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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - General Chat

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  #41  
Unread 2nd December, 2007, 11:17 PM
LizardKing LizardKing is offline
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Rather than start a new topic, is there to be a titan team fix?
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  #42  
Unread 3rd December, 2007, 01:30 PM
Piglet Piglet is offline
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I'm not sure. Shambler's having a break from coding as far as I know.

Having gone to a random server and seen 12v7 and the like several times I can see a need for something to be done. Ideally Epic should produce a built-in team balancer that works.

Ideally...
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  #43  
Unread 3rd December, 2007, 03:30 PM
LizardKing LizardKing is offline
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If Epic produced anything that worked, I'd be amazed
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  #44  
Unread 3rd December, 2007, 06:41 PM
Shambler Shambler is offline
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Quote:
Originally Posted by Piglet View Post
Shambler's having a break from coding as far as I know.
Indeed I am, for the moment
Quote:
Originally Posted by LizardKing View Post
Rather than start a new topic, is there to be a titan team fix?
There might be, but I expect someone else will have released a team balancer long before I start on it.
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  #45  
Unread 11th December, 2007, 03:47 PM
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Is the server showing as pure with the chat filter now with the changes in the new patch 1.1 that is out?
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  #46  
Unread 11th December, 2007, 10:23 PM
Piglet Piglet is offline
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Don't know - do try and let us know . No response from Epic on a whitelist either.
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  #47  
Unread 12th December, 2007, 01:51 PM
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I'm waiting for my server host to get the patch on. As soon as thats accomplished I'll give it a try
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  #48  
Unread 12th December, 2007, 04:59 PM
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Captain_Tea - I have Beta4 loaded which is the same as the official patch, and I reactivated the chatfilter this morning. I still don't have a client so can't tell easily. Although http://prx.apophis.ch/viewer.php currently shows it as pure. Maybe look us up in the browser to check with the client software.
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  #49  
Unread 12th December, 2007, 06:08 PM
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Quote:
Originally Posted by b][rch.Co30 View Post
Captain_Tea - I have Beta4 loaded which is the same as the official patch, and I reactivated the chatfilter this morning. I still don't have a client so can't tell easily. Although http://prx.apophis.ch/viewer.php currently shows it as pure. Maybe look us up in the browser to check with the client software.
Looked it up and it's not on the pure list
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  #50  
Unread 12th December, 2007, 10:05 PM
Piglet Piglet is offline
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And still no response from Epic over whitelist - though to be fair they've got much bigger issues to deal with atm
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  #51  
Unread 12th December, 2007, 11:54 PM
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Yes true enough, this "pure list" thing is not really a big concern for me. My server is there for my testing/tinkering. There are hundreds of empty servers, mine being one of them. The fact that clients have to be patched to connect to any NAT'd server is pretty bad to start. Lots of other things to straighten out on this go round ... (Santa - i need a new gui )
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  #52  
Unread 22nd December, 2007, 09:34 PM
Shambler Shambler is offline
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Quote:
Originally Posted by LizardKing View Post
Rather than start a new topic, is there to be a titan team fix?
Here ya go, first beta version:
http://utforums.epicgames.com/showthread.php?t=594328
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  #53  
Unread 27th December, 2007, 02:53 PM
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I put this on our server yesterday and it is working very well. Thanks guys! I am just hoping that the server traffic doesn't decline now that its off the pure list.
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  #54  
Unread 22nd February, 2008, 08:11 PM
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I've been using the TitanAdminHax for a while now and it has been workin great. I noticed though that now that the webadmin is up and running it doesn't show up as a mutator in the list and doesn't load after you force a map change in the WebAdmin page. Any suggestions?
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  #55  
Unread 23rd February, 2008, 01:33 PM
Shambler Shambler is offline
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Open up UTTitanAdminHax.ini and add this:
Code:
[TitanSwearFilter UTUIDataProvider_Mutator]
ClassName=TitanAdminHaxUT3.TitanSwearFilter
FriendlyName=Titan Swear Filter
Description=
GroupNames=
UIConfigScene=
bStandaloneOnly=False
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
I plan on updating the admin hax to do this automatically in the future.
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  #56  
Unread 23rd February, 2008, 11:03 PM
Piglet Piglet is offline
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Oh - yes please. I keep getting distracted with playing UT2004 and doing DIY in preparation for our baby which is arriving in June - and haven't spent any time coding ut3 stuff in ages...
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  #57  
Unread 24th February, 2008, 09:47 AM
Shambler Shambler is offline
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Yea no bother I've nearly got the AKA tool working now (am about to finish off coding the MySQL database connection), and will update the admin hax once I integrate that.

When was it last updated though? I don't know which version of the code I have.
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  #58  
Unread 24th February, 2008, 04:41 PM
Piglet Piglet is offline
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Heh - me neither.

This is the current one on my machine - not even updated to 1.2 with GUID!

http://games.titaninternet.co.uk/ut3...dminHaxUT3.zip

I really should look at getting a TCPlink up and running to get communication in and out on player join, leave, & all the other events we have captured in ut2004.
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  #59  
Unread 25th February, 2008, 09:42 AM
Shambler Shambler is offline
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Cheers I'll update this as soon as I can, though it may take a while to get the AKA tool tested (especially when I get the MySQL connection done).

I think the best way to go about adding features, is to code them in a separate package first (like I'm doing with the AKA tool) and then integrate them into the main package later, so that we don't end up overwriting each others code.
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  #60  
Unread 27th February, 2008, 08:15 PM
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Is it possible for you guys to add the ability to block bad nicks?
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