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Unread 30th August, 2002, 03:19 PM
Azazel's Avatar
Azazel Azazel is offline
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Join Date: Jul 2002
Location: UK
Posts: 2,408
Default 4th IRC Chat With Mark Rein

I've edited the Mark Reins IRC chat from last night so the questions appear
only from a server admins perspective
" alt="" src="http://www.unrealadmin.org/modules/Forums/images/smiles/smile.gif" border="0" width="20" height="20">

Click "Read More" at the bottom to read this edited copy.

If you would like to read the full chat (edited though to remove spam) go
the Infogrammes forums

here
.

Mark Rein's 4th IRC Chat 29th of August 2002[/u]

[20:34] * MarkRein[Epic] has joined #UT2003

[20:35] Greetings from London, England!

[20:39] Mark.. The CPL has said that if ut2k3 is not out by oct.
7th they will not feature it in the winter championships, does this pose a
problem for epic and the design team?

[20:40] TsN|Sabo'away--> I told Tycho this morning that I think
that's a reasonable position for them to take and that we're working really hard
to get it done in time.

[20:40] TsN|Sabo'away--> They said that it represented "no
problem" for them and that if they don't use it in the winter they'll use it in
the spring.

[20:44] Hey , when and if I get my copy of ut2k3 in stores will it be
able to install on 2 computers for lan play between friends or do i have to buy
another copy

[20:45] Bort'--> You'll be able to use the CD to multiple
copies and play on a LAN just fine. The big thing you can't do is play with the
same CD key online from more than one machine.

[20:51] MarkRein[Epic]: Good to hear, so there will be a new SDK
released when UT2003 hits the shelves?

[20:52] Theiggsta'--> I'm not sure what the plan is there.
We're going to publicly release a bunch of the UDN information pretty soon.

[20:53] MarkRein[Epic] --> How much access to the actor code will
UnrealEd 3 provide? For example, will it allow one to set a mutator to activate
via a in-map trigger?

[20:54] Dorkorama--> No idea

[20:56] MarkRein: will it be possible to share banlists with other
servers? (apart from the master banlist)

[20:57] Azmo|mIRC--> No idea

[20:58] MarkRein: Is ut2k3 gonna allow those special chars
such as ยง the way ut did?

[20:58] jot|NotWearingPants--> I'm not sure

[21:00] MarkRein[Epic] will the ready up system for matches and
adminstatus not be as buggy as last time? (like you could pickup items when
logged out)

[21:01] GIdenJoe--> I hope so, there are still some bugs in
that area. For example Jay Wilbur said tonight that he was able to shoot someone
and score a frag after the game ended (he was facing that person)

[21:01] MarkRein[Epic], but theres still a chance, and if that
happens, what can we do?

[21:02] |F|PeTiNgA--> There is virtually no chance for that.

[21:02] MarkRein[Epic] how about customizable gametypes (more like
rulesets for leagues) say that you only have to vote clanctf match for example,
and automatically it chooses right timelimit etc. instead of using all the
console commands

[21:03] GIdenJoe--> That would make a good mod perhaps

[21:03] MarkRein[Epic] : What about having servers using only ONE
weapon? ^_^

[21:04] VxDshot--> Yes there is an "Arena" mod and you can
choose what weapons are/aren't in the game

[21:04] MarkRein[Epic] : so you'll have some kind of central
database with the keys. will the servers be linked to that central database and
blacklist automatically, for example, a key which is being used by two people at
tge same time?

[21:05] |OC|Opuz_Klass--> I'm going to avoid explaining how
that system works.

[21:04] and do you have any extra info about the stats system? will
it be based upon cdkey instead of just the name which can change alot when you
go into clans, and how about banning, also cdkey based now?

[21:05] GIdenJoe--> I think it's based on both CD key and
player name but not sure - CD key is in there for sure

[21:08] MarkRein[Epic] how are the menu system bugs coming? Are they
almost ironed out, and how about that Uwindow system, will we see it in a later
patch?

[21:09] GIdenJoe--> Yes I think UWindows will be in a future
patch along with demo recording. The new GUI was being turned on just as I left
for the UK so I have no idea how it's going.

[21:09] MarkRein[Epic]: Does UT2003 take up more CPU power
when serving a game than UT1? And what about bandwidth?

[21:10] Sorcerer|--> Actually UT2003 is a little more bandwidth
efficient than UT was

[21:11] MarkRein[Epic]: One last question: is it possible
(a mutator perhaps) to completely turn off adrenaline?

[21:13] Sorcerer|--> Yes there is a "No adrenaline" mutator in
the game

[21:13] Sorcerer|--> But it would suck if people use it too
much - adrenaline is really fun - it's not something you get easily so it really
adds to the strategy of the game.

[21:13] MarkRein[Epic]--> I am sure you heard this 100x.. but
have you heard anything about Playing UT2003 on Linux??

[21:14] [LEGION]Cypress--> It is in the works

[21:14] MarkRein[Epic] how do you feel about the XIII ppl releasing a
build of the editor, which should resemble ut2003 editor?

[21:16] GIdenJoe--> We thought that was very cool actually
(releasing the XIII editor) - it's too bad they didn't release one of the really
nice levels from the game. I watched the game today (along with the other Unreal
Engine Ubi games Splinter Cell and Rainbow Six: Raven Shield) and it looked
AWESOME!

[21:14] MarkRein[Epic] : What about CPU load to serve
(dedicated) UT2003? Will it requires much more CPU power than UT? WHat about
RAM? When will you release a server dedicated UT2003 version?

[21:15] |OC|Opuz_Klass--> Don't know

[21:17] Mark: how many discs do you think UT2003 will be on?
will there be any special discs or stuff on those discs? will there be any
limited edition releases?

[21:18] Dopefish|mIRC--> UT2003 will be on 3 CDs.

[21:19] Dopefish|mIRC---> No limited edition, just the game as
it is.

[21:19] and DVD edition?

[21:19] No DVD, just CD.

[21:26] MarkRein[Epic], I demand a linux client port!

[21:26] [RSU]G-Lite--> Ok, we'll done one!

[21:26] MarkRein[Epic] forgive me if asked already, is 3 gigs
of drive space roughly what this game needs?

[21:27] AKIRA[CotC]afk--> Yes, on my PC it takes 2.7GB and
there are still some sounds missing

[21:28] MarkRein: How can you change the 'detail' of Karma
physics on networked games? will all clients have to follow what the server says
or will the server do all of the work and transmit *a lot* more data to the
client?

[21:28] Most physics is done client side

[21:31] UT used gamespy's code to query servers.. that is how the
querying worked. it was crappy code as players could fool the browser into
reading everything wrong just by having 's in their nick

[21:32] [rSu]iridium--> No idea

[21:37] MarkRein[Epic] The map download from the Ut servers are very
slow, would this be optimised in UT2K3

[21:37] NecroN--> No idea

[21:38] MarkRein[Epic]: Do you plan to pack, arena mutators for all
the weapons with ut2003?

[21:38] [RA]DWU--> Already there, when you choose the arena
mutator there's a list you can pick from

[21:40] MarkRein[Epic] how do you feel about leagues limiting the use
of tricks like in ut, the boosting and rocketlifting of your mates? Coz I'm sure
there will be some nice quirks to use in ut2003 to to make some acrobatic caps

[21:41] GIdenJoe--> That's their call.

[21:44] MarkRein[Epic]: will the scoreboard show player ID? since
aliasing will be allowed...

[21:45] Azmo|mIRC--> No idea

[21:45] MarkRein[Epic], how's server querying gonna be? Still the
gamespy protocol? (hope not) And masterserver?

[21:46] G-Lite--> Seems a lot faster than UT's

[21:46] : Shockwave, Daily Times. Will there be
S3TC support in UT2003 or will there be another method?

[21:48] Shockwave--> All textures in UT are compressed now

[21:49] MarkRein[Epic] the admin commands, will they still be those
long commands to change variables like admin set
or will there be some simplified commands ala quake3?

[21:50] GIdenJoe--> No idea on the admin commands

[21:50] GIdenJoe--> But there is a remote web admin system
which makes it all very, very easy

[21:51] MarkRein[Epic] yes I'm familiar with the remote admin from ut,
but this time, will it be more mod friendly?

[21:52] GIdenJoe--> No idea if it will be more friendly or not
but I imagine if it needs upgrading we'll do so.

[21:52] MarkRein[Epic] : what is the company which will "give
support" to UT2003 servers' problems? Epic or Infogrames?

[21:53] Opuz--> Both companies

[22:00] MarkRein[Epic] : so we must contact Epic for server
licensing stuff right? do we have to talk with somebody in special?

[22:01] Opuz--> What do you mean by server licensing?

[22:03] MArk: i have a better question i noticed(or heard)
that the netcode is much better for UT2003.. I had a friend in NYC play UT on my
Canadain server and then He said he tried the same location for UT2003 and his
ping was 70ms lower

[22:03] HoCanada-->I have no idea which is why I didn't answer
you the last 8 times you asked!

[22:05] See you guys later, thanks for the chat!
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