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  #21  
Unread 20th January, 2015, 02:33 PM
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Quote:
Originally Posted by Tim-_- View Post
As for the bugs with the H4X rifle, just need to test and iterate. How important is it that it looks and functions exactly like the original?
Some peoples are really specific and rather have it to fit in a unique gaming style instead of complaining how crappy things are and go away I guess.

However, they do take some time and serious love for custom texture, sounds, and other feature (depending on what it is, certain pickup allowed and what's not) for it to fit the environment of camping and/or freestyle sniper games.
Which is why there are so many custom made ones and 20+ sniper camping and freestyle clan been around, even historical ones like [ZSZ].

Some have made quite a good set up, some wouldn't play due to ping differences for either clan war/public/competition play. Can't wait for this to turn around and spread the great news. <3
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  #22  
Unread 20th January, 2015, 03:39 PM
Tim-_- Tim-_- is offline
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Chamberly did you get the new version I linked you?
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  #23  
Unread 20th January, 2015, 10:48 PM
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Nope. Resend please.
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  #24  
Unread 22nd January, 2015, 11:40 PM
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Quote:
Originally Posted by Tim-_- View Post
When I made ComboGib for NewNet, I believe SAM asked me to keep it private, which is why I've never included it with any release. Maybe I'm remembering wrong, but ask SAM anyway since I'm a man of honor.
edit: i c exclusive...

Last edited by back4more : 26th January, 2015 at 11:39 AM. Reason: ...
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  #25  
Unread 26th January, 2015, 01:15 AM
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\/

Last edited by back4more : 26th January, 2015 at 11:39 AM. Reason: ot.
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  #26  
Unread 26th January, 2015, 04:54 AM
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Sorry but isn't that a bit off topic?
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  #27  
Unread 8th February, 2015, 08:56 AM
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Anyway, back at ya Tim, here is a short 1:38 mins of video comparing the difference... I added some annotations so the notes are on there.

https://www.youtube.com/watch?v=n3mOxaq_Lx8

So yeah. Hopefully this is well enough to explain.

@Zelf if there isn't anything I catch in the video, post the information?
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Last edited by Chamberly : 8th February, 2015 at 09:00 AM.
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  #28  
Unread 10th February, 2015, 09:53 PM
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Let me know if this works for ya: http://www.mediafire.com/download/38...ealv0_9_13.zip
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  #29  
Unread 11th February, 2015, 04:07 AM
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Alright the only thing broken is the zoom, it toggle very quick (no full accurate zoom) and jazzed like UTPure error. Example of this with the older days of UTPure errors: http://www.unrealadmin.org/forums/sh...ad.php?t=11105
Another error: headshotting a crouch/ducking player.
Edit v3: Another error ... Can't shoot own trans.

I really hate the trans sound (and would rather keep the original trans sound). Never a fan of it.

Another question in mind, would it be possible to remove every other weapon except the h4x rifle and the trans itself in the package?
Really need to subclass this and add in some pick up like ammo box (they weren't available) and remove invisibility.

Tested this in pwnage server, with zelf and a few other.

Edit v4: Here are some server log errors:
Code:
ScriptWarning: bbTFemale2 DM-1on1-Agugu.bbTFemale1 (Function NewNetUnrealv0_9_13.bbPlayer.TakeDamage:04E9) Accessed None
ScriptWarning: h4x_Rifle DM-1on1-Agugu.h4x_Rifle2 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle112 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
Client log:
Code:
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle1 (Function NewNetWeaponsv0_9_13.h4x_Rifle.NN_TraceFire:0166) Accessed None
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle1 (Function NewNetWeaponsv0_9_13.h4x_Rifle.NN_ProcessTraceHit:0117) Accessed None

That's all I found for now.
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Last edited by Chamberly : 11th February, 2015 at 04:51 AM.
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  #30  
Unread 11th February, 2015, 04:54 AM
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I'm not sure what you mean about the zoom. Can you elaborate?

As for the crouching headshots, you should be able to headshot a crouched player if you aim at their head. Or do you want to be able to headshot by shooting the air above their head like in ZP? Or do you want crouched headshots disabled completely?

What do you mean about shooting own translocator? I can of course remove the translocator sound or provide some clientside option.
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  #31  
Unread 11th February, 2015, 05:00 AM
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Nevermind the zoom, we fixed it by looking in NN's Pure entry and change 2 to 0: TrackFOV=0.

If a player duck, we should not be able to headshot them. Most of the time when we play sniper, we normally never headshot a ducking player. Or crouching... instead of ducking. Disable completely, but can headshot them if they are standing up.

Throw your trans out and shoot at it, it doesn't move. It normally moved by own player if own player shot it. If DM, the trans die after 3 shots (even if other shot, it die as well, if we try to return it, we'll die... that kinda thing), if TDM, don't die if we shot, but other will kill it.

Edit:
-The bullet spread instead of firing into a single spot where my xhair zoom into (awhile being still -standing or crouching-, not running around or anything). I think it happened after switching TrackFOV to 0 but I'm not sure. So my bullet doesn't hit in the same spot as well without zoom.
Now it decide to work and fire in straight line, I don't know what's causing this. Zelf say it been like that since v099.
-I noticed a few thing about it. After I died, the bullet shoot in single line.
-Now when I reconnect, the bullet spreads. According to other, it still spread after suicide. Hmm.
-After map switch, it stay normal until someone reconnect, the spread will be there until they suicide.

-Another weird thing... When other are shooting, I don't see their decals where they hit but smoke on the wall.
-When I shoot my bullets, it shows. Same with other.
-Edit again... now it decide to show. I don't know what's causing this.

-& Another report... -.- When you zoom in, it doesn't stop to the max, it goes back to normal fov. It should stop.

-Ok, I think we got most thing reported. Time for server log (I checked client log, didn't find anything.)
Code:
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:0009) Accessed None
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:003D) Accessed None
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:0045) Accessed None
ScriptWarning: h4x_Rifle DM-Deck16][.h4x_Rifle18 (Function NewNetWeaponsv0_9_13.h4x_Rifle.Fire:0041) Accessed None
ScriptWarning: h4x_Rifle DM-Deck16][.h4x_Rifle24 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
+Ok that's all for Tonight report. Zelf will be on Tomorrow as he said. I probably won't, working.+
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Last edited by Chamberly : 11th February, 2015 at 05:47 AM.
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  #32  
Unread 11th February, 2015, 06:29 PM
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what she meant xD

https://www.youtube.com/watch?v=S9bb...ature=youtu.be

https://www.youtube.com/watch?v=y7jP...ature=youtu.be

Last edited by fntx : 11th February, 2015 at 06:38 PM.
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  #33  
Unread 12th February, 2015, 05:00 AM
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Yes, thanks for posting videos. My internet upload is so slow you could beat me posting vids here. gg .
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  #34  
Unread 12th February, 2015, 09:42 AM
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@tim are you able to release the NNDoubleJump ?
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  #35  
Unread 12th February, 2015, 10:43 AM
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Quote:
Originally Posted by back4more View Post
@tim are you able to release the NNDoubleJump ?
You should ask him in the PM or another thread please?
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  #36  
Unread 12th February, 2015, 12:41 PM
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To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
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  #37  
Unread 12th February, 2015, 06:29 PM
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Quote:
Originally Posted by admin View Post
To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
PM him in the future, not in thread that is different than the topic please.
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  #38  
Unread 14th February, 2015, 08:03 AM
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Quote:
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To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
thanks buddy appreciated
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  #39  
Unread 17th February, 2015, 12:44 PM
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Alright try this build: http://www.mediafire.com/download/14...ealv0_9_14.zip

I didn't test it but the logic seemed easy enough. I'm sure there's still at least one issue.



Edit: Looks like zoom is broken. Will fix later.

Last edited by Tim-_- : 17th February, 2015 at 01:18 PM.
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  #40  
Unread 18th February, 2015, 12:14 AM
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Will test when I get home. Might be couple of hours. Zelf said most things work but the headshot on ducking players. I'll have to try and see as well.
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