Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
|
29th October, 2009, 01:57 AM
|
Dominating
|
|
Join Date: Jul 2006
Posts: 104
|
|
Quote:
Originally Posted by LeeBe
just to clarify, its not just NPloader that stays loaded, its most files.
clients should really restart UT when switching servers, packages stay loaded from one server to the next and almost all anticheat now will check what you have running and compare it to the server, if its not on the server then it shouldnt be on the client.
|
I've bounced back and forth between a hundred different servers and my server running this. It would seem the only issues I've had are with:
Code:
ClientPackages[x]=(Package skeletalcharsfix313),Names=310,Imports=50,Exports=82
ClientPackages[x]=(Package NPloader_v12),Names=364,Imports=129,Exports=347
ClientPackages[x]=(Package NPLoaderLL_v13),Names=27,Imports=10,Exports=18
And XConsole but the author of XConsole was thinking ahead and actually included all the info for all versions of XConsole. Thanks for the Hook-up TSO. Have a good one.
~Johnny Jones
__________________
***Dang! I'm a member of [FuN]***
|
29th October, 2009, 08:12 AM
|
Holy Shit!!
|
|
Join Date: Jan 2005
Posts: 514
|
|
The needed OBJ LINKERS needed for NBSP to work are posted just ahead your post, and it shouldn'tcare if one åplayer traverse from a utdc+ server to yours
__________________
ProjectFrag - Research & Development
- PjF - Your UT community pickup servers -
|
29th October, 2009, 04:27 PM
|
|
Godlike
|
|
Join Date: Nov 2007
Posts: 265
|
|
Quote:
Originally Posted by LeeBe
just to clarify, its not just NPloader that stays loaded, its most files.
clients should really restart UT when switching servers, packages stay loaded from one server to the next and almost all anticheat now will check what you have running and compare it to the server, if its not on the server then it shouldnt be on the client.
|
With NBSP you can set "RestrictPackages=False", that way it shouldn't kick for unknown packages.
If it logs these packages (didn't check if it does) you can check them against an external blacklist later. I gathered hundreds of packages and modmenuitems this way.
|
2nd November, 2009, 03:41 AM
|
Rampage
|
|
Join Date: Aug 2003
Posts: 95
|
|
v109 was never finished, hence it was never released. The latest progress of it was supplied with the kit, so use is at your own risk.
The main changes were as follows;
v1.09
-Increased pacakage limits from 64 to 128
-Added a scan to check console version/package. No more exploits bitches =P
-Added more settings to reduce clients timeout.
-Fixed code to stop SIGMENTATION faults.
-Fixed numerous bugs.
Last edited by suck : 2nd November, 2009 at 03:43 AM.
|
21st November, 2009, 01:34 PM
|
Rampage
|
|
Join Date: Mar 2008
Posts: 62
|
|
Hi Suck
I have a question
Is there any chance to modify NBSP that it also detect Tweaks in Tactical ops?
Greetz Killeralien
|
28th December, 2009, 09:58 PM
|
Dominating
|
|
Join Date: Oct 2007
Posts: 166
|
|
Quote:
Originally Posted by
[CODE
ClientPackages[x]=(Package skeletalcharsfix313),Names=310,Imports=50,Exports= 82
ClientPackages[x]=(Package NPloader_v12),Names=364,Imports=129,Exports=347
ClientPackages[x]=(Package NPLoaderLL_v13),Names=27,Imports=10,Exports=18
[/code]
And XConsole but the author of XConsole was thinking ahead and actually included all the info for all versions of XConsole. Thanks for the Hook-up TSO. Have a good one.
~Johnny Jones
|
How can i do for find this code?
Where can i find all the Xconsole code for add in packages please?
ty in advance
|
28th December, 2009, 10:09 PM
|
|
Administrator
|
|
Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
|
|
@fidelito, that info can be read directly from the object linkers (run the consolecommand "obj linkers" when the mod you want to add has been loaded)
|
28th December, 2009, 10:23 PM
|
Dominating
|
|
Join Date: Oct 2007
Posts: 166
|
|
ok thank you a lot m8.
|
30th April, 2010, 01:40 AM
|
Rampage
|
|
Join Date: Aug 2003
Posts: 95
|
|
Hey guys,
Thought I would come back for a visit and check my PM's.
Anyone still active around here, or is UT99 officially dead?
Cheers,
Suck.
|
30th April, 2010, 05:04 AM
|
|
Holy Shit!!
|
|
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
|
|
Quote:
Originally Posted by suck
Hey guys,
Thought I would come back for a visit and check my PM's.
Anyone still active around here, or is UT99 officially dead?
Cheers,
Suck.
|
Alive as ever dude.
still some 2000 server's world wide in Ms list.
|
30th April, 2010, 02:15 PM
|
|
Holy Shit!!
|
|
Join Date: Mar 2005
Posts: 691
|
|
i didn't think UT will be dead for long time again because UT and win7 64 bits are comptatible with many server since ACE has been released.
__________________
Letylove49 aka Shado
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|