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  #1  
Unread 27th December, 2008, 05:06 AM
sxxxe83 sxxxe83 is offline
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Default UT99 Linux Server Start Script

Quote:
Originally Posted by back4more View Post
have modified the ServerStart.bat to reboot server due to crash

Code:
@cls
@echo =========================================
@echo A Small Amendment by BackForMore Oct 2008
@echo =========================================
@echo - Batchfile Name: ServerStart.bat
@echo - Copy to c:\UTServer {Folder}
@echo - Create folder ..\system\Logs\ServerLogs
@echo - Adjust Paths Accordingly c:..cd c:\..
@echo - After Crash , Server will Log / Restart
@echo =========================================
@echo Orignally posted by Baiter
@echo http://www.unrealadmin.org
@echo =========================================
c:
cd c:\UTServer\System
ucc.exe server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator={Mutator,List} -log=server.log ini=UnrealTournament.ini
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log c:\UTServer\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
c:
cd c:\UTServer
ServerStart.bat
Hi!

My first post ever. Been reading a lot the last year, trying to get a UT99 Windows Server working for me and my "school" friends last year. Worked great btw

Now I have an UT99 Linux Server which I based on the Baiter Edition. This is mainly for me and my "local" friends here in Norway. Hosting and running the server myself, with an old Compaq P3 1GHz, 512MB ram machine

The server is working great, with all features I have added.

Mapvote ini with these gametypes.
1. MonsterHunt
2. Instagib
3. Sniper
4. CTF

UTStats, with crontab jobs to copy logs from gamedir to web dir, and a cronjob to execute the, php import.php
Redirect for all files on local webserver.

Everything is working great. BUT, I cant get the ASU working for my server with Linux, so I used a script I found somewhere, its pretty simple but it does the job, and thats enough for me.

Code:
#!/bin/sh
while true
do
   ./ucc-bin server DM-TV-STORE.unr?Game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote port=7777 -ini=ut.ini log=server.log -nohomedir
    cp -f server.log crash.log
    echo "Restarting..."
done 
exit 0
Problem is the server logs like this guy in the quote above, that it overwrites itself each time, I would want to add %date% variables to the logs file name. But cant get this to work under linux, therefore I had to post this 1 post in hope that some Linux madman could help me out

Cheers,

sXe

Last edited by sxxxe83 : 8th March, 2009 at 03:42 PM.
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  #2  
Unread 27th December, 2008, 05:15 AM
2399Skillz 2399Skillz is offline
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Why can't you get ASU to work?
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  #3  
Unread 27th December, 2008, 05:44 AM
sxxxe83 sxxxe83 is offline
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Wont start, just got too many errors. So gave it up. May try again, with some help maybe I can get it to work. Will try and post errors in a bit..

Startup script working a bit better btw. Cant get time variables to work though but better

Code:
#!/bin/sh
today=`date +%Y-%m-%d`;
while true
do
cd System; ./ucc-bin server DM-TV-STORE.unr?Game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote port=7777 -ini=ut.ini log=../Logs/ServerLogs/server-$today.log -nohomedir;cd ..
	cp -f ../Logs/ServerLogs/server-$today.log ../Logs/ServerLogs/crash-$today.log
    echo "Restarting..."
done 
exit 0
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  #4  
Unread 27th December, 2008, 05:54 AM
sxxxe83 sxxxe83 is offline
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ASU install done no problems,
bash asu.sh configurations no problem.

Code:
sxe6:/usr/ut99# ./ucc.init start
Starting Unreal Tournament: Process is already running.  Not started.
sxe6:/usr/ut99# Stopping Unreal Tournament: ./ucc.init: line 172: kill: (24469) - No such process
ucc.init
Starting Unreal Tournament: bash: ./ucc: No such file or directory
ucc.init
The right user is also owner of the folder.
Code:
chown -R sxeadmin:sxeadmin /ut99
has been executed but it still wont work...
chmod 777 is also set on the entire folder (will change back as soon as I get this working)...

And trying to get that to work, I came over that small startup script above that is starting everytime

sXe

edit:

Using the ucc.init restart is just the same:
Code:
sxeadmin@sxe6:/usr/ut99$ ./ucc.init restart
Stopping Unreal Tournament: ./ucc.init: line 172: kill: (25443) - No such process
ucc.init
Starting Unreal Tournament: bash: ./ucc: No such file or directory
ucc.init
sxeadmin@sxe6:/usr/ut99$ Stopping Unreal Tournament: ./ucc.init: line 172: kill: (26277) - No such process
ucc.init
Starting Unreal Tournament: bash: ./ucc: No such file or directory
ucc.init
edit: 2
Using Debian Etch 4 as OS btw.

Code:
sxe6:/usr/ut99# uname -a
Linux sxe6 2.6.26-1-686 #1 SMP Sat Nov 8 19:00:26 UTC 2008 i686 GNU/Linux
edit: 3
The file: libSDL-1.2.so.0 is also in place in the /System folder.

Last edited by sxxxe83 : 27th December, 2008 at 07:16 AM.
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  #5  
Unread 27th December, 2008, 03:06 PM
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Azura Azura is offline
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Hmm, maybe a path needs to be set somewhere.
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  #6  
Unread 27th December, 2008, 03:53 PM
sxxxe83 sxxxe83 is offline
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Thanks for the tip.

Tried to change most of the variables to the full path, here and there. Still no-go.

Tried this also: http://www.unrealadmin.org/forums/ar...hp/t-9964.html

This guy got it working, but it did not help me....
Code:
Ok... my server works now..

ehm.. PooKer.. I know what your problem is..
It IS the multimesh...
delete the line "ServerPackages=MultiMesh" from your UnrealTournament.ini or server.ini
or install the UTBonusPack
that should help
The server is running the latest "UTPGPatch451LINUX" if that helps...

edit Tried to set the whole path and no variables here and got a bit further...
Code:
MYEXECMD="/usr/ut99/System/./ucc-bin server DM-TV-STORE.unr?Game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote port=7777 -ini=ut.ini log=../Logs/ServerLogs/server.log -nohomedir"
Output

Code:
sxeadmin@sxe6:/usr/ut99$ ./ucc.init start
Starting Unreal Tournament: /usr/ut99/System/./ucc-bin: error while loading shared libraries: Engine.so: cannot open shared object file: No such file or directory
ucc.init
sxeadmin@sxe6:/usr/ut99$ Stopping Unreal Tournament: ./ucc.init: line 172: kill: (18692) - No such process
ucc.init

Last edited by sxxxe83 : 27th December, 2008 at 04:12 PM.
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  #7  
Unread 27th December, 2008, 04:13 PM
sxxxe83 sxxxe83 is offline
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OH MY GOD!!

With this it did start...
Code:
MYEXECMD="cd System; ./ucc-bin server DM-TV-STORE.unr?Game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote port=7777 -ini=ut.ini log=../Logs/ServerLogs/server.log -nohomedir;cd .."
Here is my whole ucc.init
Code:
#!/bin/sh
#
# standard format startup script for unreal tournament
#
# (c) 1999-2002 [email protected]
# last modified 2002-04-24
######################################################

MYNAME=ucc.init

MYGAME=Botpack.DeathMatchPlus
MYMAP=DM-TV-STORE
MYUSERID=sxeadmin
MYDIR=/usr/ut99
MYIP=xx.xx.xx.xx
MYMODS=MapVoteLA13.BDBMapVote
MYINI=/usr/ut99/System/ut.ini
MYUSER=User.ini

MYLOGFILE="$MYDIR/Logs/$MYNAME.log"
MYLOCKFILE="$MYDIR/System/$MYNAME.lock"

# MAXLOGSIZE is the maximum size allowed (in kB) by the "check"
# procedure -- if "check" is called and the log size is greater than
# this value then "logrotate" will be invoked; suggested value: 1024
# set MAXLOGSIZE to 0 to disable logratate if you are having trouble
# -- you will still be able to call "logrotate" manually
MAXLOGSIZE=1024

# MAXLOGFILES is the number of backup log files that will be kept
# when "logrotate" is called; suggested value: 4
# warning: if this value is 0 then no backup log files will be kept
# and the current log will be overwritten if the logs are rotated.
MAXLOGFILES=4

# MONITORFREQ is the time (in seconds) between each call to "check"
# by the "infinity" loop; suggested value: 60
# warning: setting this too low can cause bad things to happen.
MONITORFREQ=60

# BROKENCPUTIME is the maximum %cpu usage that is allowed if this is
# exceeded in two successive checks (seperated by the amount of time
# determined by MONITORFREQ) then the server will be restarted.
# set to 0 to disable, must be below 100; suggested value: 99
# warning: setting this too low can cause the server to restart a lot
BROKENCPUTIME=99

# LOGSPAMCHECK is used to detect that the server is in a bad loop
# this can happen if the same message is output to the log over and over
# when this happens, we must restart the server -- valid values: 0 or 1
# set this to 0 if you do not want this check to happen
LOGSPAMCHECK=1

# NICELEVEL is used to attempt to run ucc at a higher priority than other tasks
# (this has no effect unless you exec this script as root)
# you must set the NICELEVEL to a negative value, which will tell the kernel
# that this process does not play "nice" with other processes and will demand
# more attention -- valid values 0 to -20
# suggested value: 0 or -10
# the "nice" command may not work in some shells, in this case set to 0
NICELEVEL=0

# CANSUID determines if the command uses "su" when executed by root
# or if it tries to chown/chmod the ucc-bin command before executing it.
# set CANSUID to zero if you have trouble -- valid values: 0 or 1
CANSUID=0

######################################################
#
# no user servicable parts beyond this point.
#
# if you find that you need to change anything below here,
# please contact me because i would like to ensure that this
# is no longer necessary (for any reason)
#
# send feedback to [email protected]
# thank-you
#
######################################################

WriteToLog ()
{
    TIME=$(date +"%Y-%m-%d %H:%M:%S")
    $SUID "echo \"[$TIME] $MYNAME: $1\" >> $MYLOGFILE"
}

if [ ! -d "$MYDIR/System" ]; then
   echo "ERROR: Can not find System directory in $MYDIR"
   exit -2
fi

if [ ! -d "$MYDIR/Logs" ]; then
   echo "ERROR: Can not find Logs directory in $MYDIR"
   exit -2
fi

ulimit -c 0

if [ -z "$MYMODS" ]; then
   TMP="$MYMAP""\?game=$MYGAME"
else
   TMP="$MYMAP""\?game=$MYGAME""\?mutator=$MYMODS"
fi
if [ -n "$MYIP" ]; then
   TMP="$TMP multihome=$MYIP"
fi
if [ -n "$MYUSER" ]; then
   TMP="$TMP userini=$MYUSER"
fi
if [ -n "$MYINI" ]; then
   TMP="$TMP ini=$MYINI"
fi
MYEXECMD="cd System; ./ucc-bin server DM-TV-STORE.unr?Game=botpack.deathmatchplus?mutator=MapVoteLA13.BDBMapVote port=7777 -ini=ut.ini log=../Logs/ServerLogs/server.log -nohomedir;cd .."
OUTLOG="$MYLOGFILE"

SUID="bash -c"
if [ `whoami` = "root" ]; then
   ATTEMPTNICE=
   if [ $NICELEVEL -ne 0 ]; then
      ATTEMPTNICE="nice -n $NICELEVEL"
   fi

   if [ "$CANSUID" = "1" ]; then
      SUID="$ATTEMPTNICE su $MYUSERID -c"
   else
      SUID="$ATTEMPTNICE $SUID"
      chown $MYUSERID $MYDIR/System/ucc-bin
      chmod u+s $MYDIR/System/ucc-bin
   fi
fi

case "$1" in
   start)
      $0 soft-start
      $0 infinity &
      ;;
   stop)
      if [ -f "$MYLOCKFILE.8" ]; then
         # break infinity simply by removing the lock file
         rm -f $MYLOCKFILE.8
      fi

      $0 soft-stop
      ;;
   restart)
      $0 stop
      $0 start
      ;;
   soft-start)
      echo -n "Starting Unreal Tournament: "
      if [ -f $MYLOCKFILE ]; then
         echo "Process is already running.  Not started."
      else
         $0 logrotate >/dev/null
         cd $MYDIR
         WriteToLog "soft-start"
         # the log file must be written with append (">>") or the logrotate
         # will not work.  also, we must echo the PID to the lock file on the
         # same command line so that we do not create permission problems
         # with the lock file if logged in as root
         $SUID "$MYEXECMD >> $OUTLOG & echo \$! > $MYLOCKFILE"
         echo "$MYNAME"
      fi
      ;;
   soft-stop)
      echo -n "Stopping Unreal Tournament: "
      if [ ! -f $MYLOCKFILE ]; then
         echo "not found"
         exit -4
      fi
      WriteToLog "soft-stop"
      kill -TERM $(cat $MYLOCKFILE)
      rm -f "$MYLOCKFILE"
      echo "$MYNAME"
      ;;
   soft-restart)
      if [ -f $MYLOCKFILE ]; then
         $0 soft-stop
      fi
      $0 soft-start
      ;;
   infinity)
      # "infinity" -- this command is used to start an
      # infinite loop to ensure that server is always up without use of cron

      $SUID "echo $$ > $MYLOCKFILE.8"

      # note, overwriting the infinity (.8) lock file will kill any previous
      # infinity # process because the pid will no longer match -- this is a
      # good thing and saves us from trying to seek out old processes to kill
      # them.

      # further note, running "check" will also ensure that we kill any
      # previous pids (of the non-infinity type) before restarting the server
      # .. this means that any server process that may still be running
      # (with a valid lock file) will be killed before restarting the server.

      while [ -f $MYLOCKFILE.8 -a "$$" = "$(cat $MYLOCKFILE.8 2>/dev/null)" ]; do
         $0 check
         sleep $MONITORFREQ
      done
      ;;
   check)
      # check if process is alive
      PROC=$(cat $MYLOCKFILE 2>/dev/null)
      if [ -z "$(ps -p $PROC 2>/dev/null | grep ucc)" ]; then
         WriteToLog "restarting because pid died"
         $0 soft-restart
         exit 1
      fi

      # check if overworking the cpu (condition is usually unrecoverable)
      if [ $BROKENCPUTIME -gt 0 ]; then
         # need the zero in front in case the command substitution returns a null
         CPUTIME=0$(ps auxw | sed -n -e "s/^$MYUSERID\ *$PROC\ *\([0-9]*\).*$/\1/"p)
         if [ $CPUTIME -ge $BROKENCPUTIME ]; then
            WriteToLog "cpu time is over $BROKENCPUTIME at $CPUTIME"
            WriteToLog "Pausing for 60 seconds to see if it is still evil..."
            sleep 60
            CPUTIME=0$(ps auxw | sed -n -e "s/^$MYUSERID\ *$PROC\ *\([0-9]*\).*$/\1/"p)
            WriteToLog "cpu time = $CPUTIME"
            if [ $CPUTIME -ge $BROKENCPUTIME ]; then
               $0 soft-restart
               exit 1
            fi
         fi
      fi

      # check if logrotate is necessary
      if [ $MAXLOGSIZE -gt 0 ]; then
         # need the zero in front in case the command substitution returns a null
         LOGSIZE=0$(ls -sk $MYLOGFILE | sed -n 's/^\([0-9]*\).*$/\1/p')
         if [ $LOGSIZE -gt $MAXLOGSIZE ]; then
            if [ $LOGSPAMCHECK = "1" -a $LOGSIZE -gt $(($MAXLOGSIZE + 1024)) ]; then
               # error -- logs are waaay too big (1MB over MAXLOGSIZE)
               # something must be wrong -- this may happen if stuck in an
               # endless loop -- must restart server
               WriteToLog "restarting because log file is more than 1MB over MAXLOGSIZE"
               $0 soft-restart
            else
               $0 logrotate
            fi
         fi
      fi
      ;;
   logrotate)
      if [ -s "$MYLOGFILE" ]; then
         if [ $MAXLOGFILES -gt 0 ]; then
            WriteToLog "Rotating logs..."
            COUNT=$MAXLOGFILES
            NEXTLOG="$MYLOGFILE.$COUNT"
            COUNT=$(($COUNT - 1))
            PREVLOG="$MYLOGFILE.$COUNT"
            while [ $COUNT -gt 0 ]; do
               if [ -f "$PREVLOG" ]; then
                  $SUID "mv $PREVLOG $NEXTLOG"
               fi
               NEXTLOG=$PREVLOG
               COUNT=$(($COUNT - 1))
               PREVLOG="$MYLOGFILE.$COUNT"
            done
            $SUID "cp $MYLOGFILE $NEXTLOG"
         else
            WriteToLog "Rotating logs... -- MAXLOGFILES is not set -- log file not saved!!"
         fi
         $SUID "cat /dev/null > $MYLOGFILE"
      else
         WriteToLog "Rotating logs... -- MYLOGFILE is empty -- not rotating!"
      fi
      ;;
   *)
      echo "Usage: $0 {start|stop|restart|check|logrotate}"
      exit -1
esac

exit 0
Thats it, all working. Thanks

sXe

Last edited by sxxxe83 : 27th December, 2008 at 04:16 PM.
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  #8  
Unread 27th December, 2008, 05:20 PM
Azura's Avatar
Azura Azura is offline
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Maybe ucc-bin doesn't interpret paths properly. Nice to hear you got the server going.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #9  
Unread 27th December, 2008, 10:44 PM
2399Skillz 2399Skillz is offline
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I use ASU on all my servers, its a very nice utility. Though I am not sure on why you are getting those errors, unless it's not installed properly and/or your user account is jailed or possibly there are some permissions setup incorrectly.
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  #10  
Unread 28th December, 2008, 04:22 AM
sxxxe83 sxxxe83 is offline
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Quote:
Originally Posted by 2399Skillz View Post
I use ASU on all my servers, its a very nice utility. Though I am not sure on why you are getting those errors, unless it's not installed properly and/or your user account is jailed or possibly there are some permissions setup incorrectly.
Did a fresh install of Ubuntu Server 8.10, on a different machine P4 3GHz, 1GB RAM (was a bit too weak the other one). Followed the directions for installing configuring ASU 0.6, I am 100% sure about the userid rights, and what he can and cant do. I got the same error.

Was testing some now.

This is the original MYEXECMD created by the "bash asu.sh" thingy.

Code:
MYEXECMD="./ucc server $TMP --nohomedir log=/dev/null"
OUTLOG="$MYLOGFILE"
I thought it was "ucc-bin" that started it all..!?!

That aint working for me. First of all, I have to have the "--nohomedir" at the very end, not in the middle or something.

This its working for me: It will not start without the "cd System;" AND "-nohomedir;cd.." at the end. And "ucc-bin".
Code:
MYEXECMD="cd System; ./ucc-bin server $TMP log=/dev/null -nohomedir;cd.."
OUTLOG="$MYLOGFILE"
sXe

Last edited by sxxxe83 : 28th December, 2008 at 04:44 AM.
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  #11  
Unread 9th February, 2009, 01:16 PM
2399Skillz 2399Skillz is offline
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I know this is a very late reply, but I just stumbled upon it again.

Do you have a ucc file in the root directory of the server install? Should be a ucc file in the same directory as the ucc.init file.
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  #12  
Unread 10th February, 2009, 08:31 AM
spatieman spatieman is offline
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as fas i know, the ucc, should be in the UT directory..
never in a root / directory...
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  #13  
Unread 10th February, 2009, 09:26 AM
2399Skillz 2399Skillz is offline
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Quote:
Originally Posted by spatieman View Post
as fas i know, the ucc, should be in the UT directory..
never in a root / directory...
I suggest you go download the linux server package and look for yourself.

http://ut-files.com/index.php?dir=En...er436final.zip

The ucc file is in the root directory of the UT server; IE: the directory where the ucc.init file from the asu script resides, the system, music, sounds, textures, maps, help and web directories all reside in there as well as other files/directories.

The reason why I ask this is because the problem he is having would be in line with that file being missing, since he had to change the line from

MYEXECMD="./ucc server $TMP --nohomedir log=/dev/null"

to

MYEXECMD="cd System; ./ucc-bin server $TMP log=/dev/null -nohomedir;cd.."
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Last edited by 2399Skillz : 10th February, 2009 at 09:30 AM.
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  #14  
Unread 2nd March, 2009, 05:57 PM
sxxxe83 sxxxe83 is offline
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Quote:
Originally Posted by 2399Skillz View Post
I know this is a very late reply, but I just stumbled upon it again.

Do you have a ucc file in the root directory of the server install? Should be a ucc file in the same directory as the ucc.init file.
No there is no "ucc" file. Does that come with the .... Never mind, checked the http://ut-files.com/index.php?dir=En...er436final.zip and placed the "ucc" file where it belongs. So that was missing all the time

But it worked great by linking to the "ucc-bin" file though, but now it is as it was intended

sXe
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  #15  
Unread 10th April, 2013, 08:55 PM
Shimano Shimano is offline
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Hey guys i have this problem with UT99 Server. Trying to configure a game server on a hp ml350 g5 server with dual xeon i just got at home. I did all the steps and tried everything but i just hang up on this and i don't know what to do please help me !

Quote:
Failed to load 'BP1Handler5v': Can't find file for package 'Multimesh'

History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
bash: cd..: command not found
ucc.init
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  #16  
Unread 10th April, 2013, 10:54 PM
SoNY_scarface SoNY_scarface is offline
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Looks like you are missing bphandler. Are you using pure?
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  #17  
Unread 10th April, 2013, 11:24 PM
medor medor is offline
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you ned this file BP1Handler7G.u
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  #18  
Unread 11th April, 2013, 05:27 PM
Shimano Shimano is offline
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Thanks for the help guys !

ACE and UTPure are now working so is UT99 Server but i have a problem with MapVoteLA, i've copied the mutator exactly from a UT Windows server were it worked fine, in Linux when i change the map it loads the same map and i get kicked from the server, can anoybody help me fix MapVoteLA ?

Last edited by Shimano : 11th April, 2013 at 09:30 PM.
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  #19  
Unread 11th April, 2013, 10:41 PM
SoNY_scarface SoNY_scarface is offline
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Have you tried refreshing the mapvote first?
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  #20  
Unread 11th April, 2013, 11:20 PM
medor medor is offline
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CTF-Face ?
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