeAddress=True in your configuration. Is there a reason for this? Is shado49.jexiste.fr a static IP, or dynamic?
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  #11  
Unread 27th April, 2009, 09:01 PM
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Letylove49 Letylove49 is offline
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shado49.jexiste.fr a static IP, or dynamic? that i don't know

but i will try with the IP 87.98.193.132

define("QUERY_METHOD",1); for this with the build2 make crased the server if i set to 0
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  #12  
Unread 27th April, 2009, 09:28 PM
Matthew Matthew is offline
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Do bNeverPurgeAddress=False as well. When you say "crashed the server", do you mean web server or UT server?
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  #13  
Unread 27th April, 2009, 09:33 PM
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Letylove49 Letylove49 is offline
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the UTsever
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  #14  
Unread 27th April, 2009, 09:48 PM
Matthew Matthew is offline
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Notes, server logs, proof of any kind? Not to be outrageously rude Lety, but you often times attribute faults to everyone when in fact it's your own mistake.
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  #15  
Unread 27th April, 2009, 10:45 PM
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hmm it's rare that I have so many problems installing a few things ... sometimes I find watching myself my mistakes but this time I was hard ...
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  #16  
Unread 27th April, 2009, 10:47 PM
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i must again testing with the ip of you give me

IP 87.98.193.132 and i will say to you if that work or not.
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  #17  
Unread 27th April, 2009, 11:06 PM
Matthew Matthew is offline
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^^ Yes that IP is correct, for now.
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  #18  
Unread 28th April, 2009, 12:53 PM
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Letylove49 Letylove49 is offline
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i have tried to set query method to besause same with the ip that don't work. i tink i have not make a mistake this time. i post all the file here with server logs. ( Query metod don't make crashed the server with UU1.10build3).


Server Log :

Quote:
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:36] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] No data was received during the last session; will attempt to re-resolve www.shado49.jexiste.fr upon HTTP client reload.
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Too many HTTP errors in one session, HTTP client restarting.
Log: Resolving www.shado49.jexiste.fr...
Log: Resolving www.shado49.jexiste.fr...
Log: Resolved www.shado49.jexiste.fr (87.98.193.132)
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr has been resolved to 87.98.193.132
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] Server received HTTP error with code 400 from www.shado49.jexiste.fr
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Tue Apr 28 11:41:39 2009 78.113.44.232:7130
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:43] Server received HTTP error with code 400 from www.shad

UT.ini
Quote:
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=******
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=
bNeverPurgeAddress=False
Constant.php

Quote:
define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****);
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "*****");
define("UNIVERSE_PASS", "******");

/**
* The primary admin of this installation, the name and e-mail
* address will be displayed to users
*/
define("UNIVERSE_ADMIN_NAME", "someone");
define("UNIVERSE_ADMIN_EMAIL", "someone@somewhere.com");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");

// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG", "Welcome to our new installation of Universal Unreal!");

/**
* Log Player Data - if you wish to have Universal Unreal
* save data from participating servers about player
* joins, administrative actions, etc, set this True
*/
define("LOG_PLAYER_DATA",True);

/**
* Email Constants - these specify what goes in
* the from field in the emails that Universal Unreal
* sends to users
*/
define("EMAIL_FROM_NAME", "My Universe");
define("EMAIL_FROM_ADDR", "myuniverse@mywebsite.com");

/**
* SMTP Constants - by default, Universal Unreal
* uses PHP's built-in mail() function for sending e-mail.
* Should you need to use SMTP for sending mail,
* set SMTP_USE to True and and fill in
* the appropriate information.
*/
define("SMTP_USE",False);
define("SMTP_HOST", "mail.myhost.com");
define("SMTP_PORT", 25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");

/**
* Some web server hosting companies don't allow
* what is called 'url fopen' for their own security.
* However, this is the primary way that Universal Unreal
* transmits data. If your host has the cURL libraries
* installed, Universal Unreal can use these instead.
* Set QUERY_METHOD to 0 to use url fopen,
* and if you have issues try setting QUERY_METHOD
* to 1 to use cURL instead (if installed)
*/
define("QUERY_METHOD",0);
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  #19  
Unread 28th April, 2009, 04:31 PM
Matthew Matthew is offline
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Search for the heading [UBrowser.UBrowserHTTPClient] in your server's config file and post its contents. Mine is:

[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=

... but it's possible yours may not have one at all.
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  #20  
Unread 28th April, 2009, 06:23 PM
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Letylove49 Letylove49 is offline
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here

i have that on my server.ini


Quote:
[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=
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