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13th August, 2006, 01:15 PM
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Killing Spree
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Join Date: Jan 2005
Posts: 15
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No that's not what I mean at all. I'm saying that hidden admin doesn't work UNTIL i've become a server admin. As in - I use the normal login and nothing happens, I use help command nothing happens. Then I log in as SA and suddenly those commands respond.
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13th August, 2006, 05:40 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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I think that pass is case sensitive. That may be the case.
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13th August, 2006, 05:49 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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No known problem, only issued if the configuration or password cannot be found.
Things you might check:
- Using HiddenAdmin.ini
- Password must have a length > 0 (otherwise, no login is possible)
- No whitespace characters in password (e.g CR/CRLF at the end)
- Case sensitivity
Last edited by iDeFiX : 13th August, 2006 at 05:51 PM.
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14th August, 2006, 05:20 PM
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Killing Spree
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Join Date: Jan 2005
Posts: 15
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We're using the other version of HA where details are stored in the UT.ini instead of its own ini. The config is exactly how it should and the passwords have been simple and in lower case. Still no luck.
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14th August, 2006, 06:39 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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HiddenAdmin v0.4 are the only 'official' released versions.
Both use HiddenAdmin.ini, dispite the readme in v0.4. v0.4_r2 is the same version as v0.4, but with updated readme.txt.
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14th August, 2006, 09:58 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Quote:
Originally Posted by Dussander
We're using the other version of HA where details are stored in the UT.ini instead of its own ini.
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|o| that's probably the problem then unless someone made a customized one that could do that
In fact I'd almost promise you that's the issue.
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15th August, 2006, 12:03 AM
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Killing Spree
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Join Date: Jan 2005
Posts: 15
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The readme says 'Add the following section (basic example of items to skip included) to the unrealtournament.ini' so I wouldn't have known either way.
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15th August, 2006, 04:31 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Again:
Quote:
Both use HiddenAdmin.ini, dispite the readme in v0.4.
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Last edited by iDeFiX : 15th August, 2006 at 04:35 PM.
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20th October, 2006, 04:47 AM
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Forum Newcomer
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Join Date: Jun 2003
Location: USA.gif
Posts: 5
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HA Awesome!
HiddenAdmin has proven to be a key component for administering our UT servers. It has on countless occasions allowed us to catch cheaters and remove disruptive players from our server community.
Thank you iDeFiX!
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20th October, 2006, 09:29 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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nice to read
btw, a new version is about to be released (currently beta test).
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20th October, 2006, 10:06 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by iDeFiX
nice to read
btw, a new version is about to be released (currently beta test).
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OooOOOooOOO
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20th October, 2006, 10:58 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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I think this mod should have a logo or text line that shows that it is installed on the server. You would still be able to perform things without people seeing you do it, the only difference would be that people know that it is there.
The way it works now, it is just too open to abuse.
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20th October, 2006, 11:12 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Changelog
---------
Version 0.5, October 2006
+ Administration profiles
+ Tournament detection (League friendly)
+ New commands: STATUS, RESET, RESPAWN, MUTE, BANGAME, SHOT, COMMAND
+ Changed commands: PAUSE, TEAMSAY
+ Optional consolemessage at kick and ban
+ View AnthChecker GUIDs
+ Uses system ini
o Fixed teamsay monitoring bug
- Removed client inspection package (HAClient)
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All players are able to do the STATUS command and checking if the mutator is active and if it is enabled.
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20th October, 2006, 11:21 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by iDeFiX
All players are able to do the STATUS command and checking if the mutator is active and if it is enabled.
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Great.
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5th November, 2006, 05:00 AM
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Holy Shit!!
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Join Date: Jan 2006
Location: USA
Posts: 506
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Quote:
Originally Posted by PizzaMan
I think this mod should have a logo or text line that shows that it is installed on the server. You would still be able to perform things without people seeing you do it, the only difference would be that people know that it is there.
The way it works now, it is just too open to abuse.
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Doesn't it show in the UT Browser? Where the info. about what mutators are running on the server?
A|ice
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5th November, 2006, 03:28 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Many servers don't report this information. Besides, that is easily overlooked.
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28th November, 2006, 12:57 AM
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Rampage
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Join Date: Nov 2006
Posts: 75
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bump
Whats the latest version, and where do I get it??
Last edited by =/\F=VENOM : 28th November, 2006 at 01:00 AM.
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28th November, 2006, 02:03 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by =/\F=VENOM
Whats the latest version, and where do I get it??
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my site usually has all the latest version of UT Mods...
www.ut-files.com
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1st March, 2010, 03:41 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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6 years later , I was wondering where the download is for this tool?
cheers
*edit*
Nm , found it - ironically enough in Baiters Sig Above.
Code:
http://www.ut-files.com/index.php?dir=Admin/HiddenAdmin/
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