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31st July, 2004, 11:59 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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Noose
Code:
┌─────────────────────────────────────────────────────────────────────┐
│ ░▒▓█ RELEASE INFORMATION │
└─────────────────────────────────────────────────────────────────────┘
Project : NOOSe (Not On Our Server)
Coder : -<U>-Subtractive & -<U>-protocol
Site : http://www.clan-unreality.com
Pwnz : HelioS-Hook for Unreal Tournament99
* up to HelioS-Hook-v2.7
[ELF]HelioS-RADAR for Unreal Tournament99
* [ELF]HelioS-RADAR-v5.1
* [ELF]HelioS-RADAR-v5.0
┌─────────────────────────────────────────────────────────────────────┐
│ ░▒▓█ CHANGES │
└─────────────────────────────────────────────────────────────────────┘
1b : [Added] Support for windows 98 clients
[Added] Support for WINE servers
[Added] Daily cheater logs
[Added] Cheater's UT is quit on detection
[Added] Cheater immediately removed from server on detection
[Added] Backup cheater removal system in case primary is bypassed
[Added] Differentiates between hook & radar
[Changed] Mutator object implemented natively
[Changed] Console notification
[Changed] Checks for cheating on connect
[Changed] Version number naming convention
1.0 : Initial Release
Last edited by Azazel : 11th August, 2004 at 01:16 PM.
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1st August, 2004, 08:45 AM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Has anyone got any comments on this? Has anyone tried it and found out some problems with it, or if there is anything one may need to do to make it work smoothly with other protection?
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1st August, 2004, 11:28 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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yep me
LoL just saw this post downloaded Noose from there webbie and in the readme was nothing about LInux not compatable
Tryed and failed and now i know why .
again Linux thats not protected
So again a invatation for botters to play on Linux servers
Thx for bringing more botters to us
plz Fix linux so many coders and guru's and not 1 of then knows Linux?
My error
Spawning: noose_v1.nv1main
appError called:
Can't bind to native class noose_v1.noose_v1
Executing UObject::StaticShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
[2004-08-01 12:01:59] ucc.init: restarting because pid died
[2004-08-01 12:01:59] ucc.init: soft-stop
[2004-08-01 12:01:59] ucc.init: Rotating logs...
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We allways search for "active" plug exchange
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1st August, 2004, 01:17 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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1st August, 2004, 04:40 PM
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Forum Newcomer
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Join Date: Feb 2004
Location: Sweden
Posts: 6
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D-capitate tested and its working good on a win server
but some minor issues
it doesnt say aimbot/hook in upper left it say
***********************************
: -<U>-Subtractive & -<U>-protocol
: http://www.clan-unreality.com
***********************************
u have to press preference dialog button to see what happends
and then it displays this
*******************************
*HELIOS/HOOK RADAR DETECTED
*NAME: YEP
*IP: XX.XX.XX.XX
*-<U>-Subtractive & -<U>-protocol
* http://www.clan-unreality.com
*Not On Our Server!!!(version1)
*******************************
it doesnt work with only radar activated, only when u doing a lock-on on a player
so radar can be used
]GEN[
Last edited by FrEE : 1st August, 2004 at 05:03 PM.
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1st August, 2004, 07:18 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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Quote:
Originally Posted by Fearless
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thx lord for giving me that post
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Other Projects:
Fun-Dump.com 5k uniques daily
Phunneyshit.net 2k uniques daily
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Babe-Dumper 1,5k uniques daily <New Site
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1st August, 2004, 10:52 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 7
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Not working
tried, didnt succeed, uninstalled
it´s crashing all clients that try to connect...
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1st August, 2004, 11:11 PM
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Dominating
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Join Date: Jun 2004
Location: AK
Posts: 106
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make sure the clients have the .u and the .dll file in their sysytem folder before entering the server......
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2nd August, 2004, 10:50 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 7
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silly me:)
it worked of course
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3rd August, 2004, 10:59 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 4
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Quote:
Originally Posted by SixtSense
Thx for bringing more botters to us
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Please remember that this is version 1 of Noose and that there will be future versions, possibly working on linux.
Quote:
Originally Posted by FrEE
it doesnt work with only radar activated, only when u doing a lock-on on a player
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Noose will detect if a player is running the helios hook or radar, it's not concerned about whether they are just running the radar (within the hook) or not. I would like to know how you came to this conclusion and whether or not you actually ran a proper test as the readme says.
In the next versions we are planning to have a loader, similar to Qval so that you don't have to download and extract files manually. We're also planning a way of running Noose on linux servers and possibly linux clients.
So please have faith @ SixtSense, it is only version 1
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4th August, 2004, 05:43 AM
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Rampage
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Join Date: Oct 2002
Location: USA.gif
Posts: 81
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Can you make a version that will work fine out of the cache? Having to get people to download it from somewhere makes this a bit of a pain to use.
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4th August, 2004, 08:24 AM
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Dominating
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Join Date: Nov 2002
Location: USA
Posts: 171
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V2 will have a loader , from what im told :p
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4th August, 2004, 12:31 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 4
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We would like to have a loader in V2, but really it depends on whether this is ready by the time the next Hook is available. Anti-Cheat is the primary goal, making it user friendly is the secondary goal. If Helios releases a hook to bypass v1, we will release v2 that deals with that ASAP regardless of whether it has a loader or not.
We asked ProfessorQ if he would let us use the code he wrote for his loader in QValidate, but he said he was too busy... This means we'll have to write our own loader from scratch, and will probably take some time.
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4th August, 2004, 11:19 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 5
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Noose v2
for a guess they are going to w8 for Helios to bring out another hack so they can stop it
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4th August, 2004, 11:21 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 5
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New ut pure
is there going to be any new ut pure cos 7c is useless
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8th August, 2004, 08:42 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 11
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Can't wait for V2 to come out for this !
Keep up th egood work!
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11th August, 2004, 10:04 PM
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Dominating
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Join Date: Jul 2003
Posts: 111
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cant u make a new thread when posting new releases?
editing release post makes the following posts feel totally out context, generating even more confusion. thx
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12th August, 2004, 08:52 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Helios has posted a workaround for the latest Noose which involves a very simple procedure. Hope you can bring out a new version that will counter this.
P.S: To any cheaters reading this, I sincerely doubt that NOOSe actually means "Not On Our Servers Elf" .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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12th August, 2004, 11:47 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I think the first readme said Not On Our Server Elf
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12th August, 2004, 04:32 PM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 4
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Wish I could use it, but until then, thanks for all the great work you are doing in getting these players playin on a cheat free server!!!
WOOT
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