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If you wish to make a donation you can by clicking the image below.
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14th October, 2011, 05:05 PM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Quote:
Originally Posted by admin
have you a space after a line ServerPackages ?
Collecting garbage
Purging garbage
Garbage: objects: 17119->17118; refs: 226768
Game class is 'CTFGame'
Sockets: Socket queue 262144 / 262144
TcpNetDriver on port 7777
Server Package: AntiTweakV52
Server Package: GCAnnouncer
Server Package: MutatorPack04
Server Package: Flags3F
Server Package: AMLP_HaSm_v1b
Server Package: SoldierSkins
Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Server Package: CommandoSkins
Server Package: FCommandoSkins
Server Package: SGirlSkins
Server Package: BossSkins
Server Package: DanesHalloween
Server Package: MultiMesh
Server Package: Relics
Server Package: EpicCustomModels
Server Package: TCowMeshSkins
Server Package: TNaliMeshSkins
Server Package: TSkMSkins
Server Package: SkeletalChars
Server Package: kxDoubleJump02
Server Package: ReduceBalls
Server Package: BatThwap
Server Package: RextendedCTFv2-2
Server Package: NYACovertSniper
Server Package: BFFSound
Server Package: heineken2
Server Package: HyperTrans
Server Package: Botpack
Case-insensitive search: Botpack -> ../System/BotPack.u
Server Package: IpToCountry_AOL
Server Package: CountryFlags2
Server Package: SmartCTF_4E
Bound to UWeb.so
Server Package: logo3F
Server Package: logomap3F
Server Package: JailBreak
Server Package: JBArena
Server Package: JBSpecials
Server Package: Screen
Server Package: JailPeace
(server-side only)
Server Package: JBRSIndicator
Server Package: NoJailKill
Server Package: WrongJail
Server Package: NoFeignDeath
Server Package: ZrtSoundz
Server Package: MapVoteLA13
Case-insensitive search: MapVoteLA13 -> ../System/MapvoteLA13.u
Server Package: LeagueAS-CP
Server Package: LeagueAS140-Addon1g
Server Package: AssaultBonusPack
(server-side only)
Server Package: Autorip
Server Package: QFeedBack_v22
Server Package: ZeroPingPlus103
Server Package: BunnyTrack3
Server Package: SendTo_v07c
Server Package: BTPPUser
Server Package: BTPlusPlusv099_C
Server Package: LogoSplashV3
Spawning: IpDrv.UdpBeacon
Spawning: SecureValidate.SVUdpServerQuery
Spawning: SecureValidate.SVUdpServerUplink
Spawning: SecureValidate.SVUdpServerUplink
Spawning: UWeb.WebServer
Spawning: ActorCLP.ActorCLP
Spawning: IpToCountry.LinkActor
Case-insensitive search: IpToCountry -> ../System/ipToCountry.u
Spawning: NoGuardiaCannon.NoGuardiaCannonActor
Spawning: LeagueAS-SP.ServerQuery
Spawning: LeagueAS-SP.ServerUplink
Spawning: LeagueAS140-Addon1g.Addon
Spawning: ServerAdds.ServerAdds
Spawning: SendTo_v07c.STWActor
Spawning: MonsterAnnouncerLA.MA_ServerActor
Spawning: LogoSplashV3.SplashLogoSA
Spawning: ServerCrashFix_v10.SCFActor
Bound to ServerCrashFix_v10.so
Spawning: NoZPprefix.NoZPprefix
Level is Level CTF-Face.MyLevel
Bringing Level CTF-Face.MyLevel up for play (40)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=1?skin=Sold ierSkins.blkt?Face=SoldierSkins.Othello?game=Botpa ck.CTFGame?MaxPlayers=12
MaxPlayers 12
Base Mutator is CTF-Face.DMMutator0
UdpServerQuery(crt): Port 7778 successfully bound.
DoUplink is not set. Not connecting to Master Server.
DoUplink is not set. Not connecting to Master Server.
ProcessServerTravel: CTF-Face.unr?game=Botpack.CTFGame?mutator=MapVoteLA13. BDBMapVote
ActorCPL has set game type and mutators
ServerQuery: Port 7779 successfully bound.
Resolving master0.gamespy.com...
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Failed to load 'MutatorPack04': Can't find file for package 'Relics'
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14th October, 2011, 06:09 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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16th October, 2011, 12:20 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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My suggestions/additions for this theme are:
(The maps are not in the Smiley Halloween package)
DM/TDM/LMS
DM-kai-sp00kyroom
Dm{hLk}RestingGrounds
DM-Cemetery!
dmhalloween225n
DM-Haunted
DmHellzbazement
DM-HellHouse
DM-s2006 (DM-SinjiHalloween2006)
DM-WickedMansionClassic
CTF
CTF-OctBlood
MH
MH-Dawn_of_the_Dead
MH-Haunted / MH-Haunted++
MH-NightmareHouse / MH-NightmareHouse][
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16th October, 2011, 04:31 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by iDeFiX
My suggestions/additions for this theme are:
(The maps are not in the Smiley Halloween package)
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+1 update first post ok
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16th October, 2011, 06:57 PM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Nice iDefix, thanks for map list.
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18th October, 2011, 02:01 AM
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Godlike
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Join Date: Jul 2011
Location: Palo Alto, CA
Posts: 277
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...uhm...
Quote:
Originally Posted by admin
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Link appears to be dead.
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19th October, 2011, 03:58 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by evilgrins
Link appears to be dead.
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just test it is OK
retry
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2nd November, 2011, 01:11 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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5th November, 2011, 03:54 AM
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Dominating
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Join Date: Sep 2005
Location: USA
Posts: 172
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Nice, ty
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27th November, 2011, 10:24 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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28th November, 2011, 12:28 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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7th December, 2011, 07:39 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Update Dropper
Quote:
Thanks to a tip from Dr.Flay over at UT99.org, The Dropper can now be configured within UT
via Advanced Options/Mutators.
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http://unrealtournament.99.free.fr/u...opperRC9.1.rar
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14th December, 2011, 05:13 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Last edited by medor : 14th December, 2011 at 05:16 PM.
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12th February, 2012, 08:17 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Update Zombies5_v1.0
http://unrealtournament.99.free.fr/u...bies5_v1.0.rar
Zombies5 change list:
Quote:
Mutator changes:
1. Added ZombieHealth option in the ini file.
2. Tweak to fix issues if extra zombies being summoned or added to the game via mutator.
3. Major improvements to the speed that the mutator adds the zombies to the map.
4. Debug mode now logs/broadcasts both the number of zombies needed, and the total currently on the map.
ZombiePawn changes:
1. In previous versions, the zombies spawned out of thin air and dropped into the map.
They now spawn lying prone on the ground looking just like corpses or carcasses.
After a few seconds, they will get up individually, and then either wander about, or join
the nearest horde if a victim is in sight.
2. Occasionally, about 8% of the time, a zombie that has been killed, but not gibbed, will get
back up and come after you.
3. Changed the damage done by the zombies so that it adapts automatically to whatever health value
the victim might have. It negates any crazy high health values monsters might have, and adjusts
for players who might have a Health Regen Relic or HealthRegenerator mutator running.
Should have approx the same effect and damage as previous versions with player health at 100.
4. Added monster support. The zombies will still not go after monsters on sight. However, if they
get bumped or damaged by one, they will go after it.
5. Improved enemy detection.
In the original TWT_Zombies source, I could see they had tried to integrate a "Horde AI" into the
TWT_ZombiePawn source, but it wasnt quite working right.
i.e. if 2 possible victims were in the same general area, they would try to get to the closest one.
This is now working the way I think it should. Sometimes, they wont notice, but other times they do...
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8th May, 2012, 01:04 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Update
badnews_BN4_RC1.rar add monster during the play CTF DM ...
GODLIKE & UNSTOPPABLE
Queen
Titan
StoneTitan
DOMINATING
Queen
Warlord
RAMPAGE
Skaarj Scout
Skaarj Warrior
Skaarj Assassin
Skaarj Lord
Skaarj Berserker
KILLING SPREE
Slith
Krall Elite
Mercenary Elite
Brute
ANY HEADSHOT
Brute
Fly
Manta
Krall
Mercenary
Pupae
HAMMERKILL
Fly
Manta
Pupae
Exploding Nali Cow
Exploding Nali
http://unrealtournament.99.free.fr/u...ws_BN4_RC1.rar
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7th October, 2012, 03:16 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Update
SwarmSpawn v1.3 from http://ecoop.ucoz.com/load/loathsome..._v1_0/1-1-0-46
Quote:
Basic usage features:
Spawns up to 64 different swarms.
Optionally change the size of the pawns in the swarm.
Advanced usage features:
Optionally adjust up to 16 settings for each swarm.
Able to adjust class default settings for each swarm
prior to spawn, and then restore the original default value.
Able to adjust any pawn class default settings.
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http://unrealtournament.99.free.fr/u...Spawn_v1.3.rar
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14th October, 2013, 06:18 PM
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Godlike
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Join Date: Jul 2011
Location: Palo Alto, CA
Posts: 277
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I was skimming medor's custome pawn's section awhile ago and found I had monsters he didn't have, specifically those in HauntedCreatures.u; which are a collection of monster zombies and ghosts:
So I gave it to him · http://unrealtournament.99.free.fr/u...dCreatures.zip
Shots:
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14th October, 2013, 08:56 PM
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Godlike
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Join Date: Jul 2011
Location: Palo Alto, CA
Posts: 277
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few things
Quote:
Originally Posted by admin
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1) Yeah, I don't often pay attention to weapon summons as I rarely use them.
2) You've got monsters listed as not working with ut99 that do work. All the ones you have listed not working work fine on my system and on servers I've seen.
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14th October, 2013, 09:18 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Yes 2 more are ok but the 3 eme Summon HauntedCreatures.PupaeGhost is not Ghost.
Can you see Summon HauntedCreatures.PupaeGhost as Ghost ?
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