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  #1  
Unread 21st September, 2010, 01:34 PM
[rev]rato.skt's Avatar
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Default Help with mutator or script!

Some scripter it could help? i need of mutotar or tutorial one basic ,
I wanted to change the texture of the weapons of belt armor heltpack boots and others…
somebody aid making the tutorial basic or same mutator with tips
they can help me with uscript?
basically I do not know nothing nor oque is one variable L O L O L O L O L
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  #2  
Unread 21st September, 2010, 02:01 PM
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EXEMPLE:
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  #3  
Unread 21st September, 2010, 10:43 PM
CPanoplyd CPanoplyd is offline
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See the code snippet below. I think this is the easiest way with a mutator to reskin stuff.

Code:
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{

	if ( Other.IsA('tournamentpickup') )
	{
		//Boots, Armor, Thighpads REPLACEMENT
		if ( Other.IsA('Armor2') )
		{
			if ( bArmor )
				return false;
			else
			{
				Other.MultiSkins[1] = texture(DynamicLoadObject(AIM.ArmorTexture ,class'Texture',false));
				return true;
			}
		}
		if ( Other.IsA('ThighPads') )
		{
			if ( bThighpads )
				return false;
			else
			{
				Other.MultiSkins[1] = texture(DynamicLoadObject(AIM.ThighPadsTexture ,class'Texture',false));
				Other.MultiSkins[2] = texture(DynamicLoadObject(AIM.ThighPadsTexture ,class'Texture',false));
				return true;
			}
		}
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  #4  
Unread 22nd September, 2010, 05:24 AM
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Thanks man this is very hard!

How would be the .int can teach?

Last edited by [rev]rato.skt : 22nd September, 2010 at 03:56 PM.
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  #5  
Unread 23rd September, 2010, 12:40 AM
CPanoplyd CPanoplyd is offline
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http://chimeric.beyondunreal.com/tutorials/tut29.php
http://wiki.beyondunreal.com/

Basically what you'll need to know is:
1. what textures you need to replace.
2. what textures you are going to use.
3. how to use the #import line with the file type, size, color depth, etc to use.
4. how to compile a package, I used UMake a long time ago.
5. finish up the CheckReplacement portion.
6. finally lots of testing.

As far as the INT lines, it's just the same as other mutators, just change the name to you name i.e., mypackage.class or say your mutator is called RECOLOR and your mutator class is Weapons. INT would have RECOLOR.Weapons. Then you just put in the friendly name.

It's been at least 2 years since I've worked in UScript so......anyone else please help out.
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  #6  
Unread 23rd September, 2010, 03:24 PM
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^_^ Thats a damn good start point Cpanoplyd I'm impressed already

thanks
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  #7  
Unread 23rd September, 2010, 08:07 PM
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Quote:
Originally Posted by back4more View Post
^_^ Thats a damn good start point Cpanoplyd I'm impressed already

thanks
Can create this mutator?

and others so change other textures too?

I do not understand anything uscript for me is very complicated to do this!!!
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  #8  
Unread 24th September, 2010, 03:30 AM
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i myself , no unfortunately at this point in time however Thedane maybe Able to help you here be sure to link to this thread so that he knows what youre talking about.

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