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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - General Chat

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  #1  
Unread 1st December, 2011, 09:59 PM
monkeybutt monkeybutt is offline
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Default Translocator + mapvote trouble

Hi!
Im having trouble with the mapvote and translocator
on the mapvote i puted:

GameConfig=(GameClass="XGame.xBombingRun",Prefix=" BR",Acronym="BR",GameName="iBR 3v3",Mutators="utcompv17a.MutUTComp,XGame.MutNoAdr enaline,XGame.MutInstaGib",Options="Translocator=T rue?maxplayers=6")

and under [XGame.xBombingRun] is
bAllowTrans=True

but the trouble is that the translocator is not true when i vote for it.
In the webadmin under rules i see 2 allow translocator stuff, and only one of them is on after a vote, is it possible to fix it so both will be on?
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  #2  
Unread 2nd December, 2011, 01:34 AM
admin admin is offline
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have you a zp ?

can you past your complet [Engine.GameEngine] ?
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  #3  
Unread 2nd December, 2011, 01:36 AM
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Hermskii Hermskii is offline
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Is what you posted a copy and paste because if so this typo might have a little something to do with it:

="Translocator=T rue?
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  #4  
Unread 2nd December, 2011, 12:45 PM
monkeybutt monkeybutt is offline
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[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
VoIPAllowVAD=False
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=GUI2K4.UT2K4MainMenu
ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPa ge
LoadingClass=GUI2K4.UT2K4SP_LadderLoading
SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main
ServerReadsStdin=False
bSlowRefChecking=False
DetectedVideoMemory=0
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerActors=AntiTCC2009r6.MutAntiTCCFinal
ServerActors=ServerLogo4.ServerLogo
ServerActors=UnPause.UnPause
ServerActors=MonsterAnnouncer.MA_ServerActor
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
ServerPackages=TeamSymbols_UT2004
ServerPackages=BonusPack
ServerPackages=SkaarjPack_rc
ServerPackages=SkaarjPack
ServerPackages=UTClassic
ServerPackages=UT2k4Assault
ServerPackages=Onslaught
ServerPackages=GUI2K4
ServerPackages=UT2k4AssaultFull
ServerPackages=OnslaughtFull
ServerPackages=OnslaughtBP
ServerPackages=xVoting
ServerPackages=impsymb
ServerPackages=utcompv17a
ServerPackages=parduc
ServerPackages=ServerLogo4
ServerPackages=ilogo
ServerPackages=3SPNv3141

Hermskii, the Translocator=True is as it should be

as i said it is changing the trans, but not both of them
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  #5  
Unread 13th December, 2011, 03:50 AM
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Dragonheart Dragonheart is offline
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2 diff Insta mutators based on the original one as a solution:
http://www.multiupload.com/QHTXT5F7H8
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Last edited by Dragonheart : 14th December, 2011 at 05:04 AM.
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  #6  
Unread 13th December, 2011, 04:24 AM
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I understand that but did you see there is a space in the word true? You show it here as T rue and UT won't know what to do with that. It has to be set to True. I'm talking about the GameConfig= section that you first posted at the very top of all of this.
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Last edited by Hermskii : 13th December, 2011 at 04:41 AM.
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  #7  
Unread 13th December, 2011, 01:49 PM
{SoP}axewound {SoP}axewound is offline
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I think vbulletin's text sanitizer adds the space when you submit the post.
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  #8  
Unread 4th December, 2014, 12:28 PM
riham riham is offline
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You as a human can't look too closely like this. What you see is frankly wrong unless the server itself is rendering the picture. Everything you are seeing in your demo concerning the shot, the scorch decal, the smoke is all rendered by your computer as a "best guess" when sent the information from the server. The player's lag and packet loss as well as your own will contribute to the errors and each layer away you are from the true data the worse the error margin will be.
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  #9  
Unread 7th December, 2014, 06:28 AM
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3 yrs old necropost... why?
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