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27th April, 2009, 07:15 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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[Release] Universal Unreal v1.10 Build 3
Demo Installation:
http://www.ut-slv.com/universalunreal/
Screen Shots & Features:
http://www.ut-slv.com/universalunreal/index.php?p=help
A few new options in this version, see change log for details.
Code:
================================================================================
UPGRADING FROM A PREVIOUS VERSION
================================================================================
1. Rename all instances of UniversalUnreal1xx-Buildx to
UniversalUnreal110-Build3 in your server's configuration file.
2. See the UT SERVER INSTALLATION GUIDE section of the readme.txt file
to check for any new settings you wish to use.
3. The UT server component and the web component both transfer version
numbers in communications to avoid issues with compatibility. Don't be
concerned if Universal Unreal isn't working if you haven't updated both
the UT server component and the web component yet. DO NOT
RE-IMPORT THE UniversalUnreal.sql FILE, IT IS FOR NEW
INSTALLATIONS ONLY!
4. If upgrading from a previous version, individually transfer settings from
the previous constants.php file to the new version. DO NOT SIMPLY
COPY / PASTE THE ENTIRE CONTENTS OF THE OLD FILE INTO
THE NEW ONE!
Code:
================================================================================
CHANGE LOG
================================================================================
- [Added] Better keybind support
- [Added] !bind command to override existing F7 keybinds with HUD show/hide bind
- [Added] More online Say command documentation
- [Added] Nexgen private message logging
- [Added] Player information system logs Nexgen mute, rename, kick, ban actions
- [Added] Commands !go and !info to complement !gothere and !moreinfo
- [Added] PHP cURL library support
- [Added] bNeverPurgeAddress option for servers with DNS resolution problems
- [Added] ServerListYOffset option for moving y-axis location of HUD server list
- [Added] bHideHUDForGuests option to disable auto HUD display for non-members
- [Added] Some SAY commands now private
- [Changed] Moved client options into "Client" -> "Settings" panel
- [Fixed] Accessed None errors
- [Fixed] Some data transfer methods in the HTTP client
- [Fixed] Universe members not getting logged into the universe server in-game
Code:
What is Universal Unreal?
Universal Unreal is a system by which players can better connect
with each other for enhanced gameplay. Universal Unreal is a group,
or 'Universe' of servers with a common player base. For example,
UT Strangelove players and servers could make up a 'Universe'.
Players can create an account on your installation's website
to take full advantage of all the features of Universal Unreal,
both in-game and online. It's a bit like Xbox Live, but free
and open source.
For admins, Universal Unreal acts as a massive player information
system. All player joins, ASC/Nexgen IDs, IP addresses, hostnames,
player nicks, server access history, and administrative
actions (kick, ban, mute, etc) are logged to the universe server
and recorded for three months. All of this data can be accessed
from in-game and on the website as well, meaning that you can make
decisions from inside of a match, instead of having to close UT, fish
through logs, and find the information you need before performing a
ban or other action.
Universal allows players to interact with each other (and even
chat) with each other between connected servers or a
web-based installation in real-time. This mod, however, is
much more than simply a UT chat server. This mod also allows
players to maintain a 'buddy' list and receive instant alerts when
a buddy joins a participating server, which is great for unplanned
matches with friends. Additionally, users can enable a HUD overlay
which displays the top 8 most active servers in the universe,
including player counts and the map that is being played, with all
data in nearly real-time.
Universal Unreal is powered by a PHP and MySQL website backend
which is accessed frequently by participating servers. There is not
one central installation. Think of Universal Unreal like UTStats;
each community of servers needs only one installation. For
example, the UT StrangeLove community will run just one
universe server, which will cater to about 12 servers and a
couple thousand players.
For each community / grouping of servers, there only needs to
be one universe web server installation, and then each UT server
is configured to connect to it.
Universal Unreal requires Nexgen 1.10 to be installed:
http://www.unrealadmin.org/forums/sh...ad.php?t=26835
Universal Unreal is completely free and open to everyone. However, I'm a full-time university student as well, so with that in mind I ask that if you enjoy Universal Unreal and want to send a donation, information can be found on this page:
http://www.ut-slv.com/universalunrea....php?p=credits
Last edited by Matthew : 27th April, 2009 at 07:21 AM.
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27th April, 2009, 01:32 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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that don't work
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] www.shado49.jexiste.fr/universalunreal/ timed out after 20 seconds
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] Server received HTTP error with code 400 from www.shado49.jexiste.fr/universalunreal/
and a 2nd test
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:53] Server received HTTP error with code 400 from http://www.shado49.jexiste.fr/univer...tinterface.php
what the matter ? i don't understant what is the problème...
define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****");
define("DB_NAME", "shado49");
/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "****");
define("UNIVERSE_PASS", "****");
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");
UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
__________________
Letylove49 aka Shado
Last edited by Letylove49 : 27th April, 2009 at 01:57 PM.
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27th April, 2009, 02:02 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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27th April, 2009, 02:13 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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ok
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://www.shado49.jexiste.fr/universalunreal/html/");
but on the ut.ini i do put the same url ?
UniverseHost=www.shado49.jexiste.fr/universalunreal/html/
UniverseFilePath=/universalunreal/html/utinterface.php
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
__________________
Letylove49 aka Shado
Last edited by Letylove49 : 27th April, 2009 at 02:15 PM.
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27th April, 2009, 02:18 PM
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Rampage
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Join Date: Oct 2005
Location: Germany, Duisburg
Posts: 82
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Quote:
Originally Posted by Letylove49
that don't work
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");
UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
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you have a wrong path: http://shado49.jexiste.fr/universalunreal
right is: http://shado49.jexiste.fr/universalunreal/html/
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27th April, 2009, 03:27 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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And like I said in the last thread:
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost= www.shado49.jexiste.fr <-- very important to only have this in here
UniverseFilePath= /universalunreal/html/utinterface.php <-- and this in here
Last edited by Matthew : 27th April, 2009 at 03:49 PM.
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27th April, 2009, 04:54 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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that don't work
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 15:48] Server received HTTP error with code 400 from www.shado49.jexiste.fr
__________________
Letylove49 aka Shado
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27th April, 2009, 05:00 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Post your constants.php and UT server config under
[UniversalUnreal110-Build3.UniversalUnreal] again please, thanks.
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27th April, 2009, 08:06 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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ok i post my setting
Quote:
efine("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "***");
define("DB_NAME", "shado49");
/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "***");
define("UNIVERSE_PASS", "****");
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");
define("QUERY_METHOD",1);
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Quote:
UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=****
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True
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__________________
Letylove49 aka Shado
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27th April, 2009, 08:39 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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shado49.jexiste.fr resolves to 87.98.193.132 on my computer; yet you have the resolvedAddress assigned to 87.98.193.146 with bNeverPurgeAddress=True in your configuration. Is there a reason for this? Is shado49.jexiste.fr a static IP, or dynamic?
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27th April, 2009, 09:01 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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shado49.jexiste.fr a static IP, or dynamic? that i don't know
but i will try with the IP 87.98.193.132
define("QUERY_METHOD",1); for this with the build2 make crased the server if i set to 0
__________________
Letylove49 aka Shado
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27th April, 2009, 09:28 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Do bNeverPurgeAddress=False as well. When you say "crashed the server", do you mean web server or UT server?
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27th April, 2009, 09:33 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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the UTsever
__________________
Letylove49 aka Shado
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27th April, 2009, 09:48 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Notes, server logs, proof of any kind? Not to be outrageously rude Lety, but you often times attribute faults to everyone when in fact it's your own mistake.
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27th April, 2009, 10:45 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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hmm it's rare that I have so many problems installing a few things ... sometimes I find watching myself my mistakes but this time I was hard ...
__________________
Letylove49 aka Shado
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27th April, 2009, 10:47 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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i must again testing with the ip of you give me
IP 87.98.193.132 and i will say to you if that work or not.
__________________
Letylove49 aka Shado
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27th April, 2009, 11:06 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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^^ Yes that IP is correct, for now.
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28th April, 2009, 12:53 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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i have tried to set query method to besause same with the ip that don't work. i tink i have not make a mistake this time. i post all the file here with server logs. ( Query metod don't make crashed the server with UU1.10build3).
Server Log :
Quote:
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:36] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] No data was received during the last session; will attempt to re-resolve www.shado49.jexiste.fr upon HTTP client reload.
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Too many HTTP errors in one session, HTTP client restarting.
Log: Resolving www.shado49.jexiste.fr...
Log: Resolving www.shado49.jexiste.fr...
Log: Resolved www.shado49.jexiste.fr (87.98.193.132)
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr has been resolved to 87.98.193.132
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] Server received HTTP error with code 400 from www.shado49.jexiste.fr
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Tue Apr 28 11:41:39 2009 78.113.44.232:7130
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:43] Server received HTTP error with code 400 from www.shad
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UT.ini
Quote:
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=******
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=
bNeverPurgeAddress=False
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Constant.php
Quote:
define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****);
define("DB_NAME", "shado49");
/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "*****");
define("UNIVERSE_PASS", "******");
/**
* The primary admin of this installation, the name and e-mail
* address will be displayed to users
*/
define("UNIVERSE_ADMIN_NAME", "someone");
define("UNIVERSE_ADMIN_EMAIL", "[email protected]");
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");
// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG", "Welcome to our new installation of Universal Unreal!");
/**
* Log Player Data - if you wish to have Universal Unreal
* save data from participating servers about player
* joins, administrative actions, etc, set this True
*/
define("LOG_PLAYER_DATA",True);
/**
* Email Constants - these specify what goes in
* the from field in the emails that Universal Unreal
* sends to users
*/
define("EMAIL_FROM_NAME", "My Universe");
define("EMAIL_FROM_ADDR", "[email protected]");
/**
* SMTP Constants - by default, Universal Unreal
* uses PHP's built-in mail() function for sending e-mail.
* Should you need to use SMTP for sending mail,
* set SMTP_USE to True and and fill in
* the appropriate information.
*/
define("SMTP_USE",False);
define("SMTP_HOST", "mail.myhost.com");
define("SMTP_PORT", 25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");
/**
* Some web server hosting companies don't allow
* what is called 'url fopen' for their own security.
* However, this is the primary way that Universal Unreal
* transmits data. If your host has the cURL libraries
* installed, Universal Unreal can use these instead.
* Set QUERY_METHOD to 0 to use url fopen,
* and if you have issues try setting QUERY_METHOD
* to 1 to use cURL instead (if installed)
*/
define("QUERY_METHOD",0);
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__________________
Letylove49 aka Shado
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28th April, 2009, 04:31 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Search for the heading [UBrowser.UBrowserHTTPClient] in your server's config file and post its contents. Mine is:
[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=
... but it's possible yours may not have one at all.
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28th April, 2009, 06:23 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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here
i have that on my server.ini
Quote:
[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=
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__________________
Letylove49 aka Shado
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