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22nd September, 2001, 07:47 PM
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So....
What's the right way to modify Engine.u to allow CSHP40 to compile?
Does this require a recompile of Engine.u, or a bytecode hack?
I'm porting CSHP to deus ex, and they have stripped the relevent files to be able to recompile Engine...
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26th February, 2007, 06:25 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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bump because I want to know, too. I knew at one time, but can't find the link anywhere.
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26th February, 2007, 10:15 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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A recompiled Engine.u would be the easiest solution. CSHP doesn't compile with the original Engine.u because it modifies a few consted variables
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26th February, 2007, 11:05 PM
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Unstoppable
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Join Date: May 2004
Location: UK
Posts: 235
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nah i disagree. byte hack. if i remember all you need to do is look for 00 00 00 02 then hack it to 00 00 00 00, as you can see real simple if you know where to look, which im sure you do.
can't seem to add the file here /
Last edited by NuFF$@iD : 26th February, 2007 at 11:14 PM.
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26th February, 2007, 11:33 PM
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Dominating
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Join Date: May 2004
Posts: 102
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27th February, 2007, 12:06 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Thanks. I suppose I make a backup of engine.u so I don't get stares when I hit a server.... ?
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27th February, 2007, 01:39 PM
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Dominating
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Join Date: May 2004
Posts: 102
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Quote:
Originally Posted by BLTicklemonster
Thanks. I suppose I make a backup of engine.u so I don't get stares when I hit a server.... ?
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that would be a very good idea...................
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