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  #1  
Unread 31st March, 2006, 04:30 PM
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Default UnrealAdmin crew invited @ Epic Games

The UnrealAdmin crew (well part of it anyway) has been invited by Epic Games to come over to their HQ for a UT2007 preview but also give feedback and discuss certain details about server administration and how to improve it even more.
Ofcourse here are going to try to push some of the good ideas people have submitted in our (everlasting?) poll.
We will leave for the USA this weekend and we'll be back a couple of days later. You can expect a detailed report of our visit when we return.

Update: April Fools
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Last edited by elmuerte : 2nd April, 2006 at 08:16 AM.
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  #2  
Unread 31st March, 2006, 05:22 PM
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Bring back some of that unreal drink . And hope you get round to discussing some good ideas as well as existing ut2004 problems that could be fixed in ut2007.
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Last edited by Azura : 31st March, 2006 at 05:25 PM.
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  #3  
Unread 31st March, 2006, 06:21 PM
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cool thats great!

seems like Epic are ready to listen.
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  #4  
Unread 31st March, 2006, 09:14 PM
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That's very cool. Stop by the middle of nowhere (Iowa) if you have the chance
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  #5  
Unread 31st March, 2006, 09:18 PM
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Have a fun trip. Push StrangeLove for UT2k7. i'm sure it'll be very fun. Push StrangeLove for UT2k7
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  #6  
Unread 31st March, 2006, 11:56 PM
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We can only hope for something that at least modestly resembles AC.
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  #7  
Unread 31st March, 2006, 11:59 PM
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Quote:
Originally Posted by Just_Me
We can only hope for something that at least modestly resembles AC.
It'd be cool if UT2k7 had some way of 'protecting' its memory space and having the program automatically crash or put up a warning if outside programs try to hook into its memory space, kind of like a built-in UTDC checker. That and AC type features would totally rock.
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  #8  
Unread 1st April, 2006, 12:18 AM
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Looking forward to hearing all about the trip! And do your best to see if they will let you grab a set of developer files/tools. Would love to get the Deathball rolling for 2007's debut.
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  #9  
Unread 1st April, 2006, 12:19 AM
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hummm looks at the date april 1st sat wonders
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  #10  
Unread 1st April, 2006, 02:11 AM
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Quote:
Originally Posted by sh0V3L
hummm looks at the date april 1st sat wonders
I surely hope not. Its not funny to mock with the possibility that Epic will listen to us admins.
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  #11  
Unread 1st April, 2006, 02:35 AM
BLTicklemonster BLTicklemonster is offline
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  #12  
Unread 1st April, 2006, 02:46 AM
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If it's not true, I think I'll cry.
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  #13  
Unread 1st April, 2006, 04:01 AM
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Dang I forgot about the entire time zone thing
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  #14  
Unread 1st April, 2006, 08:13 AM
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There seems to be something wrong with the front display date code showing the last posters date.

This was posted yesterday, not today.
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  #15  
Unread 1st April, 2006, 11:15 AM
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Quote:
Originally Posted by Azazel
There seems to be something wrong with the front display date code showing the last posters date.

This was posted yesterday, not today.
Meaning posted on march 31st?
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  #16  
Unread 1st April, 2006, 11:22 AM
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Yes
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  #17  
Unread 1st April, 2006, 12:48 PM
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Good Luck to those attending Hopefully they will take onboard at least the best of the points raised.
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  #18  
Unread 1st April, 2006, 01:01 PM
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You taking Shambler with by any chance Azazel?
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  #19  
Unread 1st April, 2006, 04:13 PM
Warped_Out Warped_Out is offline
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Be sure to "sell" them on the fact that UTAN + AntiTCC (or a new active security) could be bundled and managed by the Unreal Admin Team for a reasonal price in return for a reasonable license agreement.

Use your heads guys...........
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  #20  
Unread 1st April, 2006, 05:39 PM
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I wanna join the crew!
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