Dedicated server crashing with warfare
I'm trying to get a warfare server running, but the server crashes when it loads the warfare gametype.
I have ctf, vctf and dm running perfectly, advertizing in the server, people can connect etc.. so I'm stumped as to why warfare bombs.
Here's my startup line:
C:\pathtoserver\Server\Binaries\ut3.exe server WAR-Avalanche?Game=UTGame.UTOnslaughtGame?GameMode=2?n umplay=8?BotSkill=1?minnetplayers=1?maxplayers=16? timelimit=0?goalscore=3?GamePassword=****?AdminPas sword=****?bIsDedicated=True?bShouldAdvertise=True -login=*** -password=*** -Port=9999 -log=..\Logs\jonestown-war-public.log -configsubdir=jonestown-war-public -multihome=86.58.130.7 -nohomedir -unattended
The ini files are the same as for the other gametypes, copies of the defaults in thier own subdirs via -configsubdir, only with warfare setup for mapvoting.
Latest official patch has been applied.
Server is a dual core xeon 2.13 with 2 gigs ram.
== server errors from console ==
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: Performing DNS lookup for stunserver.org
Log: Browse: WAR-Avalanche?Name=Player?team=255?Game=UTGame.UTOnsla ughtGame?GameMode=2?numplay=8?BotSkill=1?minnetpla yers=1?maxplayers=16?timelimit=0?goalscore=
3?GamePassword=****?AdminPassword=****?bIsDedicate d=True?bShouldAdvertise=True
Log: LoadMap: WAR-Avalanche?Name=Player?team=255?Game=UTGame.UTOnsla ughtGame?GameMode=2?numplay=8?BotSkill=1?minnetpla yers=1?maxplayers=16?timelimit=0?goalscore
=3?GamePassword=****?AdminPassword=****?bIsDedicat ed=True?bShouldAdvertise=True
Log: Virtual memory allocation size: 134.26 MByte (140779520 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Avalanche.int
Log: Incomplete cached shader map for material M_NEC_Wires_SM_Umbilicaltube01_Large
Log: Game class is 'UTOnslaughtGame'
Warning: SpawnActor failed because class UTOnslaughtGame is abstract
Critical: appError called:
Critical: Assertion failed: Info->Game!=NULL [File:.\Src\UnWorld.cpp] [Line: 2018]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
== // server errors from console ==
After this in the console, the server just hangs and won't quit unless I kill the process.
Any ideas?
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