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  #1  
Unread 5th August, 2004, 05:08 PM
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ProfessorQ ProfessorQ is offline
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Default QValidate V111 released

Okay, here we go then. I've released QValidate V111. This is mainly a test release to see if the Linux part is going to work for everyone. It has already been tested on 3 different linux distributions, and it seemed to work nicely.

If you have problems, don't hesitate to post in my support forums.
I'll be going on holiday for 3 weeks now, after that I'll go further and solve the bugs you find (if possible of course ).

The download can be found here
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  #2  
Unread 5th August, 2004, 05:23 PM
h3x h3x is offline
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sux
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  #3  
Unread 5th August, 2004, 09:14 PM
jamaica jamaica is offline
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Thumbs down

Quote:
Originally Posted by h3x
sux
hellius would say the same xD
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  #4  
Unread 5th August, 2004, 10:09 PM
protocol protocol is offline
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I just tested this on our server with the hook running. I was given a message that I would be kicked from the server in 5 seconds etc.. but no information about why I was being kicked was sent to any other players in the game.

This means that it just appears to others that I have left the game, rather than being kicked by Qval. If I was using the hook for real, I could just then turn it off and come back to the game and claim that I just lagged out.... happens often enough with UT - no one would suspect a thing.

Why don't you make it spam in the console that someone has been caught with the hook or something? The software is very nice, the prevention is great - but we wanna catch people who bot too, not just stop them from doing it.

Other than that minor thing, you've done a great job

Good job prof Q, and Xfire
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  #5  
Unread 5th August, 2004, 10:13 PM
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Quote:
Originally Posted by jamaica
hellius would say the same xD
His name should be a sufficient clue. Just swap a vowel around with another .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #6  
Unread 5th August, 2004, 05:43 PM
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Finally ! I'll probably be installing this tonight. Will make comments later after I test it with a few hacks.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #7  
Unread 5th August, 2004, 06:16 PM
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nice one ProfQ
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  #8  
Unread 5th August, 2004, 06:17 PM
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n1 Q
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  #9  
Unread 5th August, 2004, 06:24 PM
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I've just finished installing it on our server and it seems to work fine despite the exotic paths in the server ini :p . I'm about to install the client version to give it a spin.

Edit : Everything works fine as long as you avoid having a copy of QValidate111.u in both your client cache and system directory. Nice going ProfessorQ and Xfire \o/ !
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Fearless : 5th August, 2004 at 06:41 PM.
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  #10  
Unread 5th August, 2004, 07:13 PM
digz digz is offline
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i cant get it to log in the QVLogs folder , and some others are having same prob.
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  #11  
Unread 5th August, 2004, 07:19 PM
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Yep, same here. I was wondering if you have to create the folder or not. I guess I'll settle for logging to the ini until someone can get around to explaining how it works.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #12  
Unread 5th August, 2004, 07:36 PM
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XFire told me that the remote logging function for linux doesn't work yet, so don't worry about that
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  #13  
Unread 5th August, 2004, 08:24 PM
Xfire Xfire is offline
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Well it's not that it doesn't work under linux..
The separated logfiles functionality was disabled by profq in a previous version already because it caused some problems..
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  #14  
Unread 5th August, 2004, 08:39 PM
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Oh ok, now you mention it, I did read something like that. It isn't a problem if you have a good text search tool anyway .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 5th August, 2004, 10:13 PM
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There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #16  
Unread 5th August, 2004, 10:21 PM
protocol protocol is offline
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Quote:
Originally Posted by Fearless
There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.
I did notice qval log the cheat in the server's log file, but I still think that having it say in the console that someone has been removed from the server for cheating would be a good idea.

Qval doesn't keep quiet to catch a cheater. You have to download the files etc... then visit the server. Qval catches you, it's not like it's keeping quiet so that it can catch you.
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  #17  
Unread 5th August, 2004, 10:50 PM
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Well, if you think this would be useful then why not suggest it as an additionnal feature ? Personally, I'd be happier banning a cheater on retroactive basis and let players enjoy their game instead of them cursing or scoffing at someone that's been found cheating.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #18  
Unread 5th August, 2004, 11:13 PM
{ROW}Mase {ROW}Mase is offline
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this is how anti cheat should work...

Let the admin do their job. In my community, a person caught on the logs is posted public and well that persons UT career are over.

works well....

And I also like it, unlike CSHP where it will broadcast a cheater. And sometiems the person wasn't cheating. Nothing like broadcasting a non cheater.


Mase
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  #19  
Unread 5th August, 2004, 11:19 PM
jamaica jamaica is offline
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Thumbs down advert? hell no !

that's one of the major problems with false positives. remember kostaki?
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  #20  
Unread 6th August, 2004, 03:39 AM
SOCAMX SOCAMX is offline
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Are you atleast working on a Mac-compatable version...? I'll get p.o.ed if everyone starts using this then can't join any servers...
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