My server setup routine:
Replace the serverside textures with the real CD1 textures included with UT. This fixes the non-animated skins bug when you play with the CD2 compressed textures. And this combined with UTPure fixes serverside demos in every way.
After that I FXP maps,sounds,music and other textures from one of my other servers. This saves a lot of time becuase it's transferring from server to server, rather from my crappy cable to a server. (Obviously this is only of use if you have more than 1 server.)
The mods I used are UTPure, MODOSUtilsV23 (shows packetloss and average team pings in F1, and also efficiency or netspeed depending on how you sets it.) MapVote303 and WebChatLogger (allows me to lookup things that have happened on my server and ban the guilty parties
)
Now you also want to pick a hard-to-guess admin login for your server, becuase whether you think so or not, people are trying to login to your server. I recommend choosing a password at least 5 charachters long...preferably alphanumerical
Now people will argue with me on this one, but basically every1 in the UT weapons community agrees on these settings that I've been using on my servers for years. Unless you cater to the 56kers I recommend upping the tickrate to 30 (no higher). You can tell the maxtickrate of a server by pressing F6 and looking at packets/sec IN.
admin set IpDrv.TcpNetDriver NetServerMaxTickRate 30
admin set IpDrv.TcpNetDriver KeepAliveTime 0
admin set IpDrv.TcpNetDriver MaxClientRate 10000
As for mini/pulse being stronger due to the higher tickrate. I've tested in my server setting the tickrate to 20, and you can still kill someone with pulse in about .2 seconds
And with this new TickrateIndependentWeapons mod that is out, you can have a nice smooth server without worrying about pulse whores, although honestly I don't think the mod does much either.