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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

View Poll Results: Welcome?
Totally, start coding the UT port! 55 94.83%
Go home, homeboy! 3 5.17%
Voters: 58. You may not vote on this poll

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  #81  
Unread 22nd November, 2008, 11:06 PM
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SixtSense SixtSense is offline
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Same Here worked fine for 9 years and after new release nomore play on those 2.1 servers
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  #82  
Unread 17th March, 2009, 09:53 PM
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Looks like this project is starting to go dead. It's either that or Ryanmarin likes spam bots on his forum.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #83  
Unread 17th March, 2009, 11:06 PM
tenshinhan10 tenshinhan10 is offline
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It think it is impossible to detect all cheats because of changes in checksum or they load up in memory ...

That best way would be a tool that didnt try to detect a cheat but to stop the way it works.

f.e.

Putting up some objects in front of the player/crosshair, that he cant see,
but will be a target for the aimbot or other cheats. If he aims to that - he cant aim other player or will be detected.

Could that work?
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  #84  
Unread 18th March, 2009, 01:14 AM
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decompile the 'Donkey Trigger' and u will be able to stop those forms of attack.

which is what they want of course!!!.... as they (D2 & Keytonics friends ehh X22) make money .... you patch it , that in turn makes it anulled. $30 bux gone, and then they will make another undetectable cheat , which they sell for another $30 bux.

your anticheat if this is ever goin to come-about (whistles*)....
woudl be to target memory injections which is the next wave of attacks , as donkey trigger shows, it is merely a .exe which resides in your system tray and is loaded after you have started ut.

good luck

one way you may approach this is to create something of similar nature to an Antivirus , where by it searches for malformed strings in code that are tested against a db of malformed strings. And if found then player is kicked banned and sent packing.

Last edited by back4more : 18th March, 2009 at 01:17 AM.
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  #85  
Unread 18th March, 2009, 11:38 AM
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Azura Azura is offline
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Quote:
Originally Posted by tenshinhan10 View Post
f.e.

Putting up some objects in front of the player/crosshair, that he cant see,
but will be a target for the aimbot or other cheats. If he aims to that - he cant aim other player or will be detected.

Could that work?
It's already been done and someone found a way around it .

Quote:
decompile the 'Donkey Trigger' and u will be able to stop those forms of attack.
You can't decompile a dll in the same way you can decompile a U package. Unfortunately.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 18th March, 2009 at 12:15 PM.
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  #86  
Unread 25th March, 2009, 06:15 AM
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Quote:
Originally Posted by Azura View Post
Looks like this project is starting to go dead. It's either that or Ryanmarin likes spam bots on his forum.

Sadly I think your right.... not sure but I think AnthraX was working with him for np loader compatibility. Anth you know anything
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