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30th May, 2014, 07:32 PM
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Rampage
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Join Date: Oct 2005
Posts: 71
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beter ipdrv ???
is there a better ipdrv package?
the default one is lagging everyone...
thnxs...
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30th May, 2014, 09:15 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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31st May, 2014, 05:30 AM
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Rampage
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Join Date: Oct 2005
Posts: 71
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windows xD
this is the windows section ooh, my site master...
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31st May, 2014, 04:30 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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3rd June, 2014, 08:43 AM
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Rampage
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Join Date: Oct 2005
Posts: 71
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Thnxs!!
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19th March, 2015, 03:42 PM
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Killing Spree
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Join Date: May 2012
Location: Sweden
Posts: 30
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Is this for the client only since it is for version 436? Or dos it work on 440-451 ?
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19th March, 2015, 08:40 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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436 server side
Quote:
DOS Exploit Fix
UT General :: Jul-17-03
If you find your server being used for a DOS type attack, you need to upgrade to 451 (or find an old copy of 440). You can tell by looking in your server log and seeing a lot of conn open/close messages very close together (while the server is empty). To fix this, upgrade and do the following:
Ensure that under your [Engine.GameEngine] section it reads:
[Engine.GameEngine]
ServerActors=IpServer.UdpServerQuery
***Please note if you are using any other IPServer you will need to remove that line from your server's .ini file and replace lines like below with the line above:
UT Pure IP Server Update: ServerActors=PureIpServer.PureUdpServerQuery
BDB's IP Server Update: ServerActors=IpServer2.UdpServerQuery2
In addition, you need to verify the following lines are also in your server.ini file:
[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False
You can change the max number of conn per min to be even lower then 5 if you so wish. By turning on/off logging this will enable you to reduce the impact on your log files as well.
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20th March, 2015, 05:00 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Last edited by Chamberly : 20th March, 2015 at 05:02 AM.
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