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20th January, 2015, 02:33 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Quote:
Originally Posted by Tim-_-
As for the bugs with the H4X rifle, just need to test and iterate. How important is it that it looks and functions exactly like the original?
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Some peoples are really specific and rather have it to fit in a unique gaming style instead of complaining how crappy things are and go away I guess.
However, they do take some time and serious love for custom texture, sounds, and other feature (depending on what it is, certain pickup allowed and what's not) for it to fit the environment of camping and/or freestyle sniper games.
Which is why there are so many custom made ones and 20+ sniper camping and freestyle clan been around, even historical ones like [ZSZ].
Some have made quite a good set up, some wouldn't play due to ping differences for either clan war/public/competition play. Can't wait for this to turn around and spread the great news. <3
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20th January, 2015, 03:39 PM
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Killing Spree
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Join Date: Nov 2012
Posts: 17
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Chamberly did you get the new version I linked you?
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20th January, 2015, 10:48 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Nope. Resend please.
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22nd January, 2015, 11:40 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by Tim-_-
When I made ComboGib for NewNet, I believe SAM asked me to keep it private, which is why I've never included it with any release. Maybe I'm remembering wrong, but ask SAM anyway since I'm a man of honor.
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edit: i c exclusive...
Last edited by back4more : 26th January, 2015 at 11:39 AM.
Reason: ...
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26th January, 2015, 01:15 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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\/
Last edited by back4more : 26th January, 2015 at 11:39 AM.
Reason: ot.
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26th January, 2015, 04:54 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Sorry but isn't that a bit off topic?
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8th February, 2015, 08:56 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Anyway, back at ya Tim, here is a short 1:38 mins of video comparing the difference... I added some annotations so the notes are on there.
https://www.youtube.com/watch?v=n3mOxaq_Lx8
So yeah. Hopefully this is well enough to explain.
@Zelf if there isn't anything I catch in the video, post the information?
Last edited by Chamberly : 8th February, 2015 at 09:00 AM.
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10th February, 2015, 09:53 PM
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Killing Spree
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Join Date: Nov 2012
Posts: 17
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11th February, 2015, 04:07 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Alright the only thing broken is the zoom, it toggle very quick (no full accurate zoom) and jazzed like UTPure error. Example of this with the older days of UTPure errors: http://www.unrealadmin.org/forums/sh...ad.php?t=11105
Another error: headshotting a crouch/ducking player.
Edit v3: Another error ... Can't shoot own trans.
I really hate the trans sound (and would rather keep the original trans sound). Never a fan of it.
Another question in mind, would it be possible to remove every other weapon except the h4x rifle and the trans itself in the package?
Really need to subclass this and add in some pick up like ammo box (they weren't available) and remove invisibility.
Tested this in pwnage server, with zelf and a few other.
Edit v4: Here are some server log errors:
Code:
ScriptWarning: bbTFemale2 DM-1on1-Agugu.bbTFemale1 (Function NewNetUnrealv0_9_13.bbPlayer.TakeDamage:04E9) Accessed None
ScriptWarning: h4x_Rifle DM-1on1-Agugu.h4x_Rifle2 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle112 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
Client log:
Code:
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle1 (Function NewNetWeaponsv0_9_13.h4x_Rifle.NN_TraceFire:0166) Accessed None
ScriptWarning: h4x_Rifle DM-HyperBlast.h4x_Rifle1 (Function NewNetWeaponsv0_9_13.h4x_Rifle.NN_ProcessTraceHit:0117) Accessed None
That's all I found for now.
Last edited by Chamberly : 11th February, 2015 at 04:51 AM.
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11th February, 2015, 04:54 AM
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Killing Spree
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Join Date: Nov 2012
Posts: 17
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I'm not sure what you mean about the zoom. Can you elaborate?
As for the crouching headshots, you should be able to headshot a crouched player if you aim at their head. Or do you want to be able to headshot by shooting the air above their head like in ZP? Or do you want crouched headshots disabled completely?
What do you mean about shooting own translocator? I can of course remove the translocator sound or provide some clientside option.
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11th February, 2015, 05:00 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Nevermind the zoom, we fixed it by looking in NN's Pure entry and change 2 to 0: TrackFOV=0.
If a player duck, we should not be able to headshot them. Most of the time when we play sniper, we normally never headshot a ducking player. Or crouching... instead of ducking. Disable completely, but can headshot them if they are standing up.
Throw your trans out and shoot at it, it doesn't move. It normally moved by own player if own player shot it. If DM, the trans die after 3 shots (even if other shot, it die as well, if we try to return it, we'll die... that kinda thing), if TDM, don't die if we shot, but other will kill it.
Edit:
-The bullet spread instead of firing into a single spot where my xhair zoom into (awhile being still -standing or crouching-, not running around or anything). I think it happened after switching TrackFOV to 0 but I'm not sure. So my bullet doesn't hit in the same spot as well without zoom.
Now it decide to work and fire in straight line, I don't know what's causing this. Zelf say it been like that since v099.
-I noticed a few thing about it. After I died, the bullet shoot in single line.
-Now when I reconnect, the bullet spreads. According to other, it still spread after suicide. Hmm.
-After map switch, it stay normal until someone reconnect, the spread will be there until they suicide.
-Another weird thing... When other are shooting, I don't see their decals where they hit but smoke on the wall.
-When I shoot my bullets, it shows. Same with other.
-Edit again... now it decide to show. I don't know what's causing this.
-& Another report... -.- When you zoom in, it doesn't stop to the max, it goes back to normal fov. It should stop.
-Ok, I think we got most thing reported. Time for server log (I checked client log, didn't find anything.)
Code:
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:0009) Accessed None
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:003D) Accessed None
ScriptWarning: NewNetH4X DM-Deck16][.NewNetH4X0 (Function NewNetWeaponsv0_9_13.NewNetArena.IsWeapon:0045) Accessed None
ScriptWarning: h4x_Rifle DM-Deck16][.h4x_Rifle18 (Function NewNetWeaponsv0_9_13.h4x_Rifle.Fire:0041) Accessed None
ScriptWarning: h4x_Rifle DM-Deck16][.h4x_Rifle24 (Function NewNetWeaponsv0_9_13.h4x_Rifle.TraceFire:0069) Accessed None
+Ok that's all for Tonight report. Zelf will be on Tomorrow as he said. I probably won't, working.+
Last edited by Chamberly : 11th February, 2015 at 05:47 AM.
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11th February, 2015, 06:29 PM
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Forum Newcomer
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Join Date: Feb 2015
Posts: 12
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Last edited by fntx : 11th February, 2015 at 06:38 PM.
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12th February, 2015, 05:00 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Yes, thanks for posting videos. My internet upload is so slow you could beat me posting vids here. gg .
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12th February, 2015, 09:42 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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@tim are you able to release the NNDoubleJump ?
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12th February, 2015, 10:43 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Quote:
Originally Posted by back4more
@tim are you able to release the NNDoubleJump ?
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You should ask him in the PM or another thread please?
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12th February, 2015, 12:41 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
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12th February, 2015, 06:29 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Quote:
Originally Posted by admin
To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
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PM him in the future, not in thread that is different than the topic please.
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14th February, 2015, 08:03 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by admin
To enable DoubleJump, also add:
ServerActors=NewNetUnrealv0_9.DoubleJump
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thanks buddy appreciated
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17th February, 2015, 12:44 PM
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Killing Spree
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Join Date: Nov 2012
Posts: 17
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Alright try this build: http://www.mediafire.com/download/14...ealv0_9_14.zip
I didn't test it but the logic seemed easy enough. I'm sure there's still at least one issue.
Edit: Looks like zoom is broken. Will fix later.
Last edited by Tim-_- : 17th February, 2015 at 01:18 PM.
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18th February, 2015, 12:14 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Will test when I get home. Might be couple of hours. Zelf said most things work but the headshot on ducking players. I'll have to try and see as well.
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