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Go Back   The Unreal Admins Page > Forums > Hosted Forums > AnthraXs Corner > General Chat

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  #1  
Unread 6th January, 2007, 05:07 AM
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Default [Release] Demo Manager v3.2

** ORIGINAL POST UPDATED

Well, since I haven't made a release thread for this yet, here it is:

Quote:
=== Demo Manager v3.2 beta

Description:
This mod is a slightly modified version of UsAaR33's Demo Manager v3.0. I wrote it because certain demos
crashed because of UTDC while others didn't really look right because of changes in the latest versions
of UTPure.

While I was fixing the UTDC and UTPure issues, I've changed/fixed some small things that UsAaR33 might
have missed.

Changes:
v3.2 beta - build 2007/01/27:
* [FIXED] : The camera would sometimes start shaking for no reason (eg: while ducking)

v3.2 beta - build 2007/01/05:
* [FIXED] : Weaponshow in demos recorded on UTPure7G servers
* [FIXED] : Some issues with the viewrotation calculation. As a result of this fix,
the screen will no longer "roll" while watching someone ineyes in a 3rd person
demo (someone other than the demorecorder ofcourse...)
* [ADDED] : Some minor tweaks to the demoplaybackspec code

v3.2 beta:
* [CHANGED] : Moved the illegal actor destroying routine to the native side (dll)
* [FIXED] : UTDC crashes in serverside demos

v3.1:
* [ADDED] : Option to destroy illegal actors (such as the UTDC native check that crashes demos, see (*) for details)
* [FIXED] : Fixed Scoreboard and HUD problems in 3rd person demos (Pure7G related)
* [FIXED] : Fixed Camera cycling problems in 3rd person demos (Pure7G related)
* [CHANGED] : Cleaned up big parts of the code

Known issues:
* Some messages are displayed twice (broadcasted messages etc)
* Flag might be hidden in CTF games (Pure7G related)
* Some weapon projectiles/effects aren't spawned from the right location (PBolts, Shockbeams)
* ...
** Edit:
v3.2 with smartctf 4d fix: http://utgl.unrealadmin.org/udemo/ud...rtCTF4Dfix.rar
Attached Files
File Type: zip udemo32.zip (137.8 KB, 2343 views)

Last edited by AnthraX : 21st May, 2009 at 08:32 AM.
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  #2  
Unread 7th January, 2007, 01:43 AM
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I posted this on polish ut forums and it seems that one person has screwed up his UT because of this, . and one guy says that the anticheat is kicking him because of this ... let's wait for some more reports.
/ just being curious, and I know that unreal linux compiling sux, and I also know that it's possible now, would it be possible to make a udemo.so ? If so, and if you have time and energy to compile it, I could find time to test it out. /
Cheers.
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Last edited by Rush : 7th January, 2007 at 01:47 AM.
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  #3  
Unread 6th January, 2007, 08:25 PM
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Quote:
Originally Posted by Rush View Post
/ just being curious, and I know that unreal linux compiling sux, and I also know that it's possible now, would it be possible to make a udemo.so ? If so, and if you have time and energy to compile it, I could find time to test it out. /
Cheers.
The original demo manager dll wasn't really written with linux-compatibility in mind. There's also a lot of stuff in it that compiles fine with VC++ but gcc doesn't like it that much. It's not impossible to port demomanager to linux but some parts (eg the UZHandler) will need a complete rewrite first
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  #4  
Unread 6th January, 2007, 10:13 PM
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Quote:
Originally Posted by AnthraX View Post
The original demo manager dll wasn't really written with linux-compatibility in mind. There's also a lot of stuff in it that compiles fine with VC++ but gcc doesn't like it that much. It's not impossible to port demomanager to linux but some parts (eg the UZHandler) will need a complete rewrite first
I see. Thanks for clearing that thing up.
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  #5  
Unread 11th January, 2007, 03:27 PM
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Yeah portability is a nice idea until it comes to system specific libraries :p . Anyway, nice to see you polished this release off. N1 .
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  #6  
Unread 14th January, 2007, 07:30 PM
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I think I've found something that could be tweaked in the next update (maybe I could do it ?). The pulse gun is shifted downwards whenever it's firing primary. I'll have a look at the standard classes to see how this works.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 14th January, 2007 at 07:42 PM.
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  #7  
Unread 23rd January, 2007, 10:17 AM
christina{H} christina{H} is offline
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hey installed demo manager and everything worked fine for awile. i noticed after a bit that on one servers the demos would sorta skip. it would jump from second to second while it played. it would start out fine then when the map started it would start skipping. then today it started doing it for another server. this is makin me angry, i dont think its demo manager but maybe im not disabling the right cheat protection while playing demos maybe someone could list everything that i could put in the demo.ini to make this stop happening
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  #8  
Unread 26th January, 2007, 09:11 PM
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fixed the "skipping"-problem. Original post updated
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  #9  
Unread 27th January, 2007, 01:27 AM
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Any reason why it changes my name to player1 and also changes my skin to a default?
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  #10  
Unread 27th January, 2007, 07:50 AM
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Is this systematic or not ? That sometimes happens with the original demo manager. I think you get this when you view a demo and then go online.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #11  
Unread 30th January, 2007, 09:02 AM
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It is now working. I did not do anything to fix it.... weird.
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  #12  
Unread 31st January, 2007, 07:08 PM
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A big thank you to Anthrax. Thanks to these modifications and the obstacles they've lifted, one movie project will be continuing. Here is a preview shot :

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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #13  
Unread 5th February, 2007, 10:24 PM
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I need some help. Everytime I try to play a demo from a specific player and a serverside one from our server, the demo just freezes if played in first person.
It just shows the first frame, then after one second shows another frame and freezes again. And so on.
Any thoughts? :s Maybe some incompatible files, GOTY/non-GOTY or so.
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  #14  
Unread 6th February, 2007, 06:23 AM
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Can you check the cpu usage ? Also, is there anything odd in the log ?
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 6th February, 2007, 08:28 AM
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I'll post anything with "Warning" in the UnrealTournament.log:

Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
(...)
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02B3) Accessed None
ScriptWarning: bbTFemale1 CTF-SprintaCB3.bbTFemale0 (Function Botpack.TournamentPlayer.SetMultiSkin:02BB) Attempt to assigned variable through None
(...)
ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
(...)
Log: Undeleted ACReplicationInfo CTF-SprintaCB3.ACReplicationInfo0
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck0
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck1
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck2
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck3
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck4
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck5
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck6
(...)
ScriptWarning: PureCTFHUD CTF-SprintaCB3.PureCTFHUD2 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
(...)
Warning: Can't find file 'UTDCv18.dc' for import
(...)
ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon. :0017) Accessed None
ScriptWarning: UTDCCheck CTF-SprintaCB3.UTDCCheck7 (Function UTDCv18.UTDCCommon. :001F) Accessed None
ScriptLog: [UTDC Error] No Console
Log: Undeleted UTDCCheck CTF-SprintaCB3.UTDCCheck7
Log: Undeleted UTDCNCheck CTF-SprintaCB3.UTDCNCheck0
ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle1 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick'
ScriptWarning: zp_SuperShockRifle CTF-SprintaCB3.zp_SuperShockRifle4 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: Sequence 'Down' not found in Mesh 'ASMD2pick'
(...)
Warning: Failed to load 'Texture FCommandoSkins.1': Failed to find object 'Texture FCommandoSkins.1'
ScriptLog: Failed to load FCommandoSkins.1 so load FCommandoSkins.cmdo1
Warning: Failed to load 'Texture FCommandoSkins.4': Failed to find object 'Texture FCommandoSkins.4'
ScriptLog: Failed to load FCommandoSkins.4 so load FCommandoSkins.cmdo4
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  #16  
Unread 9th February, 2007, 10:46 AM
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Thanks. There's not much I can tell straight away except I get some similar accessed nones and missing weapons/meshes sometimes.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 9th February, 2007 at 10:50 AM.
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  #17  
Unread 9th February, 2007, 10:47 AM
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Btw, I'm currently experiencing freezes online while autorecording. This will cause my character to get stuck, whether it's on the ground or in the middle of a jump/fall. Other players will see this as sliding probably.

I don't know if this is related to this version of demo manager and will test previous versions to see if there's a difference.

Edit: Seems my system has become slightly unstable with overclocking. It's downclocked a bit now and should work.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 10th February, 2007 at 08:45 AM.
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  #18  
Unread 12th February, 2007, 01:10 PM
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Is there a way to pause/rewind or maybe go to a certain time while replaying a dem?
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  #19  
Unread 12th February, 2007, 01:18 PM
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Yes. Some of this was already possible in demo manager 3.0 beta :
- To pause, simply enter pause in the console (or hit pause if it has the original bind).
- To go to a certain curtime, the command seekto can be used. You can obtain the curtime by entering "curtime" in the console. Seekto can be buggy though and sometimes stalls UT. There is more reliable alternative command in movie demo manager. I think it uses game time though so its less precise.
- I'm not sure but I think it's impossible to rewind demos due to the way UT handles game sessions.

These and other commands should be detailed in the readme.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #20  
Unread 12th February, 2007, 01:38 PM
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Quote:
Originally Posted by Azura View Post
- I'm not sure but I think it's impossible to rewind demos due to the way UT handles game sessions.
rewinding can be done using "seekto"
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