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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 27th August, 2007, 11:18 AM
J-Raw J-Raw is offline
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Default Server will drop offline

Ever since a player entered with a skin "warpspider" it caused our server to go offline, now when I restart it it doesn't always come back on - this is the end of the log:

Code:
Init: Game engine initialized
Log: UDP recvfrom error: 11 from 0.0.0.0:0
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved utgl.unrealadmin.org (85.236.100.16)
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 60
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (NO_ERROR)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat Aug 25 21:54:43 2007
Sometimes it will come online but after a few minutes will go off line here is the log when that happens:

Code:
ScriptLog: ### ------------------------------------------------------------- 
ScriptLog: ###                   ANTHCHECKER - PLAYER JOIN             
ScriptLog: ### ------------------------------------------------------------- 
ScriptLog: ### - Player name :  J-Raw.unr
ScriptLog: ### - Player IP   :  removed
ScriptLog: ### - Player OS   :  Windows
ScriptLog: ### - EngineVer   :  436
ScriptLog: ### - RenderDev   :  OpenGL	OpenGLDrv.dll
ScriptLog: ### - RenderVer   :  UTGLR v3.2 OpenGL Renderer
ScriptLog: ### - RenderChksm :  9A5929F6CA3539E8665B539CE6713DEB
ScriptLog: ### - RenderSize  :  122880 bytes
ScriptLog: ### - TimeStamp   :  26-08-2007 16:29:38
ScriptLog: ### ------------------------------------------------------------- 
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sun Aug 26 16:30:43 2007
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  #2  
Unread 27th August, 2007, 03:02 PM
SoNY_scarface SoNY_scarface is offline
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have u tried to stop anth checker from starting up? take it outta the UT ini then try to restart then replace lines 3-10 of engine.gameengine with this

ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master1.multiplay.co.uk MasterServerPort=27900

not sure if this will work but its worth a shot looks like if this dont fix it the skin prolly hashed the server thru and exploit...
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  #3  
Unread 28th August, 2007, 06:08 PM
J-Raw J-Raw is offline
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No luck still goes offline

Code:
Index.unr?Name=J-Raw?Class=BotPack.TMale1?team=0?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Team 0
ScriptLog: Login: J-Raw
Log: Possessed PlayerPawn: bbTMale1 CTF-Face.bbTMale0
DevNet: Join succeeded: J-Raw
ScriptLog: [ASC] Login: J-Raw - ID: 9699F5296AE50CE5AD091CF546935DE6 - IP: 
UTDC: [UTDCv20] [J-Raw] Check Spawned!
UTDC: [UTDCv20] [J-Raw] UT: 1994MHz - Measured: 1994Mhz - Commandline: "" - WindowsXP - Render: OpenGLDrv.dll / FB373215354824D98A26D73842B1FD59
UTDC: [UTDCv20] [J-Raw] Added 'UTDCActionMan10.ActionMan UTDCActionMan10.u 28aa7e7adc1fcf2b11ae220365859d5a' to UTDC Check event catcher list.
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Tue Aug 28 13:32:43 2007
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  #4  
Unread 28th August, 2007, 06:41 PM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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Even though you did not use the "warpspider" skin. I don't think this has anything to do with the error.

It's similar to these:
http://www.unrealadmin.org/forums/sh...ad.php?t=21274
http://www.unrealadmin.org/forums/sh...ad.php?t=10149

Provide us some more information.
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  #5  
Unread 29th August, 2007, 03:22 PM
J-Raw J-Raw is offline
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Hi there

start-up mods/mutators:
NoDeemer
LAMapvote13

ServerActors:
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=UTDCv20.SMain
ServerActors=UTDCActionMan10.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=SmartCTF_4D.SmartCTFServerActor
#ServerActors=AnthCheckerS_v138.ACActor
ServerActors=AKAv6kLog_X103.ServerActor
ServerActors=asc758.asc_server
(took anthchecker out for the above test)
Don't think anything else should be running at that point other than them?

I can still access FTP. Nothing was changed on that day I don't think, it just randomly starting going down and the last connector had that skin so I assumed it might have been that. Here is the full log from start to crash:

Code:
Log: Log file open, Wed Aug 29 14:19:04 2007
Init: Name subsystem initialized
Init: Version: 451
Init: Compiled: May  6 2003 22:27:59
Init: Command line: CTF-Face?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10 ini=server.ini multihome=212.187.246.191 port=7777 -nohomedir
Init: Base directory: 
Init: Character set: ANSI
Log: Bound to Editor.so
Log: Bound to Core.so
Log: Bound to Engine.so
Init: Object subsystem initialized
Init: CPU Speed=3005.877803 MHz
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: CTF-Face?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
Log: LoadMap: CTF-Face?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Case-insensitive search: utcrypt -> ../Textures/UTcrypt.utx
Log: Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17119->17118; refs: 226768
Log: Game class is 'CTFGame'
Init: Sockets: Socket queue 262142 / 262142
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Server Package: MapVoteLA13
Log: Case-insensitive search: MapVoteLA13 -> ../System/MapvoteLA13.u
Log: Server Package: FragBall
Log: Bound to UWeb.so
Log: Server Package: LogoSplashV3
Log: Server Package: unrlogo
Log: Server Package: UTDCShared
Log: Server Package: UTDCv20
Log: Server Package: UTDCv20dll
Log: Server Package: UTPureRC7G
Log: Server Package: SmartCTF_4D
Log: Server Package: AnthCheckerC_v138
Log: Server Package: asc758
Log: Server Package: asc7cc
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Spawning: LogoSplashV3.SplashLogoSA
Log: Spawning: UTDCv20.SMain
Log: Spawning: UTDCActionMan10.SMain
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: AKAv6kLog_X103.ServerActor
Log: Spawning: asc758.asc_server
Log: Level is Level CTF-Face.MyLevel
Log: Bringing Level CTF-Face.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
ScriptLog: MaxPlayers 10
ScriptLog: Base Mutator is CTF-Face.DMMutator0
ScriptLog: Mutators MapVoteLA13.BDBMapVote,BotPack.NoRedeemer
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
ScriptLog: Add mutator BotPack.NoRedeemer
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master1.multiplay.co.uk...
ScriptLog: LogoSplashV3 by [es]Rush
ScriptLog: ###############################
ScriptLog: #                             #
ScriptLog: #    Ath Server Controller    #
ScriptLog: #        Version 758          #
ScriptLog: #                             #
ScriptLog: ###############################
Warning: Failed to load 'ServerAdds': Can't find file for package 'ServerAdds'
Warning: Failed to load 'Class ServerAdds.WebAdmin': Can't find file for package 'ServerAdds'
ScriptLog: Initiating local logging...
ScriptLog: +--------------------------+
ScriptLog: |         [UTDC]           |
ScriptLog: |       Version 2.0        |
ScriptLog: |      By Troublesome      |
ScriptLog: +--------------------------+
UTDC: [UTDCv20] Added 'UTDCActionMan10.EventActor UTDCActionMan10.u 28aa7e7adc1fcf2b11ae220365859d5a' to UTDC event catcher list.
ScriptLog: [ActionMan] Starting UTDC.
UTPure: ###############################
UTPure: #          UTPure             #
UTPure: #       ver 1.0.RC7G          #
UTPure: ###############################
UTPure: 
UTPure: 
UTPure:  Protection is Active!
UTPure: 
UTPure: ###############################
SmartCTF: ServerActor, Spawning and adding Mutator...
SmartCTF: Original Scoreboard determined as Botpack.UnrealCTFScoreboard
SmartCTF: Notified UTPure HUD to use SmartCTF ServerInfo.
SmartCTF: SmartCTF 4D loaded successfully.
ScriptLog: ******************************************
ScriptLog: *      AKA Mutator - Also Known As       *
ScriptLog: *          Version 6k |X| 1.03           *
ScriptLog: *  Written by TheCatcher - Steven Yaeger *
ScriptLog: *      [email protected]       *
ScriptLog: ******************************************
ScriptLog: *         Modified by Shawn Dube         *
ScriptLog: *           [email protected]          *
ScriptLog: ******************************************
ScriptLog: *    Modified again by MSuLL & Mayhem    *
ScriptLog: *    -- With ASC Client ID Logging --    *
ScriptLog: * as well as very few small enhancements *
ScriptLog: ******************************************
ScriptLog: AKA Module LOADED
Init: Game engine initialized
Log: UDP recvfrom error: 11 from 0.0.0.0:0
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master1.multiplay.co.uk (85.236.96.22)
ScriptLog: UdpServerUplink: Master Server is master1.multiplay.co.uk:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 60
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Wed Aug 29 14:20:24 2007 82.47.140.170:2056
DevNet: NotifyAcceptingChannel Control 0 server Level CTF-Face.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=436
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 10000
DevNet: Level server received: LOGIN RESPONSE=1104242674 URL=Index.unr?Name=J-Raw.unr?Class=BotPack.TMale1?team=1?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
DevNet: Client passed challenge
DevNet: Login request: Index.unr?Name=J-Raw.unr?Class=BotPack.TMale1?team=1?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Wed Aug 29 14:20:25 2007
if there's anything else just say, thanks

edit:
I was talking to Flash from mpuk/truff he said he's seen a similar problem where it makes the server think it is a different version - I just realised top of log:
Init: Version: 451

I am using 436, he was not sure how to revert this.. any ideas?
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Last edited by J-Raw : 29th August, 2007 at 03:25 PM.
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  #6  
Unread 29th August, 2007, 07:07 PM
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SixtSense SixtSense is offline
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Question serverads missing

Code:
Warning: Failed to load 'ServerAdds': Can't find file for package 'ServerAdds'
Warning: Failed to load 'Class ServerAdds.WebAdmin': Can't find file for package 'ServerAdds'
Maybe this 1
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  #7  
Unread 29th August, 2007, 09:44 PM
J-Raw J-Raw is offline
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That was there before but I'll remove it just incase
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  #8  
Unread 29th August, 2007, 10:15 PM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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If it's linux, this could help you:
http://hsc-clan.hu/files/436backpatchipdrvfix.zip
Just overwrite the files.
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  #9  
Unread 1st September, 2007, 11:06 PM
J-Raw J-Raw is offline
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Hm no luck the other thread had a similar problem I am also with gameservers.com I tried the stop x 2 no luck.
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  #10  
Unread 1st September, 2007, 11:21 PM
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Taragon Taragon is offline
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If you have bAutoFixCrash=True in your asc7.ini, try setting it to bAutoFixCrash=False
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  #11  
Unread 3rd October, 2007, 04:02 AM
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qwerty qwerty is offline
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reinstalled version 451 on my linux server fixed my issues.
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  #12  
Unread 3rd October, 2007, 04:34 AM
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buttpirate buttpirate is offline
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Quote:
Originally Posted by qwerty View Post
reinstalled version 451 on my linux server fixed my issues.
Seems to be your answer to everything.
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