Hi Defrost,
same crash with MapvoteLA13, after the game ends (bots or players)
the server crashes.. i've also disabled the new function Server Optimizer
and the problems "solved" here's a part of my server.log
ScriptLog: [ChatLog][2008-12-09 15:05][Event]: Rhea was ripped to shreds by Nikita's Flak Cannon.
ScriptLog: Game ended at 1351.462646
ScriptLog:
!!! CALC END STATS
ScriptLog: [ChatLog][2008-12-09 15:06][System]: 60 seconds left to vote.
ScriptLog: [ChatLog][2008-12-09 15:06][System]: Noone voted, choosing a random map...
ScriptLog: GetRandomMap() configured for List 1 took the random map: 59 DM-Intenser:1
ScriptLog: [ChatLog][2008-12-09 15:06][System]: DM-Intenser has won.
ScriptLog: ProcessServerTravel: DM-Intenser.unr?game=BotPack.DeathMatchPlus
ScriptLog: ### Mapchange detected
ScriptLog: ### Unhooking NetDriver...
ScriptLog: ### Unhooking DLO...
Critical: AACHook::execxxUnHookDLO
Critical: UObject:
rocessEvent
Critical: (BDBMapVote DM-1on1-DavidM2.BDBMapVote0, Function MapvoteLA13.BDBMapVote.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/09/08 15:06:37
thnx for ure help
KB