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15th August, 2013, 08:54 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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Well spotted CB
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19th August, 2013, 06:37 PM
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Dominating
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Join Date: Nov 2010
Posts: 171
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just an opinion and maybe has nothing to do with it but i just ask
is there any possibility that the mod can change :
Paths=../Textures/*.utxscore
and the original and normal one is:
Paths=../Textures/*.utx
i install this mod 3 days ago and after that server crash all the time with these lines:
Browse: DM-Closer?Name=Player?Class=Botpack.TMale2?team=0?ski n=SoldierSkins.blkt?Face=SoldierSkins.Othello?game =Botpack.TeamGamePlus?MaxPlayers=14?
LoadMap: DM-Closer?Name=Player?Class=Botpack.TMale2?team=0?ski n=SoldierSkins.blkt?Face=SoldierSkins.Othello?game =Botpack.TeamGamePlus?MaxPlayers=14?
Failed to load 'SGTech1': Can't find file for package 'SGTech1'
Failed to load 'DM-Closer': Can't find file for package 'SGTech1'
Failed to load 'Level None.MyLevel': Can't find file for package 'SGTech1'
i changed the command start-up line for another map to check
Exiting due to error
Exiting.
Name subsystem shut down
[OVERLORD] ERROR Server has died, return code 1
[OVERLORD] INFO Starting server
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: DM-Curse][?Name=Player?Class=Botpack.TMale2?team=0?skin=Sold ierSkins.blkt?Face=SoldierSkins.Othello?game=Botpa ck.TeamGamePlus?MaxPlayers=14?
LoadMap: DM-Curse][?Name=Player?Class=Botpack.TMale2?team=0?skin=Sold ierSkins.blkt?Face=SoldierSkins.Othello?game=Botpa ck.TeamGamePlus?MaxPlayers=14?
Failed to load 'utcrypt': Can't find file for package 'utcrypt'
Failed to load 'DM-Curse][': Can't find file for package 'utcrypt'
Failed to load 'Level None.MyLevel': Can't find file for package 'utcrypt'
appError called:
Failed to enter DM-Curse][?game=Botpack.TeamGamePlus?MaxPlayers=14?: Can't find file for package 'utcrypt'
Executing UObject::StaticShutdownAfterError
UGameEngine::Init
UServerCommandlet::Main
Failed to enter DM-Curse][?game=Botpack.TeamGamePlus?MaxPlayers=14?: Can't find file for package 'utcrypt'
than i changed to dm-deck16 to check...
the same crash
[OVERLORD] DEBUG AppDir: /usr/local/games/ut/954741/108.61.255.210:7777/System
[OVERLORD] DEBUG Executable: ./ucc-bin
[OVERLORD] DEBUG Parameters: server DM-Deck16][?game=Botpack.TeamGamePlus?MaxPlayers=14? ini=UnrealTournament.ini multihome=108.61.255.210 port=7777 -nohomedir
[OVERLORD] INFO Starting server
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=Sold ierSkins.blkt?Face=SoldierSkins.Othello?game=Botpa ck.TeamGamePlus?MaxPlayers=14?
LoadMap: DM-Deck16][?Name=Player?Class=Botpack.TMale2?team=0?skin=Sold ierSkins.blkt?Face=SoldierSkins.Othello?game=Botpa ck.TeamGamePlus?MaxPlayers=14?
Failed to load 'UTtech2': Can't find file for package 'UTtech2'
Failed to load 'DM-Deck16][': Can't find file for package 'UTtech2'
Failed to load 'Level None.MyLevel': Can't find file for package 'UTtech2'
appError called:
Failed to enter DM-Deck16][?game=Botpack.TeamGamePlus?MaxPlayers=14?: Can't find file for package 'UTtech2'
Executing UObject::StaticShutdownAfterError
UGameEngine::Init
UServerCommandlet::Main
Failed to enter DM-Deck16][?game=Botpack.TeamGamePlus?MaxPlayers=14?: Can't find file for package 'UTtech2'
i run the server for some years now and that packages were there from the beginning
wierd stuff for me and only change i made was installing this new score board
__________________
Last edited by zavateandu : 19th August, 2013 at 06:42 PM.
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20th August, 2013, 05:11 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by zavateandu
just an opinion and maybe has nothing to do with it but i just ask
is there any possibility that the mod can change :
Paths=../Textures/*.utxscore
and the original and normal one is:
Paths=../Textures/*.utx
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This is not a handiwork of SmartDM. I suspect, during installation, you might have accidentally changet .utx to .utxscore. Revert it back to .utx and you server won't crash.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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20th August, 2013, 02:37 PM
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Dominating
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Join Date: Nov 2010
Posts: 171
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the server was installed for ages and running all day long
no one did anything to it 100% sure(maybe a hack from a player)
thas why i asked cause is wierd ,suddenly server had crashed and took me some time to find the reason after i compared the original ini with a back-up copy that i had with smart ut
so the diference of 2 inis was this new score board.
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20th August, 2013, 05:14 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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As Cowboy says, SmartDM does not use .utx files at all.
Just add the extra path= in your UT.ini file.
You can have as many Paths= you like.
Paths=../Textures/*.utxscore (maybe some mod needs that)
Paths=../Textures/*.utx
On my server I only have one custom folder and everything is in there.
Paths=../Extras/*.u
Paths=../Extras/*.utx
Paths=../Extras/*.uax
Paths=../Extras/*.umx
Paths=../Extras/*.unr
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20th August, 2013, 07:49 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Code:
Paths=../Textures/*.utxscore
no mod needs that line.. what youve done is pasted the Scoreboard104x or typed 1/2 of it into the .ini accidentally into the wrong spot most likely. does happen sometimes.
; that line should end in .utx not .utxscore no matter which way you look at it.
also.. ctrl+f (search) for 'board' and press F3 (find next) and be sure that... that is not appended (conjoined) to any lines in the .ini.
...
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21st August, 2013, 09:08 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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Quote:
that line should end in .utx not .utxscore no matter which way you look at it.
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A good point
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22nd August, 2013, 09:09 AM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Well, technically that line is entirely valid. It means the engine should look for package files with the extension utxscore in the Textures folder.
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26th August, 2013, 08:46 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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Hi Wormbo, yes I agree, but if the Paths=../Textures/*.utx is missing then the path in question is invalid and got there by mistake.
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6th September, 2013, 02:01 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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questions...
could it be that it sometimes calcs 1 kill + a suicide as a doublekill?
the announces sometimes getting lost if several Players having dbl, tripple...
imo, the spawnkill detection needs some tweaking. if a Player already is shooting at you it shouldnt be count as a spawnkill.
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11th September, 2013, 08:53 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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SmartDM105
Changes and Fixes in SmartDM105
SmartDM105 has a few minor changes that were left out in 104.
It basically adds a CTF Scoreboard for the DM player.
The CTF Scoreboard in no way competes as a Smart scoreboard but just fills the void so to speak
105 also give the option whether Assault or Domination games can use it's TDM scoreboard.
bShowCTFScoreboard=True
bAllowDominationTDM=True
bAllowAssaultTDM=True
bEnhancedMultiKill=True
By request, this is been added back to disable the enhanced multikill messages.
The bStatsDrawFaces has been moved to clientside and is now available in the clients menu.
The GameInfo's has been increased from 10 to 30 to match that of MapVoteX.
It is basically to recognise the GameName and change it's color in the scoreboard.
Installation
Add SmartDM105.u and SmartDMScoreboard105.u to your UTServer/System folder.
Open your Server.ini file and add under:
[Engine.GameEngine]
ServerPackages=SmartDM105
ServerPackages=SmartDMScoreBoard105
Add to the command line: ?Mutators=SmartDM105.SmartDM
http://www.proasm.com/files/ut/SmartDM105.zip
ProAsm
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11th September, 2013, 10:38 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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hey buddy ..
with this one.. just wondering about the smartinfo's carried over by MVX ..
is this detected automatically.. the GameInfos or still need to be Manually entered.. ?
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13th September, 2013, 04:14 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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Still manually but easier.
In SmartDM you only need to put in the GameName and leave the GameClass blank and the colors will work just fine.
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26th October, 2013, 01:23 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Using SmartDM105
If i run it as actor there is scoreboard ok.
But if i run it with the mapvote there is no 105scoreboard during the party but just at the final and with no countryflags.
I don't want run it as actor because i have JB and other who can't work with it.
Code:
SmartDM105.SmartDM,SmartDMScoreBoard105.SmartDMScoreBoard
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26th October, 2013, 02:11 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Please post the log. BTW there is no need to spawn actor SmartDMScoreBoard105.SmartDMScoreBoard from mapvote
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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26th October, 2013, 02:39 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by The_Cowboy
Please post the log. BTW there is no need to spawn actor SmartDMScoreBoard105.SmartDMScoreBoard from mapvote
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I have try without before to.
http://pastebin.com/SiUbWXgA
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26th October, 2013, 03:07 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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I think you are messing some setting.
Code:
Unknown Mutator in use: GlobalUnrealv0_6d.UTPure
Unknown Mutator in use: LeagueAS140.LeagueAS_Mutator
Unknown Mutator in use: MapVoteLA13vv.BDBMapVote
Unknown Mutator in use: UTPostalBabes.MutPostalBabes
Unknown Mutator in use: UTBots.UTBots
The mapvote is not spawning the actors. It is a mapvote problem. I wonder if other mutators like utbots and postalbabes are working.
Anyways I am too sleepy right now. Might see the log again tomorrow.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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26th October, 2013, 03:29 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Unknown Mutator in use: UTPostalBabes.MutPostalBabes
Unknown Mutator in use: UTBots.UTBots
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All two are launch with ActorCLP they work fine with SmartDM105 as actor.
[ActorCLP.ActorCLP]
Mutators=MapVoteLA13vv.BDBMapVote,UTPostalBabes.Mu tPostalBabes,UTBots.UTBots,UTCmds.UTCmds
UTBots http://unrealtournament.99.free.fr/f...hp?f=51&t=2193
UTPostalBabes http://unrealtournament.99.free.fr/f...hp?f=51&t=1794
Code:
CustomGameConfig[8]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="zpigbCTF",Mutators="BatThwap.BatThwap,ZeroPingPlus103.ZP_ShockArena,zpShockArenaToComboGib.zpShockArenaToComboGib,ReduceBalls.ReduceBalls,KeepIt.Keep1,DoubleJumpUT.DoubleJumpUT,Flags3F.Flags3F,heineken2.heineken2,QFeedback_v22.QFeedback,SmartDM105.SmartDM,SmartDMScoreBoard105.SmartDMScoreBoard,RextendedCTFv2-2.RexCTF",Settings="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBalanceTeams=False,bBalanceTeams=False,MinPlayers=4")
Code:
CustomGameConfig[12]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="ZpDM",Mutators="ZeroPingPlus103.ZeroPing,BotPack.NoPowerUps,RextendedCTFv2-2.RexCTF,GCAnnouncer.GCAnnouncer,QFeedback_v22.QFeedback,heineken2.heineken2,SmartDM105.SmartDM,SmartDMScoreBoard105.SmartDMScoreBoard,HumiliationV2.HumiliationMutator",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False,MinPlayers=4")
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27th October, 2013, 12:29 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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I have try
*to remove
UTPostalBabes
UTBots
*restart the server without
SmartDMScoreBoard.ini
SmartDM.ini
*remove
SmartDMScoreBoard105.SmartDMScoreBoard to the commande line mapvotela
Same issue work fine as actor but partiel with mapvotela
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28th October, 2013, 04:19 PM
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Rampage
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Join Date: Sep 2002
Location: SA.gif
Posts: 99
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mmm I run it on my server with no problems, DM, CTF, any game you choose.
I never use it as a ServerActor, only Mutator.
You sure you have in the SmartDM.ini file:
Code:
[SmartDM105.SmartDM]
bEnabled=True
ScoreBoardType=SmartDMScoreBoard105.SmartDMScoreBoard
CountryFlagsPackage=CountryFlags2
.
.
unreal://152.111.192.238:7777
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